Just because something is “useful” doesn’t mean it should be added.Coalz101 wrote:What Jack said.
With your enemy blinded and you being able to see perfectly fine, it will be easy to rush the cache while your enemy becomes clueless of where they are shooting. On top of that, it will be useful for room clearing especially when it comes to bunkers where enemy just camp the staircase.
I'd suggest atleast 5 seconds of blind time if you are close (10m/5m indoors/outdoors respectively) to the flashbang and looked at it, maybe less based on distance
Alt breacher kit suggestion
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rogdozz
- Posts: 97
- Joined: 2020-11-04 10:26
Re: Alt breacher kit suggestion
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Coalz101
- Posts: 493
- Joined: 2017-07-03 11:11
Re: Alt breacher kit suggestion
That's why useful things that are already added get nerfed which could happen with the flashbangs (You get only 1 and no grenades) it also doesn't have to be limited to an Insurgency viewpoint there are other uses for flashbangs than just clearing caches. Plus it doesn't make any sense implementing something useless though.rogdozz wrote:Just because something is “useful” doesn’t mean it should be added.
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AlonTavor
- PR:BF2 Developer
- Posts: 2991
- Joined: 2009-08-10 18:58
Re: Alt breacher kit suggestion
Flashbangs don't work, the code managing the shader is bad and we can't make it work.
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dcm
- Posts: 357
- Joined: 2021-03-09 03:25
Re: Alt breacher kit suggestion
No! No, more buffs for blufor!
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Coalz101
- Posts: 493
- Joined: 2017-07-03 11:11
Re: Alt breacher kit suggestion
Pretty sure all factions except Insurgents have dedicated Breachers...So how would any of this be a blufor buff?

