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Posted: 2007-02-21 22:09
by Rico11b
Determined wrote:I want a screen shot of you shooting a sniper over 400 meters away. If you hit him before he hit you, he has bad aim or you were closer than you thought. Most maps you can't see far enough for your rifle to be innefective.
Lol... You can't see 400 meters in game. At least I don't think that's possible. I haven't hit anything from that far away in game. Most of the time it around 250 or less. Inside of 300 meters a sniper rifle can hit you in the eyeball much easier than an assault rifle can hit a half man target. I'm talking about rifle against rifle accuracy not shooter against shooter. Assault rifles are not as accurate as sniper rifles, and they shouldn't be in game either. 400 meter in game screen shot... What's wrong with you? You in a bad mood today or something?
Later
Posted: 2007-02-21 22:13
by Determined
rico11b wrote:Lol... You can't see 400 meters in game. At least I don't think that's possible. I haven't hit anything from that far away in game. Most of the time it around 250 or less. Inside of 300 meters a sniper rifle can hit you in the eyeball much easier than an assault rifle can hit a half man target. I'm talking about rifle against rifle accuracy not shooter against shooter. Assault rifles are not as accurate as sniper rifles, and they shouldn't be in game either. 400 meter in game screen shot... What's wrong with you? You in a bad mood today or something?
Later
I'm always in a bad mood. I think it is one of my better qualities.
Overall rifle accuracy when shooting at a half man target 300 meters away is negligable. Your talking about consistantly hitting the guy in or just around his right eye every time (sniper rifle) and just being able to strike the targe itself consistantly (assault rifle).
Posted: 2007-02-21 22:24
by Rico11b
Determined wrote:I'm always in a bad mood. I think it is one of my better qualities.
Overall rifle accuracy when shooting at a half man target 300 meters away is negligable. Your talking about consistantly hitting the guy in or just around his right eye every time (sniper rifle) and just being able to strike the targe itself consistantly (assault rifle).
I don't do drugs but I know where you can get some to help with your mood

Get with a medic and get some of those Morphin packs they carry

I used to have that issue, but I'm getting help with it. Say it with me Gooosraabaa... Hahaha...
Posted: 2007-02-21 22:41
by Hauler
I agree with rico. These rifles are way to accurate I mean people in the military use a term called "FIRE SUPERIORITY". I mean in a firefight you put more rounds out then the enemy and flank his position to kill him not just snipeshot his head behind a concrete wall. Downgrading the accuracy of the weapons would make the game employ more teamwork and more military tactics. I feel that would really make the this game a REALITY MOD. Otherwise its still kind of arcardey and will never be any different. Ya sure you can add bells and whistles like new vechiles, houses blowing up and new stuff for the existing stuff but it just won't be realistic without employing fire superiority in game. I mean right now if your a good player with just a rifle going up against a squad you might be able to take down that squad which just isn't right. So please devs try to bring in this new way of playing and im sure people will agree it would do wonders for the game.
Posted: 2007-02-21 22:43
by WNxKenwayy
Um, when were you in and where did you serve? if you are breaking your m16 by falling on it I'm pretty sorry to say but that must have been one heavy fat ***.
We beat the shit out of ours in Iraq (M4's) and used for a variety of task, including hitting people, doors, anything we felt like. The most common problems were bolt internals going bad, mostly the extractor spring. Not having the stock split.
Also, at <300m, I'd take a M4 with M68/ACOG any day over a bolt action M24.
Also, at <300m, match grade or not doesn't make two shits of difference when you got some insugent firing at you from a roof top. The adreline kicks in, steady's the hands, makes your eye sight superior, and your aim improve, if you're taking a aimed shot, which most of the time its more of a snap shot to the target so a 2 MOA rifle is the same as a 4 MOA.
Heres the problem, in game distances to not correctly prepresent real life distances. 20m in game is not 20m in real life. 250m in game is closer to about 175m in real life as far as target sillohoute size. In game, with the exception of Gulf of Oman WAC, the max view distance is ~500m. Just last night I sniped off a prone soldier on the gas station roof of EJOD from 478m away. Here's the thing. Without zooming in, with either bino's/scope, the game doesn't draw the player in, meaning he couldn't see me but I could see him, think of it as a ballistic's advantage in game, even though it has more to do with hardware than balance.
Lastly, who the hell was sniping you? My xfire is my name, and I'd be more than happy to show you just how laughable it is to state that a riflemen can pick off a sniper if they both know where each other is and its a ingame distance of >175m.
Posted: 2007-02-21 22:58
by Determined
WNxKenwayy wrote:Um, when were you in and where did you serve? if you are breaking your m16 by falling on it I'm pretty sorry to say but that must have been one heavy fat ***.
We beat the shit out of ours in Iraq (M4's) and used for a variety of task, including hitting people, doors, anything we felt like. The most common problems were bolt internals going bad, mostly the extractor spring. Not having the stock split.
