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Re: PR:BF2 v1.5.5.0 Changelog

Posted: 2018-08-10 03:36
by TheOutlawGunner
"Launch Error: 10060 A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond" Having this problem after the update not sure what to do??

Re: PR:BF2 v1.5.5.0 Changelog

Posted: 2018-08-10 04:00
by Nightingale
TheOutlawGunner wrote:"Launch Error: 10060 A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond" Having this problem after the update not sure what to do??
Same here. I played this version for a few minutes, left for an hour, and when I came back it was like this.

Re: PR:BF2 v1.5.5.0 Changelog

Posted: 2018-08-10 05:17
by Sapper28
nj Devs. Thank you for your efforts.

Re: PR:BF2 v1.5.5.0 Changelog

Posted: 2018-08-10 05:39
by bamazam
I think this update broke the game for me i keep getting a stupid error 1006 now

Re: PR:BF2 v1.5.5.0 Changelog

Posted: 2018-08-10 07:04
by B2P1
Every vehicle I've been in or that I shot at got tracked. Something is definitely not right. On Yamalia we received one hit from a BMP-2's 30mm in the LAV-3 and it got us tracked immediatly.

Also main gun wouldn't fire for a minute until i shot coax first.

Re: PR:BF2 v1.5.5.0 Changelog

Posted: 2018-08-10 07:17
by Singh408
why's PR down?

Re: PR:BF2 v1.5.5.0 Changelog

Posted: 2018-08-10 08:24
by transpilot123
I really like zwillings new damage model. feels almost as good as the bullet drop system

Re: PR:BF2 v1.5.5.0 Changelog

Posted: 2018-08-10 08:26
by umop-3p!sdn
This seemed the best thread to put this in for timestamp to the changelog.

I also get the "Launch Error: 10060 A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond" for last few hours at least.

Re: PR:BF2 v1.5.5.0 Changelog

Posted: 2018-08-10 09:02
by Mineral
We are experiencing server issues. Sorry for the inconvience. ETA for a fix is 4/5 hours. We also plan a hotfix today to fix some issues found in 1.5.5 so far.

Re: PR:BF2 v1.5.5.0 Changelog

Posted: 2018-08-10 11:59
by Mats391
Server restarted

Re: PR:BF2 v1.5.5.0 Changelog

Posted: 2018-08-10 13:47
by Mats391
PR:BF2 v1.5.5.1 Changelog (2018/August/10)
-----------------------
GENERAL:
  • Fixed vehicles staying disabled after respawning.

Re: PR:BF2 v1.5.5.0 Changelog

Posted: 2018-08-10 14:52
by T.E.D.F4257845
The damage system could use a bit more work and testing. Atm, the vehicles get disabled way too easily and it's quite frustrating. We had an insident on Yamalia where BMP's gun went down after 3 shots from the LAV.
And then the insident described by Sydney with the gun going down after first hit from either LAT or MBT.
At the moment, there's nearly no skill required to defeat the enemy armor, just basic luck on who gets the first shot off. The APC crews (and INF) don't need to be scared of enemy tanks anymore as the driver can just jump out, grab the LAT, disable the tank and roll away without any issues.

On the new Falcon map, the walkway on the radar dome is bulletproof which makes whoever is on top of it able to observe the entire area and feed the defending units intel while the enemies are unable to take out whoever's up there.

Re: PR:BF2 v1.5.5.0 Changelog

Posted: 2018-08-10 15:15
by Hunter291
T.E.D.F4257845 wrote: At the moment, there's nearly no skill required to defeat the enemy armor, just basic luck on who gets the first shot off.
Kinda like jets hmmmmmmm

Re: PR:BF2 v1.5.5.0 Changelog

Posted: 2018-08-10 15:29
by PBAsydney
The new damage system is good in theory, but it needs some work.

Losing a tank battle not because you got outplayed, but because of a dice roll in a script...well it's frustrating to say the least.

Re: PR:BF2 v1.5.5.0 Changelog

Posted: 2018-08-10 20:10
by davo6233
Why the "rcon debug" doesnt work anymore and I cant spawn vehicles anymore?????

Re: PR:BF2 v1.5.5.0 Changelog

Posted: 2018-08-10 22:21
by AlonTavor
realityconfig_local.py, enable pr_debugall at the bottom, or tick that option in the launcher.

Re: PR:BF2 v1.5.5.0 Changelog

Posted: 2018-08-11 09:19
by davo6233
Oh thank you. :P it works now

Re: PR:BF2 v1.5.5.0 Changelog

Posted: 2018-08-11 20:37
by baddude1337
Another great update as always!

As a mainly coop player I did notice one oddity: On the Iron Ridge map, a lot of the Polish troops just stand around with their knives equipped not moving.

Re: PR:BF2 v1.5.5.0 Changelog

Posted: 2018-08-11 21:40
by Raklodder
How did I not see this update? Let's go marines!

Re: PR:BF2 v1.5.5.0 Changelog

Posted: 2018-08-12 05:33
by fuzzhead
Awesome work guys!!!

Looking forward to playing it