Alt breacher kit suggestion

Suggestions from our community members for PR:BF2. Read the stickies before posting.
rogdozz
Posts: 97
Joined: 2020-11-04 10:26

Re: Alt breacher kit suggestion

Post by rogdozz »

Coalz101 wrote:What Jack said.
With your enemy blinded and you being able to see perfectly fine, it will be easy to rush the cache while your enemy becomes clueless of where they are shooting. On top of that, it will be useful for room clearing especially when it comes to bunkers where enemy just camp the staircase.

I'd suggest atleast 5 seconds of blind time if you are close (10m/5m indoors/outdoors respectively) to the flashbang and looked at it, maybe less based on distance
Just because something is “useful” doesn’t mean it should be added.
Coalz101
Posts: 493
Joined: 2017-07-03 11:11

Re: Alt breacher kit suggestion

Post by Coalz101 »

rogdozz wrote:Just because something is “useful” doesn’t mean it should be added.
That's why useful things that are already added get nerfed which could happen with the flashbangs (You get only 1 and no grenades) it also doesn't have to be limited to an Insurgency viewpoint there are other uses for flashbangs than just clearing caches. Plus it doesn't make any sense implementing something useless though.
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AlonTavor
PR:BF2 Developer
Posts: 2991
Joined: 2009-08-10 18:58

Re: Alt breacher kit suggestion

Post by AlonTavor »

Flashbangs don't work, the code managing the shader is bad and we can't make it work.
dcm
Posts: 357
Joined: 2021-03-09 03:25

Re: Alt breacher kit suggestion

Post by dcm »

No! No, more buffs for blufor!
Coalz101
Posts: 493
Joined: 2017-07-03 11:11

Re: Alt breacher kit suggestion

Post by Coalz101 »

Pretty sure all factions except Insurgents have dedicated Breachers...So how would any of this be a blufor buff?
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