







Ok i can see that some prefer more static gameplay. But you had much more options for cover and to flank around on the old one. You have to agree that the inf gameplay was different. I see no reason to not put the old one back. What was the reason behind removing the old one btw?camo wrote:Inf combat is better on winter imo. I don't have many fond memories of trying to spot invisible soldiers at the bottom of trees.
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What are those considering the map changed for v1.6?schakal811 wrote:Its 2 years ago and all the points against the map are still standing.

Tanks were worst part of original and really do not fit map, specially in Canada vs Russia layers. Maybe on US layer whit AT vehicles in play and IFVs whit ATGMs to try to counter it.Coalz101 wrote:Just add tanks on the winter layout and I'll be happy.
yeah but 2020 counts as 3 years.Outlawz7 wrote:What are those considering the map changed for v1.6?




We are working on increasing the terrain LOD distance and even have option to disable them completely. Default BF2 has 100m LOD switch distance which is way too small for PR sizes.PBAsydney wrote:Regardless of the winter/summer debate, did the terrain LODs get fixed? One of the worst parts of winter yamalia is how infantry beyond 200m are all behind invisible terrain.

Now that is excitingMats391 wrote:We are working on increasing the terrain LOD distance and even have option to disable them completely. Default BF2 has 100m LOD switch distance which is way too small for PR sizes.