Censorship
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FarmerNerd
- Posts: 35
- Joined: 2018-03-16 14:05
Re: Censorship
Its your property to do with as you wish.
Your choices will have consequences , most vibrantly reflected in your average player count.
Your choices will have consequences , most vibrantly reflected in your average player count.
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FarmerNerd
- Posts: 35
- Joined: 2018-03-16 14:05
Re: Censorship
It is in-efficient to complain about existing servers. Instead it is better to build something new.
Then you realize you cant make any changes.......
Then you realize you cant make any changes.......
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camo
- PR:BF2 Developer
- Posts: 3165
- Joined: 2013-01-26 09:00
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FarmerNerd
- Posts: 35
- Joined: 2018-03-16 14:05
Re: Censorship
I had many ideas of how things MIGHT be improved, however, when i seen the process required to attempt such changes, and gauged the probability of permission being granted to me, i had to realize that the barrier im attempting to cross now must be crossed first before any changes could be tested.
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Heavy Death
- Posts: 1303
- Joined: 2012-10-21 10:51
Re: Censorship
Dear FarmerNerd, as they have stated, you can run a modded server, albeit passworded, so hypotethically if now "all" servers are unpassworded, we would achieve equal grounds if all were passworded and there would be passwords on the sites of the respective community that is running the server, and every community can run a modded game that way. But nobody does it, except for events.
I wonder why.
I wonder why.
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PatrickLA_CA
- Posts: 2243
- Joined: 2009-07-14 09:31
Re: Censorship
Well, you are talking to people who have spent countless of hours from their real life for nothing in return trying to attempt changes to the game then sharing it with the community and when the community showed interest for these changes, they were applied to the game.
I remember someone, I think Mosquill, had set up a passworded server with small maps inspired by Call of Duty and Counter-Strike and people would play it, so if you have a creative idea, go to the modding subforum, present it, show your progress and you'll get feedback from the community.
The server license that unifies the server rules across PR is the best thing I have seen in a game so far. The lack of it is what keeps me away from Arma games and I'm sure many would agree.
I remember someone, I think Mosquill, had set up a passworded server with small maps inspired by Call of Duty and Counter-Strike and people would play it, so if you have a creative idea, go to the modding subforum, present it, show your progress and you'll get feedback from the community.
The server license that unifies the server rules across PR is the best thing I have seen in a game so far. The lack of it is what keeps me away from Arma games and I'm sure many would agree.
In-game: Cobra-PR
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FarmerNerd
- Posts: 35
- Joined: 2018-03-16 14:05
Re: Censorship
Patrick i appreciate your reply, however, i feel i must address some important points you make.
You say the current setup , with the server lisence, provides you with the gameplay you enjoy.
It seems that there are many other people like you who enjoy the gameplay provided on the current 3 big servers. As this is the case you should not fear competition from other servers, as your servers are configured they way your players like, they will continue to play there when new servers pop up without needing a lisence.
For some people, in some circumstances, the 3 big servers and their rule set and game settings do not provide what they are looking for.
For new players to have to try and persuade veterans to allow their changes just isnt going to work. Sure veterans have alot of knowledge , but they are set in their ways and enjoy playing the way they do, and thats fine. But you must realise that it will be exponentially harder for new server owners to get any potential changes past these veterans who dislike, and possibly fear change.
You say the current setup , with the server lisence, provides you with the gameplay you enjoy.
It seems that there are many other people like you who enjoy the gameplay provided on the current 3 big servers. As this is the case you should not fear competition from other servers, as your servers are configured they way your players like, they will continue to play there when new servers pop up without needing a lisence.
For some people, in some circumstances, the 3 big servers and their rule set and game settings do not provide what they are looking for.
For new players to have to try and persuade veterans to allow their changes just isnt going to work. Sure veterans have alot of knowledge , but they are set in their ways and enjoy playing the way they do, and thats fine. But you must realise that it will be exponentially harder for new server owners to get any potential changes past these veterans who dislike, and possibly fear change.
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UTurista
- PR:BF2 Developer
- Posts: 985
- Joined: 2011-06-14 14:13
Re: Censorship
The license does not state anything regarding rules. Many have attempt in generalizing rules but all failed, some servers have the mech inf rule, others allow flag rush and a few even permit road-killing (in theory).PatrickLA_CA wrote:The server license that unifies the server rules across PR is the best thing I have seen in a game so far. The lack of it is what keeps me away from Arma games and I'm sure many would agree.
What all servers have currently is the same deployment time and that was exclusively done by server-admins.
What the license (now) demands is the tracker and battlerecorder to be enabled and public.
