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Re: [Map] Operation Orange Sun [WIP]
Posted: 2019-03-08 11:28
by ALADE3N
Re: [Map] Operation Orange Sun [WIP]
Posted: 2019-03-08 12:58
by Rhino
It is best if you try and have your mesh terrain around the trenches match the actual terrain colour. I would suggest trying to edit the ground texture to match your terrain colour.
Re: [Map] Operation Orange Sun [WIP]
Posted: 2019-03-08 13:13
by ALADE3N
Rhino wrote:It is best if you try and have your mesh terrain around the trenches match the actual terrain colour. I would suggest trying to edit the ground texture to match your terrain colour.
Oh, that terrain texture is made by me. I am about to change that to the default one. And with the terrain colours and stuff, I am thinking of changing it as well but was not sure if I should do so because I might mess the terrain up.
Re: [Map] Operation Orange Sun [WIP]
Posted: 2019-03-08 19:39
by Rabbit
Rhino wrote:It is best if you try and have your mesh terrain around the trenches match the actual terrain colour. I would suggest trying to edit the ground texture to match your terrain colour.
And maybe edit the bunker sand to make the trench sand or vice versa.
Re: [Map] Operation Orange Sun [WIP]
Posted: 2019-03-09 03:00
by ALADE3N
Rabbit wrote:And maybe edit the bunker sand to make the trench sand or vice versa.
Yes I switched to the sandy detail which matches the trench terrain and the bunker sand.
Re: [Map] Operation Orange Sun [WIP]
Posted: 2019-03-09 14:32
by Mr.VdHeide
This is looking pretty good, i am not a huge fan of the orange looking water though. If you want to keep the orange tone in the water at least consider dropping the saturation down quite a bit.
D.J.
Re: [Map] Operation Orange Sun [WIP]
Posted: 2019-03-10 03:14
by ALADE3N
Mr.VdHeide wrote:This is looking pretty good, i am not a huge fan of the orange looking water though. If you want to keep the orange tone in the water at least consider dropping the saturation down quite a bit.
D.J.
Yes, I'm not a fan of it as well. I am setting it aside for now and then I will wrestle with it when I am done with decorating individual houses around the map(maybe add more houses along the way too).
Re: [Map] Operation Orange Sun [WIP]
Posted: 2019-03-10 09:19
by ALADE3N
Re: [Map] Operation Orange Sun [WIP]
Posted: 2019-03-13 16:57
by ALADE3N
Re: [Map] Operation Orange Sun [WIP]
Posted: 2019-03-16 21:31
by sweedensniiperr
I'm no expert in map making but it seems like that's way too many streetlights.
Also, where is that from the last screens from?
Re: [Map] Operation Orange Sun [WIP]
Posted: 2019-03-17 08:50
by ALADE3N
sweedensniiperr wrote:I'm no expert in map making but it seems like that's way too many streetlights.
Also, where is that from the last screens from?
You mean those red industrial buildings? they are on the western side of the town.
And the street lights are 12 meters apart from each other.
Re: [Map] Operation Orange Sun [WIP]
Posted: 2019-03-17 11:53
by sweedensniiperr
Shit. What I meant to was where did those buildings come from?
Re: [Map] Operation Orange Sun [WIP]
Posted: 2019-03-17 15:21
by ALADE3N
sweedensniiperr wrote:Shit. What I meant to was where did those buildings come from?
Those are from prww2 beta files. Though only 1 variant of it is present in carentan.
Re: [Map] Operation Orange Sun [WIP]
Posted: 2019-03-18 17:59
by ALADE3N
Updated minimap
Re: [Map] Operation Orange Sun [WIP]
Posted: 2019-03-18 19:33
by Mr.VdHeide
Too many lampposts.
D.J.
Re: [Map] Operation Orange Sun [WIP]
Posted: 2019-03-19 02:37
by ALADE3N
Mr.VdHeide wrote:Too many lampposts.
D.J.
Yes, I removed some
Re: [Map] Operation Orange Sun [WIP]
Posted: 2019-03-19 10:32
by ALADE3N
I need help, this AmbientSounds.con bug that I have. Whenever I make and place ambient sounds in my map, it erases all the sounds when I reload it.
Re: [Map] Operation Orange Sun [WIP]
Posted: 2019-03-21 13:51
by Rabbit
I'm sure it would help the devs if you posted your .con so they could see it.
Re: [Map] Operation Orange Sun [WIP]
Posted: 2019-03-22 23:56
by ALADE3N
Rabbit wrote:I'm sure it would help the devs if you posted your .con so they could see it.
nah, fixed it by making backups of last working saves and then putting it back on when it gets crazy again
Re: [Map] Operation Orange Sun [WIP]
Posted: 2019-03-23 00:13
by ALADE3N