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Re: Remove commo rose voice

Posted: 2018-02-01 08:30
by Ragnarok1775
FFG wrote:but muh immersion.
There's a lot of inaccuracies with the voice clips also. I tried to make a post about this but it either wasn't approved or something else went wrong.

French sounds call for a doctor, not a medic. Doctors don't tag along with a rifle squad on patrol. Should be calling for auxsan.

I served in the US Army and we didn't yell medic, we said doc. Marines do the same, or occasionally they will refer to him as a corpsman ("Corpsman up!") but it's still doc.

I'll have to listen to the sound again, but IIRC the PLA also asks for a doctor; medics in the PLA are equivalent to medics in any other country.

Re: Remove commo rose voice

Posted: 2018-02-01 09:46
by CAS_ual_TY
People here still do not get it and think that the suggestion is to remove it because its not needed.

Pick one (1):

- Commo Rose Voice

- Multiple different factions on different layers of the same map (e.g. Silent STD with GER vs RU, Silent ALT with PL vs RU, Silent INF with MEC vs PL)

Re: Remove commo rose voice

Posted: 2018-02-01 10:07
by DesertFox284
CAS_ual_TY wrote:People here still do not get it and think that the suggestion is to remove it because its not needed.

Pick one (1):

- Commo Rose Voice

- Multiple different factions on different layers of the same map (e.g. Silent STD with GER vs RU, Silent ALT with PL vs RU, Silent INF with MEC vs PL)
Rabbit wrote:That can be done without removing the voices with limited increase in size to the mod.
Why not both? If this really is possible, I wouldn't mind mod size increasing. I'd rather give up HDD space than immersion the voices bring.

Also, it doesn't matter if the callouts are accurate or not, it just makes the game feel a bit more authentic than it would be if everyone was mute, or speaking english like some sort of PMC or whatever.

Re: Remove commo rose voice

Posted: 2018-02-01 10:29
by FFG
Theres a way to do 2 versions of the same map with different voices, its only roughly 6 mbs. Zwilling did it for the project rebalance maps as they were in PR already.

Re: Remove commo rose voice

Posted: 2018-02-01 11:16
by sweedensniiperr
Yeah size increase is really a minor thing for added variety. Even if it is 10+ gigs

Re: Remove commo rose voice

Posted: 2018-02-01 12:27
by Rabbit
CAS_ual_TY wrote:People here still do not get it and think that the suggestion is to remove it because its not needed.

Pick one (1):

- Commo Rose Voice

- Multiple different factions on different layers of the same map (e.g. Silent STD with GER vs RU, Silent ALT with PL vs RU, Silent INF with MEC vs PL)
You can have both and still have voices for both as I said before and as ffg said.

Re: Remove commo rose voice

Posted: 2018-02-01 15:57
by MIA89
if u take that out at least reinstate the local chat bieng able to b heard by all..as in both teams..or else all the soldiers will b super stealth hand signal warriors

Re: Remove commo rose voice

Posted: 2018-02-01 16:02
by VTRaptor
If what you guys say is truth, then that feature would be really appericated. Like right now factions like Dutch are only on two maps, also Canadians are super underplayed faction.

Re: Remove commo rose voice

Posted: 2018-02-01 19:36
by Ragnarok1775
MIA89 wrote:if u take that out at least reinstate the local chat bieng able to b heard by all..as in both teams..or else all the soldiers will b super stealth hand signal warriors
Actually that sounds really badass and I don't recall ever being able to play like that before. It would really make people think before rushing an enemy position and plan out what they're doing (though no plan survives first contact). Did the enemy player's name show up on the bottom left?

Re: Remove commo rose voice

Posted: 2018-02-02 19:39
by Rotblut
[R-CON]Fastjack wrote: About german faction and voices :

Can we have the soundfiles from FH2 for them ???
... missing the dramatic in the voices.
I like this Idea very much and come on, it is Project Reality and in Reality you need to speak out what you want! Please don't remove it.

Re: Remove commo rose voice

Posted: 2018-02-02 20:07
by Eph1n3
And how would be the faction selected?

5 or 6 versions of the same map with different factions or pick a map and choose factions?

Re: Remove commo rose voice

Posted: 2018-02-03 03:09
by Ragnarok1775
Eph1n3 wrote:And how would be the faction selected?

5 or 6 versions of the same map with different factions or pick a map and choose factions?
Not sure you can choose factions in the way you're thinking, and probably not so many versions of the same map. But let's say you have a US vs PLA map, the same map can also have a RUS vs GER layer. Maybe two different sets of conventional forces, plus an insurgency layer with a conventional army vs any regionally-appropriate terrorist faction.

