Quality of Life suggestions
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Grump/Gump.45
- Posts: 637
- Joined: 2018-12-15 21:35
Re: Quality of Life suggestions
When placing assets of any kind, make it so we don't get crushed, like foxholes especially since they are wide.
Also make the "Try again in a moment" stop. Also the new players are kind of dumb, like I have to justify bringing in more crates to them. The build distances on the crates, 150 meters please so I can make my 300 meter wide super FOB easily.
They just pile the crates in one spot even when I say to spread them out, even as they are bringing it in, even with the FOB assets marked on the map showing where its needed.
Also make the "Try again in a moment" stop. Also the new players are kind of dumb, like I have to justify bringing in more crates to them. The build distances on the crates, 150 meters please so I can make my 300 meter wide super FOB easily.
They just pile the crates in one spot even when I say to spread them out, even as they are bringing it in, even with the FOB assets marked on the map showing where its needed.
1 Man per piece of cover, Move cover to cover. In view of each other to save each other by shooting, distraction, division of enemy attention and ammo. 1 man hit per RPG/tank shell/mortar spread formation full time. Edge of cap zone. Use camouflage, police up each others exposure, no man seen sticking out. Scan aggressively with eyes and ears for anything suspect, even for birds disturbed to fly out of trees
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Grump/Gump.45
- Posts: 637
- Joined: 2018-12-15 21:35
Re: Quality of Life suggestions
Seats on the back of tanks for transport when assets are carrying the team in security and firepower. Like when you guys broke the hard coded seat limit. Whatever the amount you have in pictures from WW2 or insurgents in Iraq riding a tank should be the seat count.
1 Man per piece of cover, Move cover to cover. In view of each other to save each other by shooting, distraction, division of enemy attention and ammo. 1 man hit per RPG/tank shell/mortar spread formation full time. Edge of cap zone. Use camouflage, police up each others exposure, no man seen sticking out. Scan aggressively with eyes and ears for anything suspect, even for birds disturbed to fly out of trees
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Grump/Gump.45
- Posts: 637
- Joined: 2018-12-15 21:35
Re: Quality of Life suggestions
Crate drag, light supply 1 man. Heavy supply 2 man for same rate as light supply, but very slow inching along with 1 man. Stamina loss of course.
Then every man drag, just put the medic drag function into the dropped kit so everyone can drag if they drop their kit.
Drag enemy, sometimes you need to pile them up, line up your kills as insurgents and double grenade them.
So the medic doesn't need to be risked everytime.
The more people who can drag the more cinematic, the more fun the game is.
Chaotic and at times emotional from the heroics "COVER HIM WHILE HE GET THE NOOB !!!".
1) knife drag with right click. Just incase you ever break bayonet code to fire.
2) drag in the dropped kit.
How quick could drag be applied under these methods?
Then every man drag, just put the medic drag function into the dropped kit so everyone can drag if they drop their kit.
Drag enemy, sometimes you need to pile them up, line up your kills as insurgents and double grenade them.
So the medic doesn't need to be risked everytime.
The more people who can drag the more cinematic, the more fun the game is.
Chaotic and at times emotional from the heroics "COVER HIM WHILE HE GET THE NOOB !!!".
1) knife drag with right click. Just incase you ever break bayonet code to fire.
2) drag in the dropped kit.
How quick could drag be applied under these methods?
1 Man per piece of cover, Move cover to cover. In view of each other to save each other by shooting, distraction, division of enemy attention and ammo. 1 man hit per RPG/tank shell/mortar spread formation full time. Edge of cap zone. Use camouflage, police up each others exposure, no man seen sticking out. Scan aggressively with eyes and ears for anything suspect, even for birds disturbed to fly out of trees
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Grump/Gump.45
- Posts: 637
- Joined: 2018-12-15 21:35
Re: Quality of Life suggestions
I just noticed there is no WW2 version of 50 vs 50 all planes vehicle warfare like how Falklands has one.
Could we throw some layout together really quick please? Need to make epic videos to promote the game showing its traumatic chest tightening dogfighting chaos. Include the Stuka.
New Vehicle Warfare layout, all planes like falklands.
On any of the 4x4 KM WW2 maps, even 2x2 KM would work because its slower planes.
