few words to say

Post your feedback on the current Project Reality release (including SinglePlayer).
T.E.D.F4257845
PR:BF2 QA Tester
Posts: 57
Joined: 2011-06-12 09:31

Re: few words to say

Post by T.E.D.F4257845 »

Stolt_Yugoslav wrote: I don't know what kind of 24/7 PR trained gunner you're rolling with but most if not all of my gunners want me to grind to a complete halt before they fire at a target that's more than 300 meters away and mostly even less than that.
This is due to the really bad hitregistration/-detection/-whatever which makes it near pointless to shoot while the vehicle is moving. Even if the gunner has crosshairs on the target and the shell hits on his screen, it 99% of the times counts as a miss / 0% damage. That's why most people don't even bother shooting until vehicles comes to a stop. It has nothing to do with not having FCS.
Being the "asset whre" most of the times, I don't see any issues with the current weapon control. Why would you make something that's already quite OP in proper hands even more OP?
"Never underestimate the power of BRDMs in large groups"
InfantryGamer42
Posts: 495
Joined: 2016-03-16 16:01

Re: few words to say

Post by InfantryGamer42 »

Stolt_Yugoslav wrote: I don't know what kind of 24/7 PR trained gunner you're rolling with but most if not all of my gunners want me to grind to a complete halt before they fire at a target that's more than 300 meters away and mostly even less than that.
[LEFTSo, you imagen Abrams tank going 50km/h and killing tanks left, right and center at maxx range? Im sorry to brake it to you, but tank today fight same way they fought in WWII (move, stop, acquire target, shot, move).[/LEFT]
Stolt_Yugoslav wrote:Obviously in the term "FC" I'm also including stabilizer for a FC without one would be as useless as a car without tires.
I think many tanks have stabilizer in PR, or at least that filling i get when tanks is on good terrain. Imo, bigger problem is interaction betwean ground and tracks...
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