Re: Remove commo rose voice

Posted: 2018-02-03 09:53
by MIA89
Ragnarok1775 wrote:Not sure you can choose factions in the way you're thinking, and probably not so many versions of the same map. But let's say you have a US vs PLA map, the same map can also have a RUS vs GER layer. Maybe two different sets of conventional forces, plus an insurgency layer with a conventional army vs any regionally-appropriate terrorist faction.
regionally appropriate "Freedom fighter"

Re: Remove commo rose voice

Posted: 2018-02-03 19:10
by Ragnarok1775
MIA89 wrote:regionally appropriate "Freedom fighter"
Wrong thread and section for stirring up debate. Target innocent civilians for political aims, that makes you a terrorist, which means what I said is absolutely true beyond question by any reasonable person. Again this isn't the place and if you want to spread that kind of drivel, go to the correct section instead of sidetracking this one and getting it locked because you got triggered by a fact.

Re: Remove commo rose voice

Posted: 2018-02-03 20:23
by Eph1n3
Ragnarok1775 wrote:Not sure you can choose factions in the way you're thinking, and probably not so many versions of the same map. But let's say you have a US vs PLA map, the same map can also have a RUS vs GER layer. Maybe two different sets of conventional forces, plus an insurgency layer with a conventional army vs any regionally-appropriate terrorist faction.
Ah I see, I knew it wasn't possible to choose faction but you never know what these guys can do.

I dig that in that way, more variety is always welcome

Re: Remove commo rose voice

Posted: 2018-02-04 01:45
by MIA89
Ragnarok1775 wrote:Wrong thread and section for stirring up debate. Target innocent civilians for political aims, that makes you a terrorist, which means what I said is absolutely true beyond question by any reasonable person. Again this isn't the place and if you want to spread that kind of drivel, go to the correct section instead of sidetracking this one and getting it locked because you got triggered by a fact.
dang...rekt.....wasnt tryin to start anything..theres just little town i thought of tho when u wrote that...shit what was it..oh ya hiroshima....well anyways..my b...and lol i should have noticed ur crusader banner first off..fail on me

Re: Remove commo rose voice

Posted: 2018-02-04 02:23
by Ragnarok1775
MIA89 wrote:dang...rekt.....wasnt tryin to start anything..theres just little town i thought of tho when u wrote that...shit what was it..oh ya hiroshima....well anyways..my b...and lol i should have noticed ur crusader banner first off..fail on me
I didn't bomb Hiroshima or Nagasaki and none of the people involved in that decision are alive today. Their guilt and responsibility for a racially motivated attack on innocent civilians has died with them.

Let's not start a political and religious debate. We can both agree that had a group terrorized a region for four centuries, killed, raped, and enslaved millions of people, and erased entire cultures, then fighting back to liberate the region would be justified. If not, then you're saying those guys storming the beach at Normandy were the bad guys too. :(
Eph1n3 wrote:Ah I see, I knew it wasn't possible to choose faction but you never know what these guys can do.

I dig that in that way, more variety is always welcome
Yeah I have no doubt that they can and will push the engine beyond what we think is the limit; they have done the impossible many times before. One thing just popped in my head though, statics. There's tank statics etc on a RUS vs MIL map, I forget the name; suppose we had the choice to play as US vs INS on that map, then those statics of Russian tanks just wouldn't make any sense. So I guess for aesthetic reasons, some maps will still be limited on factions.

Re: Remove commo rose voice

Posted: 2018-02-04 05:38
by Arab
Stay on topic guys.

Different voices per layer is/was something that I was looking at doing but couldn't get to work.

Though I believe it is possible to do this without removing voices and without making a duplicate level for a custom faction.

Re: Remove commo rose voice

Posted: 2018-02-04 11:27
by CAS_ual_TY
[R-DEV]Arab wrote:Stay on topic guys.

Different voices per layer is/was something that I was looking at doing but couldn't get to work.

Though I believe it is possible to do this without removing voices and without making a duplicate level for a custom faction.
I think everyone here agrees, that one would take extra 6MB (or more) per Layer/Map gladly, if we get more Per-Map Faction-Variety for that.

Re: Remove commo rose voice

Posted: 2018-02-05 13:00
by Aleon
I can imagine the nightmare of managing the 29389281 different versions of the same map tho :D

Other than that, I'm with CAS, +1 for more factions.