Page 2 of 7

Posted: 2007-02-07 06:24
by Skinwehr
No.... Actually, I was going to play with some ACUs for the US. I just cant figure out for the life of me how to implement the uniforms in-game (except for the 1st person view).

Don't worry, I already made a mess of things and will reinstalling my entire BF2 as soon as .5 comes out.

I'm just tinkering.

In my mods/pr/objects/objects_client/soldiers/mecsf/textures file, there are a few chocolate chip pattern uniforms and some other stuff. Take a look.

Posted: 2007-02-07 06:25
by GeZe
you need to look in the original bf2 folder for the files

Posted: 2007-02-07 06:41
by Skinwehr
Thanks, I got it now... I look forward to seeing your work... Don't worry. I have no intention of stealing your sunshine.

Here is a link for camo textures if you don't feel like making them yourself:

http://www.turbosquid.com/Search/Index.cfm/FuseAction/ProcessSearch/istSearchKey/camouflage

Posted: 2007-02-07 07:00
by blud
Well all I care about is that I can SEE the models, and Tell the apart! Which is virtually impossible in 0.4 in any map where USMC doesn't have desert camo. I hope they differentiate the skins more in 0.6

Posted: 2007-02-08 04:14
by GeZe
Currently I am planning 3 versions;
1. MEC Desert - for maps mostly desert, little urban. (eg. fallujah) - uniform is sand coloured
2. MEC Desert Urban - most MEC maps are these. EJOD, Muttrah etc. etc. - uniform is sand coloured, with greys
3. MEC Woodland - for MEC maps which are mostly green, with trees etc. - uniform would be mostly green with browns

Posted: 2007-02-08 11:14
by Krelian
Sounds great GeZe! It's good that you're removing their sweaters which I have been wanting too, since it makes the mec look unprofessional. Will you skin their helmets in proper camo too?

Posted: 2007-02-08 11:19
by Mekstizzle
Wow that looks really good, i hope these are used. It would be a shame to not use them, they have meaning - are more realistic - and are good quality. Use them!

Posted: 2007-02-09 22:36
by V3N0N_br
Mekstizzle wrote:Wow that looks really good, i hope these are used. It would be a shame to not use them, they have meaning - are more realistic - and are good quality. Use them!
agreed
Also.. would be nice to give china a different uniform as well later. Something more urban.

Posted: 2007-02-11 00:25
by [T]Terranova7
I like the concept behind this project. It would be nice to give the MEC a woodland, urban and desert camoflague patterns (Instead of the broing Vanilla pattern they currently have). Even if it doesn't help tremendously with blending into the environment, it's a great plus for an immersion factor. Same can be said about the PLA.

Posted: 2007-02-11 01:15
by Guerra norte
guy on that forum wrote:I've seen different versions of blue camo. I never understood it. Well airforce? Yeah the sky is blue, but airforce infantry is still walking on the ground, or do airforce infantry men fly?
Haha! Funny!

Posted: 2007-02-11 01:32
by Griffon2-6
Airforce infantrymen fly. And marines swim. Yep.

Actually, Airborne do fly.

Posted: 2007-02-11 05:25
by GeZe
Okay guys, I did some work on the desert camo:
OLD:
Image
NEW, so far:
Image

how does it look so far?

I think I should darken the vest a bit more... not sure

Also the detail (pockets etc) is not clear enough, maybe I should darken it up

comments?

(note the shoes and hands are a little bug, I've already fixed it, made them black again)

Posted: 2007-02-11 06:07
by [T]Terranova7
Damn that's good. 5 out of 5 stars from me :D

Posted: 2007-02-11 06:52
by Dylan
I like how it BLENDS in. You get a gold star from me.

Posted: 2007-02-11 06:57
by Figisaacnewton
I think the vest would likely remain black or green or blue as I can't ever remeber seeing a bullet proof vest of that style with camo. I'd just keep it the same color it is in the normal mec uniform.

I do really like this new 'choc chip' style stuff, I think its alot more realistic given what the ME uses now, compared to a completely made up fake uniform by DICE. I would say just try to take pictures on highest quality, and try to give the new texture some more detail, maybe more detail in the alpha maps? looking very good though. Maybe you could retexture the PLA a bit when you're done with mec?

Posted: 2007-02-11 07:45
by GeZe
Is this better? (regarding the vest)

Image
Image
Image

What do you mean more detail??

Posted: 2007-02-11 09:11
by 77SiCaRiO77
to red for me (the second pirture)

Posted: 2007-02-11 09:33
by Figisaacnewton
yes thats exaclty what the body armor should look like i think. very good!

please take pics on high settings though so i can see what it actually looks like. i keep wanting to say 'make higher definition textures' but its because your on low or medium gfx. i think they look pretty good as is though, as soon as the boots and gloves go back.

just need to see a high gfx setting pic to give feedback.

btw, how do you open a dds file with photoshop? now i wanna try...

Posted: 2007-02-11 09:52
by Teek
Get the DDS plug in, i think nvidia has some.
Vest should be darker brown for contrast.

Posted: 2007-02-11 10:25
by Figisaacnewton
got the dds plugin... how the hell am i supposed to isloate the patterns in the camo like the belt and knee pads from the camo pattern?