Page 2 of 3

Re: (wip) Hateruma (4km)

Posted: 2020-06-28 12:56
by Rabbit
Okay, the packer didnt pack the .dat files so I did it manually. Also fixed and number of other issues.
Currently playable but there is no Ch_para faction completed yet so spawn as US. Looking for general layout feedback.
https://www.dropbox.com/s/b31vlbwz9xdpo ... ma.7z?dl=0

Re: (wip) Hateruma (4km)

Posted: 2020-07-05 15:52
by Rabbit
Replaced editor shots with ingame. Still lookin for general layout feedback.

Re: (wip) Hateruma (4km)

Posted: 2020-07-08 17:19
by Rabbit
Looking for someone who is really good with colormaps for this map. I'd like to tpaint it, but overlay the fields onto it and use that as a minimap version then rerun it and use the only bf2 paint as ingame.

Re: (wip) Hateruma (4km)

Posted: 2020-07-10 16:34
by Rabbit
RIP. Map has hit a point where it just can load in editor anymore with staticobjects.con

Re: (wip) Hateruma (4km)

Posted: 2020-07-11 02:32
by Hokunin
You mean like its over, thats it? Abandoned forever?

Re: (wip) Hateruma (4km)

Posted: 2020-07-11 02:43
by Rabbit
Hokunin wrote:You mean like its over, thats it? Abandoned forever?
No, but not until I start getting things like the hedgerows to cut down on static numbers to make it stable enough to keep working on.

Re: (wip) Hateruma (4km)

Posted: 2020-07-19 13:39
by Rabbit
resolved editor issues.

Re: (wip) Hateruma (4km)

Posted: 2020-11-04 05:24
by Sir.Helpman
Nice work
:-D

Re: (wip) Hateruma (4km)

Posted: 2020-12-16 17:13
by Rabbit
scrapping and starting over, as is tradition.

Re: (wip) Hateruma (4km)

Posted: 2020-12-20 19:55
by Rabbit
updated with pictures of wip remade version

Re: (wip) Hateruma (4km)

Posted: 2020-12-20 20:53
by Max_
Looks great.

What are those trees?
Image

Re: (wip) Hateruma (4km)

Posted: 2020-12-20 20:55
by Rabbit
Max_ wrote:Looks great.

What are those trees?
Image
New jungle clusters. Outlawz needs to fix the lods I guess.

Re: (wip) Hateruma (4km)

Posted: 2020-12-20 23:11
by Outlawz7
Max_ wrote: What are those trees?
Image
Play4Free jungle trees

Re: (wip) Hateruma (4km)

Posted: 2020-12-21 20:57
by Rabbit
wip minimap Image

currently hate the field colors so not sure what I will do about that.

Also need a point of interest in that giant chunk of jungle between airstrips but not sure what to do.

Re: (wip) Hateruma (4km)

Posted: 2020-12-21 21:39
by InfantryGamer42
Rabbit wrote: Also need a point of interest in that giant chunk of jungle between airstrips but not sure what to do.
Maybe make secret command bunker used to C2 defense of island? Rest of map looks good. Maybe two airstrips next to each other looks weird (you could make one big like on Masirah and make different main).

Re: (wip) Hateruma (4km)

Posted: 2020-12-21 21:53
by Rabbit
InfantryGamer42 wrote:Maybe make secret command bunker used to C2 defense of island?
maybe, but gamey
InfantryGamer42 wrote:(you could make one big like on Masirah and make different main).
Masirah showed that to be a bad idea.

Re: (wip) Hateruma (4km)

Posted: 2020-12-22 06:02
by InfantryGamer42
Rabbit wrote: Masirah showed that to be a bad idea.
Problem of Masirah and airfield is fact that we talk about desert map whit large viewrange. As this is jungle map, it should work much better. You can then add extra bunkers insaid that forest used to hide jets, command post and other elements of functional military airfield used in same time used for civilian needs of island. You could also go in direction of Swedish concept of airbase (link below) which would be interesting to see in game and it would fit nice into map.

https://en.m.wikipedia.org/wiki/Bas_90

Re: (wip) Hateruma (4km)

Posted: 2020-12-22 14:33
by Frontliner
Rabbit wrote:Also need a point of interest in that giant chunk of jungle between airstrips but not sure what to do.
Radar station in an elevated spot?

Lake with one or two villages surrounding it? With a river running South/South-West from it, several waterfalls towards the S Beach?

Re: (wip) Hateruma (4km)

Posted: 2020-12-22 14:46
by Rabbit
Frontliner wrote:Radar station in an elevated spot?

Lake with one or two villages surrounding it? With a river running South/South-West from it, several waterfalls towards the S Beach?
Tried a down hill rocky river and its just not working well for 4km terrain.

Re: (wip) Hateruma (4km)

Posted: 2020-12-22 15:28
by UncleSmek
Looks super good!