We have Soviet, American and German, so should do a Russian and German one, then USA and German.
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Also if we could figure out the difference between a WW1 British soldier and WW2 British soldier, get the models done, could quickly throw together an infantry vs infantry layout opening a new faction in WW2 and a new era in WW1, do the vehicles later.
Just need to fill the niche EVERY OTHER VIDEO GAME takes up.
We don't really get to see the effects of 50 vs 50 having all bolt actions leading to hand to hand combat more frequently
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Future ideas to keep it interesting.
Then say if that got done in complete with every asset, working the mod starting from BF2 modern combat era going backwards in history further than WW1.
Could April fools us one year with muskets, rifled muzzle or breach loader single shots with Bayonet. Have us forming lines, doing charges. Lots of smoke from the guns. Different reload speeds in standing, crouched and prone.
Have it start as a joke then implement a one off map.
I am still going to be firing into bushes, charges through open terrain, forest, jungle terrain, day and night layouts. I have some night combat stories from veterans of many wars.
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Say if that got implemented, then you April fool us by going back to the hand gonne sticks, then even further back the Chinese fire lance spears.
Making us wonder "is this seriously going to be in the game?" It would just take up space and shorten combat ranges to utterly ridiculous levels, but a good joke.
Modeling and development gets even easier cause its just a damn single shot stick shotgun, quick and easy April fools with a knife heavy vibe, going to have people running like they being chased by a crowd of Michael Myers.
Good thing is it would end quickly with how long melee combat lasts if it turns into a steam roll.
Modern combat era started with gunpowder.
This could help market the game.
Could we throw some layout together really quick please? Need to make epic videos to promote the game showing its traumatic chest tightening dogfighting chaos. Include the Stuka.
New Vehicle Warfare layout, all planes like falklands.
On any of the 4x4 KM WW2 maps, even 2x2 KM would work because its slower planes.
We have Soviet, American and German, so should do a Russian and German one, then USA and German.
-------------------------------------------------------------------------------------
Also if we could figure out the difference between a WW1 British soldier and WW2 British soldier, get the models done, could quickly throw together an infantry vs infantry layout opening a new faction in WW2 and a new era in WW1, do the vehicles later.
Just need to fill the niche EVERY OTHER VIDEO GAME takes up.
We don't really get to see the effects of 50 vs 50 having all bolt actions leading to hand to hand combat more frequently
----------------------------------------------------
Future ideas to keep it interesting.
Then say if that got done in complete with every asset, working the mod starting from BF2 modern combat era going backwards in history further than WW1.
Could April fools us one year with muskets, rifled muzzle or breach loader single shots with Bayonet. Have us forming lines, doing charges. Lots of smoke from the guns. Different reload speeds in standing, crouched and prone.
Have it start as a joke then implement a one off map.
I am still going to be firing into bushes, charges through open terrain, forest, jungle terrain, day and night layouts. I have some night combat stories from veterans of many wars.
------------------------------------------------------------------------------------
Say if that got implemented, then you April fool us by going back to the hand gonne sticks, then even further back the Chinese fire lance spears.
Making us wonder "is this seriously going to be in the game?" It would just take up space and shorten combat ranges to utterly ridiculous levels, but a good joke.
Modeling and development gets even easier cause its just a damn single shot stick shotgun, quick and easy April fools with a knife heavy vibe, going to have people running like they being chased by a crowd of Michael Myers.
Good thing is it would end quickly with how long melee combat lasts if it turns into a steam roll.
Modern combat era started with gunpowder.
This could help market the game.
1 Man per piece of cover, Move cover to cover. In view of each other to save each other by shooting, distraction, division of enemy attention and ammo. 1 man hit per RPG/tank shell/mortar spread formation full time. Edge of cap zone. Use camouflage, police up each others exposure, no man seen sticking out. Scan aggressively with eyes and ears for anything suspect, even for birds disturbed to fly out of trees
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Grump/Gump.45
- Posts: 637
- Joined: 2018-12-15 21:35
Re: Quality of Life suggestions
Suggestion for players... New Game mode called "Last Flag, 6 Super FOBS and all assets".
We can make new maps by using last objectives we never play on with super FOBs. Sometimes its generic flat terrain flag..
