Lugi wrote:First of all it gets rid of that arcade'y shit from vanilla BF2 where a lot of people camp spawnpoints just to spam E and snatch a vehicle. You know beforehand who's going to get the vehicle, so you won't have 5 people camping in the mainbase for a single jet. Just saves players from a lot of unnecessary shit like this.
Yeah and creates another competition when people(most of whom are regulars or server admins, what a coincidence) are trying to make squad with a proper name in time. You want me to switch one thing that didn't really affect teamwork with another just to make it look the way you used to.
As I said asset rule has it's props but also it has lots of cons. As I mentioned before it rules out new people out of trying assets because most of the time regulars are on them and don't tell me that they can try it on the "Coop". They really can but "Coop" and "Deployment" are two different things .
Asset rule promotes assetwhoring making milking frags easier for those who're not interested in anything else.
Another bad thing about asset rule it shrinks the gameplay variety. You can't pull off some slick moves requiring joint efforts of different people if they don't know each other that well if you have asset rule, because it will require more complicated communications which aren't accessible for casuals. Teamwork is a hard thing to organize within randoms and smurfs especially if some of them are not so literate in the official server language as you wanted them to be. Allowing people to run different assets in the same squad makes it possible to achieve some level of teamwork with smurfs under your command easier.
Asset rule basically sets requirements way to high and makes it harder for new people to become familiar with the game. "Enforcing" teamwork also does this and newcomers just gets banned and never come back.
You would say that all this vanilla plebs are toxic or something else but the only way to have fresh new teamworkers on the game is to grow them, since there are lots of other games which are way more attractive to current audience.
And if there are people who wants to invest in standing near jet and spamming "E" they're assetwhores most of them are worthless on the ground and the only thing they do is suckin on dem frags titties all the time. Not a big disaster missing them out of the game.
Lugi wrote:That's exactly why it is mandatory for the sake of gameplay quality.
If there's no one to play with, the quality is going to drop. Hard.
Lugi wrote:It ensures you're gonna have the same type of assets in one squad, so aircraft is going to be more coordinated, tanks are going to be more coordinated, APCs are going to be more coordinated.
They are not going to be more coordinated if they're smurfs. If they're new to the game they're going to be rekt either way.
Lugi wrote:I prefer INF gameplay anyway, but I've seen what happens when there's map with assets and no asset rule is present. It just gets unnecessarily close to vanilla BF2.
It depends on
PLAYERS not on the rules itself. If you have people who are willing to coordinate they would do that. If there are no players like that... this will turn into a shit show no matter how many rules you're going to set.
Yesterday we've been pubbing with PR Tournament squad on PRTA about 19:00 PRT. It was Gaza INS. No matter how many rules there are on the ruleset of the PRTA Hamas was destroyed hard because of the lack of coordination and people running around carelessly. Round ended with 400-0 or something like that. Two times I was alone on the cache running around hysterically trying to kill people approaching "house of pain" where the cache was.
Players makes teams to work not rules.
(c) Joseph Lenin
Lugi wrote:But kinda makes me wonder how many players got interested in this game, downloaded it, read the manual only to join a wild west server like this one, and come to conclusion PR is nothing like they've been expecting, and they gave up.
It also makes me wonder how many players got banned for not following some not so obvious rules in the first place and never bothered to appeal.