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Re: PR:BF2 v1.6.6.0 Changelog
Posted: 2021-05-13 20:06
by Suchar
Talon-OneOne wrote:Wish we didn't have to get rid of one of the few INS maps Archer was played more than many Maps we still have.
It's incredible how a human brain is able to bend the reality to match the brain's assumption.
The only maps that were played less often than Archer were Tad Sae and Ghost Train which are not INS maps.
Re: PR:BF2 v1.6.6.0 Changelog
Posted: 2021-05-13 21:45
by Coalz101
Suchar wrote:It's incredible how a human brain is able to bend the reality to match the brain's assumption.
The only maps that were played less often than Archer were Tad Sae and Ghost Train which are not INS maps.
To be honest, in an overall standpoint Archer isn't played that much, but I'm sure if you check all the INS maps that occured within the last few months, you'd see Archer quiet a few times compared to 4km INS maps (That shouldn't even have a INS layout cause its boring 90% of the time) and a few other maps like Korengal and maybe Laskhar, ras el masri aswell. I haven't played masri ins in a long time.
Re: PR:BF2 v1.6.6.0 Changelog
Posted: 2021-05-14 11:18
by PBAsydney
No UI aspect ratio fix for vehicles?
Re: PR:BF2 v1.6.6.0 Changelog
Posted: 2021-05-14 12:10
by BlackDarkness0
Hi
I need help
I can't update the game
every time I click update, the the update window open but it never begain and then error 1201 pop up which is (1201: Error connecting to download server. can not get file informatin.)
Please help, this is the one and only game I love and enjoy
Re: PR:BF2 v1.6.6.0 Changelog
Posted: 2021-05-14 12:26
by Mineral
BlackDarkness0 wrote:Hi
I need help
I can't update the game
every time I click update, the the update window open but it never begain and then error 1201 pop up which is (1201: Error connecting to download server. can not get file informatin.)
Please help, this is the one and only game I love and enjoy
Try manually updating:
https://www.realitymod.com/forum/showth ... p?t=125178
Re: PR:BF2 v1.6.6.0 Changelog
Posted: 2021-05-14 12:47
by BlackDarkness0
you have no idea how happy I am now, man
Thank you so much
Re: PR:BF2 v1.6.6.0 Changelog
Posted: 2021-05-14 17:33
by LangMaster
GRNANDGLD wrote:I never liked Archer anyway...Big CONGRATS to Langmaster...NICE work dude!!!
Thank you very much.
Re: PR:BF2 v1.6.6.0 Changelog
Posted: 2021-05-15 17:13
by Grump/Gump.45
Mineral wrote:
We are excited to share with you our next update for Project Reality: Battlefield 2. In this version we introduce a brand new map, say goodbye to an old one and introduce some exciting new changes to the way our developers can interact with the BF2 game. To learn more about these changes and new content in v1.6.6 you can read our highlight ]
We are fast on our way to PR 2.0 .. Almost to 1.7 in less than a year since 1.6 release, hope the team keeps expanding with the same vision in mind. How about some insurgent martyr protests be allowed by making breacher shotgun only remove stamina to only catch them easier with cuffs? STRENGTH in numbers just like Omaha, but with insurgents outside cache area protesting.
You all make fun games, lets make it more fun with new capabilities, it would attract more players. I cant thank you enough for the epic "Among Us" map layout for Kafr Halab Insurgency ALT of 1.6. You are meme Gods and just like flat earth map i know you intended it to be like Among Us with imposters.
I started 1.39 in March 2016, I have learn much in your game. Thank you for making it, search for talent to do Project Reality: Virtual Reality with tracking crouch, prone, running, individual bullets, new controller gloves. This was the first game of its kind and for human kind it should have been the main game genre people played for teamwork. Not Call of Duty or fast paced, fast spawn with no teamwork or learning from mistakes. Thanks for the simulation.
Re: PR:BF2 v1.6.6.0 Changelog
Posted: 2021-05-16 08:04
by TimoTius
Been playing archer since it first came out.. What a day it was... Kinda sad to see it gone, never get a chance to play on that map again on Deployment..