The team that does the following wins, you come out of main start of game, place everything around last flag and use the time enemy takes to get there to build.
You take out enemy APCs with 3 TOW plus all your APC. Whole team doesn't go to any other flag, trolling the enemy.
Throw this down on all maps. You come out of main, build super FOBs with 3 TOW + 3 AA + 6 HMG + 1 man per foxhole. 1 squad per super FOB. 3 fully armed super FOBs.
You wait for enemy APCs with your APCs to take down the enemy APCs with all LATs, HATs, TOW, HMG emplacements and APC.
That is 5 different types of things with multiple working together in view of each other waiting for APCs to come into view.
3 or 4 super FOB wide line covering 2 super FOBs infront. They cannot area attack everything, just one.
https://www.youtube.com/watch?v=8FJcFGJsnYg
We can make new maps by using last objectives we never play on with super FOBs. Sometimes its generic flat terrain flag..
The team that does the following wins, you come out of main start of game, place everything around last flag and use the time enemy takes to get there to build.
You take out enemy APCs with 3 TOW plus all your APC. Whole team doesn't go to any other flag, trolling the enemy.
Throw this down on all maps. You come out of main, build super FOBs with 3 TOW + 3 AA + 6 HMG + 1 man per foxhole. 1 squad per super FOB. 3 fully armed super FOBs.
You wait for enemy APCs with your APCs to take down the enemy APCs with all LATs, HATs, TOW, HMG emplacements and APC.
That is 5 different types of things with multiple working together in view of each other waiting for APCs to come into view.
3 or 4 super FOB wide line covering 2 super FOBs infront. They cannot area attack everything, just one.
https://www.youtube.com/watch?v=8FJcFGJsnYg
1 Man per piece of cover, Move cover to cover. In view of each other to save each other by shooting, distraction, division of enemy attention and ammo. 1 man hit per RPG/tank shell/mortar spread formation full time. Edge of cap zone. Use camouflage, police up each others exposure, no man seen sticking out. Scan aggressively with eyes and ears for anything suspect, even for birds disturbed to fly out of trees
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Grump/Gump.45
- Posts: 637
- Joined: 2018-12-15 21:35
Re: Quality of Life suggestions
For Project Reality Virtual Reality, it should be a mix of the games in terms of functions, gameplay and controls...
"Hotdogs, Horseshoes and Hand Grenades" virtual reality for the controls, reload functions of loading individual bullets into weapons, mags. Object interactions, accessing gear off body with VR controllers.
https://www.youtube.com/watch?v=NLqR0gaQNPQ
"Battlefield 4" or any of them for the destruction, craters and such, any Battlefield game with the best destructables.
https://www.youtube.com/watch?v=WNzcsdpQY84
"Squad" for the graphics, functions, combined arms, super FOBs and Star Wars mod.
"Onward VR"- another generic FPS VR example
"Red Dead Redemption 2" for its gore
"Call of Duty World at War" for its gore
"War of Rights" for its graphics and 500 player server counts, wounds, gore
"Project Reality" for all its factions, eras, assets, historical maps
Also whatever this is with the tourniquets but Squad level graphics or 100% realistic graphics https://www.youtube.com/watch?v=9fe7crNlfPo
Imagine Project Reality Virtual reality. Imagine 500 player servers like "War of Rights" has.
Lots of VR games with gore, then you add the medic system of patching or tourniquet on wound. Imagine fighting with one arm, reloading and all
You will need an Inline exhaust fan for your computer, 400 cubic feet per minute MINIMUM air movement, 6 inch exhaust duct on your PC case.
"Hotdogs, Horseshoes and Hand Grenades" virtual reality for the controls, reload functions of loading individual bullets into weapons, mags. Object interactions, accessing gear off body with VR controllers.
https://www.youtube.com/watch?v=NLqR0gaQNPQ
"Battlefield 4" or any of them for the destruction, craters and such, any Battlefield game with the best destructables.
https://www.youtube.com/watch?v=WNzcsdpQY84
"Squad" for the graphics, functions, combined arms, super FOBs and Star Wars mod.