Refusing to say the suggestions, when asked, just because you feel they wont be accepted is obviously the first step to make them not being accepted. Even if the odds are low you need to say them, they might be good (although its unlikely 'cause you simply don't have the big picture).FarmerNerd wrote:I had many ideas of how things MIGHT be improved, however, when i seen the process required to attempt such changes, and gauged the probability of permission being granted to me, i had to realize that the barrier im attempting to cross now must be crossed first before any changes could be tested.
One simple use case for the requirement of the license is to prevent servers attack other servers. If there was no license there would be nothing to prevent them to DDOs each other to have the players seed the respective servers. AND BELIEVE me when I say that would happen.
With the license, the server admins and players can rest assure that if there's a server that has for example, a script that makes admins having 200% health or a script that makes the server having 90 players when in reality has 9 will get blacklisted.
tl :d r The license does not exist so we can make server admins our puppets (if that was the case, rest assure there are 1 or 2 servers that would be REALLY different). The license DOES exist so we can make sure the community is safe from some edge cases.

Dont question the wikipedia! Just because it reports different things on different languages does not make it unreliable source!
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FarmerNerd
- Posts: 35
- Joined: 2018-03-16 14:05
Re: Censorship
UTurista , Thank you for this detailed reply .
Im glad to hear that you have this mainly for technical security , and not to make server owners your puppets.
Let me float this idea here then, how about a "NOOB" server, which has basically the current gamesettings but less "rules" that are specific to pr and must be read from an external website.
Specifically Excessive Teamkilling and spamming chat would be bannable offences, however all the other stuff like joining squads , and what sqaud can have what vechle ect would be removed.
Im glad to hear that you have this mainly for technical security , and not to make server owners your puppets.
Let me float this idea here then, how about a "NOOB" server, which has basically the current gamesettings but less "rules" that are specific to pr and must be read from an external website.
Specifically Excessive Teamkilling and spamming chat would be bannable offences, however all the other stuff like joining squads , and what sqaud can have what vechle ect would be removed.
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WeeD-KilleR
- Posts: 792
- Joined: 2009-11-01 13:32
Re: Censorship
But these rules are soley made by the server admins. The DEV don't dictate that servers must have asset rules. You can right now apply for a license and set up a server with no asset rules what so ever.FarmerNerd wrote:Specifically Excessive Teamkilling and spamming chat would be bannable offences, however all the other stuff like joining squads , and what sqaud can have what vechle ect would be removed.
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AlonTavor
- PR:BF2 Developer
- Posts: 2991
- Joined: 2009-08-10 18:58
Re: Censorship
The Russians had such server for a while recently. Don't know what happened to it.FarmerNerd wrote: Let me float this idea here then, how about a "NOOB" server, which has basically the current gamesettings but less "rules" that are specific to pr and must be read from an external website.
Specifically Excessive Teamkilling and spamming chat would be bannable offences, however all the other stuff like joining squads , and what sqaud can have what vechle ect would be removed.
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FarmerNerd
- Posts: 35
- Joined: 2018-03-16 14:05
Re: Censorship
Weed-Killer that is great to know,i have many ideas for servers but 1 for sure is the noob server.
It is a place were friendly noobs can practice the game without having to organise and communicate much.
It could also benefit the big 3 servers and the overallgame population as if someone is messing around or not following the rules they could direct them to the noob server instead of out right banning them
It is a place were friendly noobs can practice the game without having to organise and communicate much.
It could also benefit the big 3 servers and the overallgame population as if someone is messing around or not following the rules they could direct them to the noob server instead of out right banning them
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UTurista
- PR:BF2 Developer
- Posts: 985
- Joined: 2011-06-14 14:13
Re: Censorship
Like Weed said there's nothing that prevents this.FarmerNerd wrote:Let me float this idea here then, how about a "NOOB" server, which has basically the current gamesettings but less "rules" that are specific to pr and must be read from an external website.
Specifically Excessive Teamkilling and spamming chat would be bannable offences, however all the other stuff like joining squads , and what sqaud can have what vechle ect would be removed.
You just need to apply for a license, so we can check that you have certain requirements like having a dedicated server and not a home PC hosting the game and once you do have the license you create your own server with your own rules. And in these rules you can be more lenient with Teamkills.
What would not be tolerated would be you creating a non passworded server where all assets would re-spawn after 5m, to allow "noobs" train in them.
If you go to PRSPY you can already observe a few servers with the word "training", all these servers have no rules and allow players to re-spawn any vehicle they want. To get the password you need to go to the respective server or TS and you'll get it.
Even if the process was easier, the influx of new players in PR is not high enough so you could have one this training servers up, with actual gameplay. Best way to help new players in such a game is to simply create dedicated events not servers.

