Page 2 of 3

Posted: 2005-07-28 04:48
by Zazane
I suppose it's a personal preference, I like maintaining constant control of the aircraft. May be someting to do with my auto de-calibrating joystick. Anyway, for a quick peek left or right it can't really hurt to give the pilot something to use his weapon slots for now can it?

Posted: 2005-07-28 07:55
by keef_haggerd
i like zazanes idea, also i hate how if your controls are inverted, when you look around thats inverted too. its so annoying, because i fly with a mouse (hopefully blowing some money on a joystick soon =) ) on inverted, then i go to look around and it screws with me because its still being inverted!

Posted: 2005-07-28 08:47
by GABBA
I would keep more than an m4 in my chopper.

but i have also recently bought a new flight joystick (dont know what brand). I also rarely look aroung while im flying, it's not joy flight afterall. I spend all my time dodging enemy fire than looking around. But if i have to look around it dose'nt bother me at all.

Posted: 2005-08-01 06:16
by [C22]Gump
What I meant by"make the choppers the same as desert combat" is that I really loved their controls. I love sensitive AND responsive controls.

I do, however, like the fact that it is harder to own a map with the choppers in BF2. Giving the co-pilot more power is great.

Posted: 2005-08-01 12:24
by Psycho_Sam
Yeh whenever im gunner I press 'c' to cycle to the next view but whenever you fire a hellfire it reverts you back to the normal view which is annoying!

Posted: 2005-08-01 16:45
by Figisaacnewton
shouldn't (or couldn't) hell fire missles be replaced by allowing the pilot to fire 'heat seeking' missles that you have to lock on with, like the fighter missles?

it doesnt really matter though, it works as it is now i think. unless we want to add AA missles

Posted: 2005-08-01 17:39
by Djuice
i think you could make the Hellfire missiles lock onto vehicles automatically, using laser, but it would have a very limited view of fire, as big as the HUD allows i think, unless you want weird looking green cross away from the HUD.

Posted: 2005-08-01 21:35
by TerribleOne
Zazane wrote:Can you just please add the ability to look right and left with the primary and secondary fire for transport chopper pilots? I hate flying with my vision fixed forward(and don't give me any of the mouselook nonsense, how can you fly properly and use the mouse to look around?)
You press CTRL and then use your mouse to look around. Any other way would make it too confusing to aim and look for this type of game.

Allthough a full flight simulator would be cool and seperate true pilots from random people jumping in planes! i like that idea!!!

Posted: 2005-08-02 01:51
by Crispy
I 100% agree with everything Fishw0rk has to say. And since this is a realism mod pilot kits are a must! Not only would it prevent just anyone getting into that heli and then bailing over a spot, it would force pilots to actually have to land the helicopter to let passengers out, unless fastropes are a go for this mod.. but either way it would mean not just flying over and the passengers bailing, and a nice target for anyone with a rocket launcher :D

Posted: 2005-08-02 15:57
by Ugly Duck
)BF2 is designed around a mouse and a keyboard, mouselook works for some people because hey, if your flying with a mouse you can tap control take a quick glance and be right back where to where you can fly... never moving your hand from the controls. But flying with a joystick makes mouse look a real pain. I use my joystick 100%, don't touch anything else when I'm flying. So to have to remove BOTH hands from my flight controls to be able to look around(keep in mind IRL all they do is turn their head) is kinda silly. If DICE could just patch in some sort of hat button thingy(dunno the name because I NEVER get to use it :? ) support then I'd be happy... even if it just meant coding it as a mouse imput so I could program a joystick button to mouselook and look around with it.

Posted: 2005-08-02 23:14
by Figisaacnewton
Agreed, us with joysticks would really like the point of view hat to actually work...

Posted: 2005-08-03 01:35
by Psycho_Sam
Yep indeed!

Dont know why but I use my joystick for planes but cant with a heli i just end up crashing so prefer to use mouse and keyboard. Only thing is I have my sensitivity on full pitch and yaw etc but its still not sensitive enough i still have to drag my mouse back several times to pull up quickly :? Could PR somehow make the helis more sensitve plz but not too sensitive like it sounds DC choppers were :!:

Posted: 2005-08-06 23:03
by keef_haggerd
i liked POE helis the best, but now ive become very used to the BF2 helis and can fly mine just as good as i could in POE. although my aiming still needs a little work. i cant swoop and kill 100% of the time. maybe 75-80% of the time... which of course simply isnt good enough =)

Posted: 2005-08-07 00:11
by Pak
I just use the keyboard. I hate the mouse, I feel like I don't have enough control. So no matter what I can't look around. :(

Posted: 2005-08-07 03:56
by CobraPhantom
I find a joystick easier to use for BF2 than it was for BFV. BFV it seemed like it was easier to use a keyboard and mouse compared to going through all the trouble to buy a joystick.