"Onward VR"- another generic FPS VR example
"Red Dead Redemption 2" for its gore
"Call of Duty World at War" for its gore
"War of Rights" for its graphics and 500 player server counts, wounds, gore
"Project Reality" for all its factions, eras, assets, historical maps
Also whatever this is with the tourniquets but Squad level graphics or 100% realistic graphics https://www.youtube.com/watch?v=9fe7crNlfPo
Imagine Project Reality Virtual reality. Imagine 500 player servers like "War of Rights" has.
Lots of VR games with gore, then you add the medic system of patching or tourniquet on wound. Imagine fighting with one arm, reloading and all
You will need an Inline exhaust fan for your computer, 400 cubic feet per minute MINIMUM air movement, 6 inch exhaust duct on your PC case.
1 Man per piece of cover, Move cover to cover. In view of each other to save each other by shooting, distraction, division of enemy attention and ammo. 1 man hit per RPG/tank shell/mortar spread formation full time. Edge of cap zone. Use camouflage, police up each others exposure, no man seen sticking out. Scan aggressively with eyes and ears for anything suspect, even for birds disturbed to fly out of trees
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Grump/Gump.45
- Posts: 637
- Joined: 2018-12-15 21:35
Re: Quality of Life suggestions
Iraqi Insurgent red head rag... The SKS kit, the AKM kit and even the pick up sniper kit has red head rag making them obvious. AKM already has a white shirt. Need different less obvious color.
1 Man per piece of cover, Move cover to cover. In view of each other to save each other by shooting, distraction, division of enemy attention and ammo. 1 man hit per RPG/tank shell/mortar spread formation full time. Edge of cap zone. Use camouflage, police up each others exposure, no man seen sticking out. Scan aggressively with eyes and ears for anything suspect, even for birds disturbed to fly out of trees
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Grump/Gump.45
- Posts: 637
- Joined: 2018-12-15 21:35
Re: Quality of Life suggestions
The sooner we get FPV drone game mode the better its going to be for the world. Need it on all types of maps with all types of terrain. https://www.youtube.com/watch?v=WwyGu39hOkk
1 Man per piece of cover, Move cover to cover. In view of each other to save each other by shooting, distraction, division of enemy attention and ammo. 1 man hit per RPG/tank shell/mortar spread formation full time. Edge of cap zone. Use camouflage, police up each others exposure, no man seen sticking out. Scan aggressively with eyes and ears for anything suspect, even for birds disturbed to fly out of trees
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Grump/Gump.45
- Posts: 637
- Joined: 2018-12-15 21:35
Re: Quality of Life suggestions
Commander could use some more purple FOB markers but for the TOW/AA/HMG/Crates on top of the purple mortars and mine markers showing request for positioning.
Also the purple FOB marker should come with a purple circle permeter of the build radius, 200 meters. Only allowing the markers for super FOB emplacements like TOW/AA/HMG/mortar markers within that purple FOB request build radius.
Also limited purple markers reflecting games maximum allowed emplacements. Only 3 TOW/ 3 AA/ 6 HMG /2 mortar markers total, with 1 TOW/1 AA/2 HMG/2 mortars allowed per FOB.
Also whatever the limited number of crates is, should limit the purple crate markers, so we can learn maximum crate count that way instead of dropping them all.
This will increase commander planning and showcase commanders plan competency around strategy, using assets to their maximum, hopefully players looking at the map while dead will learn from experienced commanders purple markers.
This could help teach concepts of defense preparation. I would use the markers to surround the Last Flag from the start while waiting for UAV to fuel up.
Also the purple FOB marker should come with a purple circle permeter of the build radius, 200 meters. Only allowing the markers for super FOB emplacements like TOW/AA/HMG/mortar markers within that purple FOB request build radius.
Also limited purple markers reflecting games maximum allowed emplacements. Only 3 TOW/ 3 AA/ 6 HMG /2 mortar markers total, with 1 TOW/1 AA/2 HMG/2 mortars allowed per FOB.
Also whatever the limited number of crates is, should limit the purple crate markers, so we can learn maximum crate count that way instead of dropping them all.
This will increase commander planning and showcase commanders plan competency around strategy, using assets to their maximum, hopefully players looking at the map while dead will learn from experienced commanders purple markers.
This could help teach concepts of defense preparation. I would use the markers to surround the Last Flag from the start while waiting for UAV to fuel up.
