US ARMY CAS?

General discussion of the Project Reality: BF2 modification.
Graysun
Posts: 71
Joined: 2009-03-24 05:21

Re: US ARMY CAS?

Post by Graysun »

"Look at fallujah, Everyone Marine has an ACOG. Not realistic."
Lol yea they didnt all use acogs in fallujah but they do now. Why give the US a kiowa on every map when its not used anymore when you have assets that are used. Im not cut up at all. me having to argue this is insane.
FFG
Forum Moderator
Posts: 1468
Joined: 2014-03-18 04:47

Re: US ARMY CAS?

Post by FFG »

Graysun wrote:"Look at fallujah, Everyone Marine has an ACOG. Not realistic."
Lol yea they didnt all use acogs in fallujah but they do now. Why give the US a kiowa on every map when its not used anymore when you have assets that are used. Im not cut up at all. me having to argue this is insane.
You've completely missed my point in which US army has the most blufor CAS assets. Thus giving us the flexibility to give them different CAS to other nations.
Graysun
Posts: 71
Joined: 2009-03-24 05:21

Re: US ARMY CAS?

Post by Graysun »

LEGIYA wrote:Brits use apache.
Does it matter if you are British or US from above?
This has nothing to do with that.
Graysun
Posts: 71
Joined: 2009-03-24 05:21

Re: US ARMY CAS?

Post by Graysun »

Tajulek wrote:There is no such thing as sufficient variety when it comes to assets, what the hell. Leave it as it is.
This sounds ridiculous, pretty much what you are saying is "there is a major problem! leave it as it is!!"
There was at a time variety in assets until they were all slowly taken out.
Graysun
Posts: 71
Joined: 2009-03-24 05:21

Re: US ARMY CAS?

Post by Graysun »

FFG wrote:You've completely missed my point in which US army has the most blufor CAS assets. Thus giving us the flexibility to give them different CAS to other nations.
You've completely missed my point in which the US Army DOES have different CAS options so why is it the only helicopter in is the one the US Army DOES NOT use.
camo
PR:BF2 Developer
Posts: 3165
Joined: 2013-01-26 09:00

Re: US ARMY CAS?

Post by camo »

We're not overly concerned about having the kiowa in the game as at the moment its a fairly flexible grey area with no set date we're aiming at. It can stay on afghan/iraqi maps and it can stay on maps for fictional conflicts because it's a nice asset and easier to balance with.

This is not to say it is at the expense of the apache appearing in the game for the US army. Just a bit of an accident that it is so prevalent over the apache, hopefully we can see a bit more of the apache in US army colours soon.
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FFG
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Re: US ARMY CAS?

Post by FFG »

Graysun wrote:You've completely missed my point in which the US Army DOES have different CAS options so why is it the only helicopter in is the one the US Army DOES NOT use.
anymore, they don't use it anymore. They used it in the past. we have so many assets in PR either wrong with current times or not used anymore.
Graysun
Posts: 71
Joined: 2009-03-24 05:21

Re: US ARMY CAS?

Post by Graysun »

FFG wrote:anymore, they don't use it anymore. They used it in the past. we have so many assets in PR either wrong with current times or not used anymore.
YEP so why have it representing the US Army helicopter on EVERY map there is US Army CAS. please just answer my actual question. You keep saying there are so many options to choose from and yet im telling you the only option you are choosing is outdated. The exact opposite should be the situation right now where its very rare to see a Kiowa as the Apache is the standard. It HAS BEEN the standard for almost as long as PR has been around.
camo
PR:BF2 Developer
Posts: 3165
Joined: 2013-01-26 09:00

Re: US ARMY CAS?

Post by camo »

I answered your question 1 above.

Locking this thread. Shoot me a PM if you want it reopened.

edit: actually nah i don't want messages, talk here.
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Singh408
Posts: 53
Joined: 2016-12-19 12:12

Re: US ARMY CAS?

Post by Singh408 »

I'm with this guy. More assets more variety on 4k maps. Don't make us wait any further since asset whoring is set to 20 mins delayed already. Ain't nobody got time for that. more assets and less time intervals between spawns. Let's make PR great again
Graysun
Posts: 71
Joined: 2009-03-24 05:21

Re: US ARMY CAS?

Post by Graysun »

^^exactly
Last edited by Graysun on 2018-06-14 01:14, edited 1 time in total.
Graysun
Posts: 71
Joined: 2009-03-24 05:21

Re: US ARMY CAS?

Post by Graysun »

Singh408 wrote:I'm with this guy. More assets more variety on 4k maps. Don't make us wait any further since asset whoring is set to 20 mins delayed already. Ain't nobody got time for that. more assets and less time intervals between spawns. Let's make PR great again
MAKE PR GREAT AGAIN
DogACTUAL
Posts: 879
Joined: 2016-05-21 01:13

Re: US ARMY CAS?

Post by DogACTUAL »

Between AA being OP, certain assets being removed or replaced with inferior ones and tracking/disabling chances being increased to absurd levels, over the time assets just took too big of a hit. Playing them feels kind of masochistic now to the point of sometimes asking oneself why one is still using them at all anymore (tanks exempted). It happened slowly over time with changes, some bold, some sneaky. The proverbial frog in the boiling water.

People forget that assetwhoring shouldn't be shamed, it is a legit part of the game and there is also inf whoring which can be even worse imo.
Last edited by DogACTUAL on 2018-06-14 00:32, edited 1 time in total.
Not only did the DEVs totally throw off the CAS/AA balance and make TOWs useless against tanks, no that was not enough. They also had to introduce their most controversial change yet, a 16 character limit on player names.
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''Mats literally does not give a single fuck what you, me or everybody else thinks the game should be like. He doesn't care if you, me or everybody else plays the game even.'' - Frontliner
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