Posted: 2005-08-07 05:54
by toast
I've played a lot of Desert Combat and our clan reached the top in the Australian ladder.

My first love in DC was the choppers. I spent so much time flying them because they WERE FUN TO FLY. They have weight, momentum and sensitivity. You can use the terrain effectively and perform nape of the earth flying. It is possible to put choppers exactly where you want in DC.

In BF2 choppers feel like a ball on the end of a string. They suck because they fly completely counter to what a real chopper does. In BF2 the auto stabilize function is constantly engaged and it completely interferes with the finer points of flying.

Flying a chopper in PR should be heaps of fun. With inertia, momentum, sensitivity and realistic physics. It would be a complete oversight to leave choppers untouched or to only change them a little.

In Desert Combat each chopper had a distinctly different feel and character. BF2 choppers are all the same. They suck big hairy bollocks.

Choppers in real life have very definate controls and behaviour. They respond to control in a way that is not captured in BF2, but was captured in DC. This I know from talking to real life chopper pilots who played DC.

The fact that an apache or hind can piroet around a flag is unrealistic. However, I have seen with my eyes a chopper fly upside down at an airshow. It did this for the entire length of the runway, and only 100 odd feet about the ground.

Clearly to get the physics right is going to take some work. But BF2 cannot be used as a reference and PR choppers should be REDONE from the ground up.

Posted: 2005-08-07 06:56
by Figisaacnewton
Sorry toast, but DC physics are the ones that suck, not BF2's. DC's are very unrealistic in terms of momentum, which is the most important aspect to nail when thinking about how a helicopter moves.

I do agree that the throttle cannot change quick enough, it changes very very slowly. It needs to be able to drop like a rock if i kill the throttle, not hover downwards at 13 mph...

I also agree that all the DC choppers felt different, where as BF2's feel more 'bleh', and this is because its vannilla, and everythign had to be fairly even, so i would like to see a more agile Cobra and WZ 10, and a heavier feeling Havoc.

DC's heli physics = plane standing on it's tail... simply put, BF2 has much better helicopter physics than DC.

Posted: 2005-08-08 08:57
by toast
Well, we could get into a point/counter-point, but that wouldn't get us anywhere. So I will just ask the question:

Which choppers are:
1. More fun to fly.
2. Have better agility and sensitivity.
3. Have a more realistic feel to the weight of the chopper.
4. Require much more skill to fly AND engage the enemy.
5. Are shot down far more easily.

The only momentum that is realistic in BF2 is when you have the nose pointing down and you are strafing a target. The rest of the time BF2 choppers feel just like a ball on the end of a string. Which is not how choppers fly at all.

I think you are getting mixed up between game physics and what the choppers feel like to fly. BF2 choppers are shithouse to fly. If you like them you either:

1. Haven't experienced DC choppers.
2. Haven't come close to mastering DC choppers.
3. Use a joystick, which is not the right tool for DC choppers.

Posted: 2005-08-08 17:19
by Figisaacnewton
toast wrote:
1. More fun to fly.
2. Have better agility and sensitivity.
3. Have a more realistic feel to the weight of the chopper.
4. Require much more skill to fly AND engage the enemy.
5. Are shot down far more easily.

I think you are getting mixed up between game physics and what the choppers feel like to fly. BF2 choppers are shithouse to fly. If you like them you either:

1. Haven't experienced DC choppers.
2. Haven't come close to mastering DC choppers.
3. Use a joystick, which is not the right tool for DC choppers.
Okay, I have flown DC choppers, I'll answer those questions as I feel.
1. BF2
2. DC
3. In terms of out right falling, DC, in terms of feeling the weight as you mavuever in a complex way, BF2.
4. DC
5. BF2 (Incredible abundance of those damn IGLA sites everywhere)

And about the last 3 things, no I haven't mastered DC choppers. I did master BFV's choppers, and those physics were much better than DC's (POE had the best helis till BF2). Now, why is a joystick the wrong tool to fly a helicopter with? I beleive that is how the are flown in real life except to turn you have foot pedals instead of a twisty joystick... so you tell me what's more realistic, a physics engine that can't accurately represtn flying a helicopter with what they are flown with, or one that can.