1 Man per piece of cover, Move cover to cover. In view of each other to save each other by shooting, distraction, division of enemy attention and ammo. 1 man hit per RPG/tank shell/mortar spread formation full time. Edge of cap zone. Use camouflage, police up each others exposure, no man seen sticking out. Scan aggressively with eyes and ears for anything suspect, even for birds disturbed to fly out of trees
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Grump/Gump.45
- Posts: 637
- Joined: 2018-12-15 21:35
Re: Quality of Life suggestions
-50 vs 50 WW2 planes vehicle warfare, throw it on the "Fields of Kassel" map.
-Insurgent red head rag shemagh removed (Even on the Mosin Sniper kit)
-More commander purple markers to paint a strategy concept or emplacement requests
-FPV drones
-Combined Arms Warfare gameplay reinforcement
-Hideouts no longer crush players now, but we need this for every emplacement type. Like where emplacement pushes you instead of crushing you.
This is the type of thing that will make a squad leader rage quit, make their heart sink and no be in it. Very much un-needed delay when you place something, it crushes you then you have to respawn to run back to it to dig.
These things will bring more action and players.
-Insurgent red head rag shemagh removed (Even on the Mosin Sniper kit)
-More commander purple markers to paint a strategy concept or emplacement requests
-FPV drones
-Combined Arms Warfare gameplay reinforcement
-Hideouts no longer crush players now, but we need this for every emplacement type. Like where emplacement pushes you instead of crushing you.
This is the type of thing that will make a squad leader rage quit, make their heart sink and no be in it. Very much un-needed delay when you place something, it crushes you then you have to respawn to run back to it to dig.
These things will bring more action and players.
1 Man per piece of cover, Move cover to cover. In view of each other to save each other by shooting, distraction, division of enemy attention and ammo. 1 man hit per RPG/tank shell/mortar spread formation full time. Edge of cap zone. Use camouflage, police up each others exposure, no man seen sticking out. Scan aggressively with eyes and ears for anything suspect, even for birds disturbed to fly out of trees
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Grump/Gump.45
- Posts: 637
- Joined: 2018-12-15 21:35
Re: Quality of Life suggestions
Bringing back retro Gaza... Keep the new Gaza but make the old Gaza be called "Gaza South" due to the more fields it had. Its just adding another GOOD urban warfare map.
Bringing back old maps is giving new players new maps they never played and also bringing back old players, who might make a video. I liked it because the city was denser, had more streets in total and more narrow streets, more trash in the streets for mines.
The following is solutions for the retro Gaza map DOD camping on the IDF, giving more assets.
If there is any issues with main IDF base or DOD being camped like it once was, give the main base 2 static TOW, some bunker and static sandbag mounted Bipod machine guns, just like the Al Basrah VCP has, its player dependent on if they usen what they are given right
Basically this
https://www.youtube.com/watch?v=dK1B9b_0Z2Y
Since you can't super FOB emplacements together well in the city, its better to secure your DOD exits so you don't get DOD camped and to help clear your way reaching behind through city entrance corners with AA rockets, TOW, tank, Namer with 2 FOBs secured along city entrance walls.
If there is still trouble, add a 2nd tank, if they can't use it right they need a tutorial on tank sweep scary suppression to back them off while hitting them with tank shells behind walls they hide behind but you don't actually know but shoot and clear each sector with explosives.
The firepower can back off insurgents and change their tactics from dominance blocking city entrances, sending RPG into DOD... To really fearfully hiding, backing off or getting swept up in corner clearing and behind wall explosion clearing shots with streets being scanned by sweeping COAX and machine guns with clearing explosives coming in.
Forcing inability to maintain edge of city roadblocks pulling them back with RPGs laying in wait for armor, which would require infantry to go ahead after some armor suppression.
Drop a crate, send LAT and HAT, inch crates up for cover with smokes. We ALWAYS have fun when enemy is blocked on ANY Gaza.
Make the IDF DOD weird shaped so Insurgents can't get into the DOD area BUT allow a little strip outside main entrance for IDF to place FOB in cover and super FOB emplacements watching the city entrance.
You can place the assets then remove the actual FOB spawn because its attached to main. So we get 3 TOWs from the FOB emplacment and the static TOWs that come with main base
Bringing back old maps is giving new players new maps they never played and also bringing back old players, who might make a video. I liked it because the city was denser, had more streets in total and more narrow streets, more trash in the streets for mines.
