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Re: M4A3 mg

Posted: 2020-05-13 07:44
by AfterDune
I must admit I haven't been in the hullgunner position for a while, but this looks pretty decent :) .

Re: M4A3 mg

Posted: 2020-05-13 10:58
by Arab
AfterDune wrote:I must admit I haven't been in the hullgunner position for a while, but this looks pretty decent :) .
Thanks AD :)

This is only a temporary solution until it will be replaced by a 3d view port (Someone would need to make it first).

Re: M4A3 mg

Posted: 2020-05-13 11:13
by qs-racer
Hello,
Only my opinion but i think a static view with more efficient tracer is better, and more realistic.
I am going against Arab last video concept.

Because on the real M4A3, as said there is 2 periscopes.
I guess while firing, the 2 hands of the operator are on the machine gun, and cannot rotate the periscope. He will use the static one.
The rotative one may be use only for scanning when the tank is moving.

Re: M4A3 mg

Posted: 2020-05-13 11:27
by Arab
qs-racer wrote:Hello,
Only my opinion but i think a static view with more efficient tracer is better, and more realistic.
I am going against Arab last video concept.

Because on the real M4A3, as said there is 2 periscopes.
I guess while firing, the 2 hands of the operator are on the machine gun, and cannot rotate the periscope. He will use the static one.
The rotative one may be use only for scanning when the tank is moving.
After watching the video refs, I agree that this implementation is not realistic.

I'll change it back to how it was, but add a 'periscope' weapon on the hull gunner. Though I'm not sure if that, again is unrealistic :P Need to study the videos carefully

Re: M4A3 mg

Posted: 2020-05-13 16:08
by robert357
Add the damn tracers!

Re: M4A3 mg

Posted: 2020-05-14 02:15
by Arab
robert357 wrote:Add the damn tracers!
If you had read the posts above, I've mentioned the tracers are already there.