Re: PR:BF2 v1.6.6.0 Changelog
Posted: 2021-05-20 11:44
by Mats391
PR:BF2 v1.6.6.1 Changelog (2021/05/20)
-----------------------
General:
Vehicles:
- Added RHIB without an attached MG.
- Updated PLA Landing boat to allow passengers to use their weapons.
- Fixed UH-1D Medevac passenger sitting outside.
Weapons:
- Fixed FG42 being too quiet.
Levels:
- Adak:
- AAS32: Fixed US DOD, fixed wrong flag names, added two more boats to RU.
- COOP128: Updated gameplay objects.
- Battle of Ia Drang:
- Added Skirmish 32.
- AAS32 & AAS64: Updated initial rollout of both teams.
- Charlies Point:
- Fixed players spawning inside of houses.
- Operation Bobcat:
- Updated USMC RHIBs to unarmed version.
- Operation Soul Rebel:
- AAS: Updated gameplay objects.
- Xiangshan:
- Added AAS128 & CNC128 with Vietnam USA vs NVA.
Re: PR:BF2 v1.6.6.0 Changelog
Posted: 2021-05-20 12:01
by Coalz101
Mats391 wrote:PR:BF2 v1.6.6.1 Changelog (2021/05/20)
[*]Xiangshan:
- Added AAS128 & CNC128 with Vietnam USA vs NVA.
Atleast if we're going to have more CNC layout, make CNC more playable and remove UAVs from them. make it more interesting.
Re: PR:BF2 v1.6.6.0 Changelog
Posted: 2021-05-20 16:25
by ObeerBongKenobi
Thanks for your time doing this update. is it just me but does Musa Qala need more tickets for UK side?
a 5 cache map blufor should get 800tix. 700 min. imo
look at ramiel ins for example 800 tix. 5 caches and US still barely is able to win. Musa Qala you get 500 or 600 tix to take out 5 caches? thats next to impossible
Re: PR:BF2 v1.6.6.0 Changelog
Posted: 2021-05-20 17:50
by PotatoLord
Mats391 wrote:PR:BF2 v1.6.6.1 Changelog (2021/05/20)
Xiangshan:
Added AAS128 & CNC128 with Vietnam USA vs NVA.
Why's the Vietnam War being fought in China?
(Xiangshan refers to Xiangshan County right?)
Re: PR:BF2 v1.6.6.0 Changelog
Posted: 2021-05-21 09:59
by xpugur
any fix for fob spawn issue? or is it still bugged? (may be even just spawn issue because sometimes can not even spawn at main base it took me a few try to spawn) ...
Re: PR:BF2 v1.6.6.0 Changelog
Posted: 2021-05-21 10:33
by AlonTavor
xpugur wrote:any fix for fob spawn issue? or is it still bugged? (may be even just spawn issue because sometimes can not even spawn at main base it took me a few try to spawn) ...
Servers were given a fix on day one of 1.6.6.0
Re: PR:BF2 v1.6.6.0 Changelog
Posted: 2021-05-22 08:10
by Tommygun
When you say that X maps were not played often by the community does that not just mean that server admins didnt put the map in the cycle that often? That does not nessecarily reflect the poularity of a map but rather admin bias or lack of imagination at times? Archer was pretty cool and I cant remember any serious bugs. It had that epic rock/rope climb you could do to the central castle.
Anyway, theres still a massive choice of maps and as always thanks for the continued amazing hard work and interest in keeping this prooject going. Love your work!
Re: PR:BF2 v1.6.6.0 Changelog
Posted: 2021-05-22 15:14
by InfantryGamer42
Mats391 wrote:PR:BF2 v1.6.6.1 Changelog (2021/05/20)
[*]Xiangshan:
- Added AAS128 & CNC128 with Vietnam USA vs NVA.
Update map gallery whit this change.
Re: PR:BF2 v1.6.6.0 Changelog
Posted: 2021-05-25 20:51
by HV9
Good Stuff