The following is solutions for the retro Gaza map DOD camping on the IDF, giving more assets.
If there is any issues with main IDF base or DOD being camped like it once was, give the main base 2 static TOW, some bunker and static sandbag mounted Bipod machine guns, just like the Al Basrah VCP has, its player dependent on if they usen what they are given right
Basically this
https://www.youtube.com/watch?v=dK1B9b_0Z2Y
Since you can't super FOB emplacements together well in the city, its better to secure your DOD exits so you don't get DOD camped and to help clear your way reaching behind through city entrance corners with AA rockets, TOW, tank, Namer with 2 FOBs secured along city entrance walls.
If there is still trouble, add a 2nd tank, if they can't use it right they need a tutorial on tank sweep scary suppression to back them off while hitting them with tank shells behind walls they hide behind but you don't actually know but shoot and clear each sector with explosives.
The firepower can back off insurgents and change their tactics from dominance blocking city entrances, sending RPG into DOD... To really fearfully hiding, backing off or getting swept up in corner clearing and behind wall explosion clearing shots with streets being scanned by sweeping COAX and machine guns with clearing explosives coming in.
Forcing inability to maintain edge of city roadblocks pulling them back with RPGs laying in wait for armor, which would require infantry to go ahead after some armor suppression.
Drop a crate, send LAT and HAT, inch crates up for cover with smokes. We ALWAYS have fun when enemy is blocked on ANY Gaza.
Make the IDF DOD weird shaped so Insurgents can't get into the DOD area BUT allow a little strip outside main entrance for IDF to place FOB in cover and super FOB emplacements watching the city entrance.
You can place the assets then remove the actual FOB spawn because its attached to main. So we get 3 TOWs from the FOB emplacment and the static TOWs that come with main base
1 Man per piece of cover, Move cover to cover. In view of each other to save each other by shooting, distraction, division of enemy attention and ammo. 1 man hit per RPG/tank shell/mortar spread formation full time. Edge of cap zone. Use camouflage, police up each others exposure, no man seen sticking out. Scan aggressively with eyes and ears for anything suspect, even for birds disturbed to fly out of trees
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Grump/Gump.45
- Posts: 637
- Joined: 2018-12-15 21:35
Re: Quality of Life suggestions
We can place 30 insurgent yellow IED containers with the cellphone IEDs cutting into that count..
But on Vietnam, World War 2 and Falklands, the AP mine guy can only place 5 anti-personel mines at a time.
Lets increase this to the 30 mine limit of the IED, but for the toe poppers and trip wires. Same to the insurgent grenade trap trip wires. 30 count for all kits on any trip wire/toe poppers. If somebody takes the time to do that, like I would.
But on Vietnam, World War 2 and Falklands, the AP mine guy can only place 5 anti-personel mines at a time.
Lets increase this to the 30 mine limit of the IED, but for the toe poppers and trip wires. Same to the insurgent grenade trap trip wires. 30 count for all kits on any trip wire/toe poppers. If somebody takes the time to do that, like I would.
Last edited by Grump/Gump.45 on 2026-01-10 11:39, edited 1 time in total.
1 Man per piece of cover, Move cover to cover. In view of each other to save each other by shooting, distraction, division of enemy attention and ammo. 1 man hit per RPG/tank shell/mortar spread formation full time. Edge of cap zone. Use camouflage, police up each others exposure, no man seen sticking out. Scan aggressively with eyes and ears for anything suspect, even for birds disturbed to fly out of trees
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Grump/Gump.45
- Posts: 637
- Joined: 2018-12-15 21:35
Re: Quality of Life suggestions
Saaremaa, but with FPV Kamikazi game mode. FPV team versus infantry team. Either hide, use terrain or shoot them down.
1 Man per piece of cover, Move cover to cover. In view of each other to save each other by shooting, distraction, division of enemy attention and ammo. 1 man hit per RPG/tank shell/mortar spread formation full time. Edge of cap zone. Use camouflage, police up each others exposure, no man seen sticking out. Scan aggressively with eyes and ears for anything suspect, even for birds disturbed to fly out of trees