Also, at <300m, I'd take a M4 with M68/ACOG any day over a bolt action M24.
Also, at <300m, match grade or not doesn't make two shits of difference when you got some insugent firing at you from a roof top. The adreline kicks in, steady's the hands, makes your eye sight superior, and your aim improve, if you're taking a aimed shot, which most of the time its more of a snap shot to the target so a 2 MOA rifle is the same as a 4 MOA.
Heres the problem, in game distances to not correctly prepresent real life distances. 20m in game is not 20m in real life. 250m in game is closer to about 175m in real life as far as target sillohoute size. In game, with the exception of Gulf of Oman WAC, the max view distance is ~500m. Just last night I sniped off a prone soldier on the gas station roof of EJOD from 478m away. Here's the thing. Without zooming in, with either bino's/scope, the game doesn't draw the player in, meaning he couldn't see me but I could see him, think of it as a ballistic's advantage in game, even though it has more to do with hardware than balance.
Lastly, who the hell was sniping you? My xfire is my name, and I'd be more than happy to show you just how laughable it is to state that a riflemen can pick off a sniper if they both know where each other is and its a ingame distance of >175m.
The issue is not rifles being too accurate, its snipers not being properly represented. That is simply a hardware limitation since you can't make near infinate viewing distances. That and most maps are not large enough anyway. I mean if a sniper could see you 800 meters away, chances are he is sniping from his main to yours. I agree with Ken here. I think some snipers could use a tweaking. Rounds for some of the rifles never seem to fall where they should.
Posted: 2007-02-21 23:17
by SiN|ScarFace
It ain't broke, nothing to fix here.
Posted: 2007-02-21 23:43
by WNxKenwayy
Snipers do have an advantage. With the added zoom of their scopes than can render infantry at greater distances, which means than can accurately shoot at people that can't see the sniper.
Of course anyone with bino's can do the same, but meh. Like I said, I hit someone at 478m (SL placed a attack waypoint from my location to his body so we knew pretty close) with the sniper rifle. By just normal weapon sights his body wouldn't render, nor his friends around him.
Now the real problem is that the sniper scope has no way to accurately judge/adjust for distance, which is fine, allows those of us who practice it alot to be better than some random smuck. For example, in order to hit a person at 475m, I had to elevate the sight MUCH MUCH higher than anyone would normaly think to do, especialy old snipers from .4, because the extra zoom means you have to compensate more on your screen
Posted: 2007-02-22 00:04
by Rico11b
WNxKenwayy wrote:Um, when were you in and where did you serve? if you are breaking your m16 by falling on it I'm pretty sorry to say but that must have been one heavy fat ***.
We beat the shit out of ours in Iraq (M4's) and used for a variety of task, including hitting people, doors, anything we felt like. The most common problems were bolt internals going bad, mostly the extractor spring. Not having the stock split.
Also, at <300m, I'd take a M4 with M68/ACOG any day over a bolt action M24.
Also, at <300m, match grade or not doesn't make two shits of difference when you got some insugent firing at you from a roof top. The adreline kicks in, steady's the hands, makes your eye sight superior, and your aim improve, if you're taking a aimed shot, which most of the time its more of a snap shot to the target so a 2 MOA rifle is the same as a 4 MOA.
Heres the problem, in game distances to not correctly prepresent real life distances. 20m in game is not 20m in real life. 250m in game is closer to about 175m in real life as far as target sillohoute size. In game, with the exception of Gulf of Oman WAC, the max view distance is ~500m. Just last night I sniped off a prone soldier on the gas station roof of EJOD from 478m away. Here's the thing. Without zooming in, with either bino's/scope, the game doesn't draw the player in, meaning he couldn't see me but I could see him, think of it as a ballistic's advantage in game, even though it has more to do with hardware than balance.
Lastly, who the hell was sniping you? My xfire is my name, and I'd be more than happy to show you just how laughable it is to state that a riflemen can pick off a sniper if they both know where each other is and its a ingame distance of >175m.
Served with ...(info was provided). A buddy in my platoon was the one that broke the rifle in half not me. He did it while falling thru a hole in the floor. He weighed somewhere around 240 lbs. He was a bodybuilder with very low body fat, so he certainly was NOT a fat ***.
Yes in game distances are very jacked up I agree. I only brought up “Match Grade” to show a difference in quality of rifles, that’s it. I also agree with the other things you pointed out. As far as who was trying to snipe me. I have no idea who it was. Someone even accused me hacking cause I got him twice. I don't hack, hell I wouldn't even know how to begin to hack in a game. And I don't wanna know either. Maybe it was a fluke, but I’ve heard others mention the same kinds of things in VIOP from time to time.
I wasn’t aware that anyone could see 478 meters away in game. I thought the limit was about 300 meters in game. I don’t use Sniper rifles much in game, cause it can get a little boring at times. