Posted: 2007-02-17 07:25
All Hail ............Commander - shouts' a lot !!!
WB M.Denmark !!!!!!!!!!!!!!!!
WB M.Denmark !!!!!!!!!!!!!!!!
Determined wrote:No. AAS2 needs work. Quite a few maps are now no longer balanced and greatly favor one faction. The opposing faction, no matter how well it does loses about 98% of the time on these maps. Muttrah, Operation Phoenix, Fallujah, that damn map where the GB start at the bottom of a mountain and must fight up it against the PLA, and quite a few others. A handful of little annoying bugs made it through. Not being able to shoot through fences for one. Some Chinese weapon animations seem incomplete and sloppy. I am puzzled by the laggy feeling by a lot of maps and disconnections. A patched .5 would be great.
.5 polished up a lot of rough spots that .4 had, but brought along some of its own baggage.
Well i haven’t experienced that yet. Some few do yes, but not everyone? I’ve seen a lot fewer players in the rear trying to get the gear in 0.5 than before. Remarkable fewer.Prodical wrote:"...The most annoying thing I've seen about this mod is the fact that everyone just sits by the main CP or an APC waiting to get one of the bloody two sniper rifles we can have...needless to say I'm about to start shooting my own team."
Hathaway wrote:"...In terms of a mod, I think the Devs have done an outstanding job, a seemingly impossible one too if viewed from the beginning of PR.
Things can only seem to get better, PR is IMO heading in the right direction and most importantly has an intelligent/knowledgable developer roster who really listen to the feedback they're given. On top of which players will eventually get the hang of all the new dynamics which take longer to learn then in most games/mods and the entire atmosphere and teamplay will be all the better for it. Players at the end of the day really make this mod, and as PR grows older, hopefully veteran numbers will increase."
Michael_Denmark wrote:I also played operation Phonix now, and as US it’s hard isn’t it. But! It can be done.
Think i played the US side on the map about 10 times now and only experienced to win one time. The one time winning US team i played on didn’t have a commander in that round, so i guess that the MEC team was not that good again. We did seem to have some competent squad leaders who continually attacked the same targets over and over again and thereby keeping the same pressure on the same targets.
Also it seemed that the squads capping a flag also defended the very same flag.
So I guess I was just lucky to play on such a team.
I’ve played as commander on Phonix once for a US team also, I lost big time! The MEC team also had a commander in that round though, so US team wasn’t the only one with an eye in the sky.
But yes, Phonix is a true teamwork map when it comes to the US side. No doubt about that.
We didn't really need rally points because the majority of the time we were in tanks, I did call Arty a couple of times and wiped out the enemy defense. The problem for me was that I was waiting for 2 more people so that I could have 1 engie to drive the car and one heavy-AT, but no one would use VoIP or would stay long enough, and I didn't have time to kick people that were messing around :/, it was a fun round nonetheless (except for you , haha)-=TB=-Esso wrote:Oh Leo i am sure that some People are doing a nice job in our Team. I also saw Bob in your Squad and he is a perfect Tank Commander. But as Commander the only think i saw from your Squad was the Player who was not under your SL Control who drives the APC from the Main Baise straight into Death.
And i´am sure with two Tanks (4Player) on Engenier and one Heavy AT Player and a SL who set a RP for his Squad and called Supplies for the Heavy AT. You were able to kill all enemy Tanks and APC on the West Side.
And if you called next Time the Artillery, to kill enemy Anti Tank Infantry Squads, or to kill the Enginear behind the enemy Tank.
Your Squad will be a killer Squad and a big help for the rest of the Team.