Dont question the wikipedia! Just because it reports different things on different languages does not make it unreliable source!
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Wicca
- Posts: 7336
- Joined: 2008-01-05 14:53
Re: Censorship
Each server should be a noob friendly server, and its new player not noob.
If you have experienced a negative experience due to rude veterans, this should not mean we upset the entire system of our community to ensure there is a seperate server just for new players. That is a ill thought out plan. Instead the PR community should just ensure they behave nicer by catering for new players on every server.
What rules in particular do you disagree with?
If you have experienced a negative experience due to rude veterans, this should not mean we upset the entire system of our community to ensure there is a seperate server just for new players. That is a ill thought out plan. Instead the PR community should just ensure they behave nicer by catering for new players on every server.
What rules in particular do you disagree with?
Xact Wicca is The Joker. That is all.
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WeeD-KilleR
- Posts: 792
- Joined: 2009-11-01 13:32
Re: Censorship
Just keep in mind that you are not allowed to modify the server files in a way not statet here:FarmerNerd wrote:It could also benefit the big 3 servers and the overallgame population as if someone is messing around or not following the rules they could direct them to the noob server instead of out right banning them
In other words: You are allowed to set up what ever server rules you want. For example you can have a rule that dicates all players to dance at 3:40:00 round time. But you are not allowed to alter files in a way not described in point (a) to (d).6. UNAUTHORIZED USE AND MODIFICATIONS. You may not disassemble, decompile, reverse engineer, create derivative works of, or modify the SOFTWARE in any way not specified herein without the express permission in writing from a representative of the LICENSOR (Project Reality Management). Electronic messaging will constitute acceptable written form. Acceptable modifications to the SOFTWARE that do not require express permission are as follows:
(a) Modifications to files for PERSONAL USE only. PERSONAL USE is herein defined as modifications that are only being used on private servers (servers that are passworded)
(b) Modifications to uncompiled python files (file extension: ".py").
(c) Any server configuration files that allow you to change basic server operations, including but not limited to, serversettings.con, maplist.con and banlist.con
(d) Accompanying scripts for server administration that do not alter the gameplay in any way.
Under no circumstances may compiled python files (file extension: ".pyc"), executables or libraries by decompiled or otherwise modified, including for PERSONAL USE, without the express permission in writing from a representative of the LICENSOR (Project Reality Management). Electronic messaging will constitute acceptable written form.
Under no circumstances may third party applications, tools, scripts or other software inject, remove or otherwise modify application memory space in ways that result in alterations to game mechanics or advantages to individuals, including for PERSONAL USE. Any such modification is determined to be game-altering at the discretion of a representative of the LICENSOR (Project Reality Management).
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FarmerNerd
- Posts: 35
- Joined: 2018-03-16 14:05
Re: Censorship
I dont understand why u guys fear so much servers with other settings, u think if assets respawn faster in another server that your server will die out ?. Thats not saying much for the confidence you have in your own server.
And if you fear that new players will get the wrong idea of the game by joining such a server, make the server owners clearly state in the title that the server is a "new player" or "fun" server .
And if you fear that new players will get the wrong idea of the game by joining such a server, make the server owners clearly state in the title that the server is a "new player" or "fun" server .
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FarmerNerd
- Posts: 35
- Joined: 2018-03-16 14:05
Re: Censorship
I see Wicca doesnt like the term "Noob" personally i am affectionate towards the term, to me it implies a sense of innocence and friendliness and is not an insult.
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FarmerNerd
- Posts: 35
- Joined: 2018-03-16 14:05
Re: Censorship
Also just because something has failed in the past, doesnt mean it will fail in the future, times and circumstances change
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WeeD-KilleR
- Posts: 792
- Joined: 2009-11-01 13:32
Re: Censorship
Again, people told you several times already. You can have such a server, but then it must be password protected. The idea for non-password protected server is that they play the same. In other words, they have a consistent gameplay for players. If for example you lower the respawn times for people, they may wonder why the tank is back that they just killed.FarmerNerd wrote:I dont understand why u guys fear so much servers with other settings, u think if assets respawn faster in another server that your server will die out ?. Thats not saying much for the confidence you have in your own server.
Simple, people should expect the same gameplay settings on all PR servers. They should be able to hop in on any server and transfer their knowledge with it. Timings in PR for example are important. If you fuck with them, the game plays completely different and usually not enjoyable.
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FarmerNerd
- Posts: 35
- Joined: 2018-03-16 14:05
Re: Censorship
Weedkiller what dev UTurista said here, "What would not be tolerated would be you creating a non passworded server where all assets would re-spawn after 5m, to allow "noobs" train in them." counters what you are saying to me now ?


