Re: Project Reality v1.6.8 Update details & Devcast
Posted: 2021-09-06 11:09
gun recoils are too exaggerated, they need to be reduced
Recoil is a lot more predictable now that it doesn't lag. Get used to compensating.mbgcihan51 wrote:The guns were already recoiling a lot, now they recoil even more, it's too bad
The problem it is not that the recoil is too strong, but rather that when you fire in real life, your brain automatically compensates some of the recoil by making you aim down as soon as you fire.mbgcihan51 wrote:The guns were already recoiling a lot, now they recoil even more, it's too bad
I fucking hate that. It's one of my biggest peeves in modern videogames. It throws off my aim. Let me handle the recoil myself.Valmont wrote:The problem it is not that the recoil is too strong, but rather that when you fire in real life, your brain automatically compensates some of the recoil by making you aim down as soon as you fire.
Most modern shooters now incorporate this autocomensation by default to make the gunplay feel more natural.
It's good that PR has no recoil compensation nor muzzle drop(or whatever it's called). I like it that way.Valmont wrote: PR doesn't do this, so every time you shoot no matter how fast your aim can only go up and up and you need to use your mouse to bring the aim down... the game won't do part of that automatically like modern shooters do nowdays.
And that is why most players perceive recoil to be too hight... we have been spoiled but other shooters.
Let every infantryman be given a pistolAlonTavor wrote:Recoil is a lot more predictable now that it doesn't lag. Get used to compensating.
Yes, lets release Project Reality on Steam so DICE n EA Games could take it down because technically its their IP. I'm sure the devs would have done so a long time ago if it would not put them in legal problems.Al-Qassam wrote:Release this game on steam,
Release it on steam so more people are likely to see it and download it if not then its gonna keep declining until death