Re: Latest Update - Can't Open Game - Crash On Launch
Posted: 2018-05-25 02:39
This is from WINDBG
ntdll!RtlReportCriticalFailure+0x4c
ntdll!RtlpReportHeapFailure+0x2f
ntdll!RtlpLogHeapFailure+0xa7
ntdll!RtlFreeHeap+0xd8
msvcr71!free+0xc3
msvcp71!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::_Tidy+0x31
msvcp71!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::~basic_string<char,std::char_traits<char>,std::allocator<char> >+0x9
RendDX9!initDll+0x312
PRBF2+0x14cef4
PRBF2+0x546f6
PRBF2+0x46ca1
PRBF2+0xc51e
PRBF2+0x1e83
PRBF2+0x2944
PRBF2+0x2b9d
PRBF2+0x2c89
PRBF2+0x43d61d
kernel32!BaseThreadInitThunk+0x24
ntdll!__RtlUserThreadStart+0x2f
ntdll!_RtlUserThreadStart+0x1b
ntdll!RtlReportCriticalFailure+0x4c
ntdll!RtlpReportHeapFailure+0x2f
ntdll!RtlpLogHeapFailure+0xa7
ntdll!RtlFreeHeap+0xd8
msvcr71!free+0xc3
msvcp71!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::_Tidy+0x31
msvcp71!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::~basic_string<char,std::char_traits<char>,std::allocator<char> >+0x9
RendDX9!initDll+0x312
PRBF2+0x14cef4
PRBF2+0x546f6
PRBF2+0x46ca1
PRBF2+0xc51e
PRBF2+0x1e83
PRBF2+0x2944
PRBF2+0x2b9d
PRBF2+0x2c89
PRBF2+0x43d61d
kernel32!BaseThreadInitThunk+0x24
ntdll!__RtlUserThreadStart+0x2f
ntdll!_RtlUserThreadStart+0x1b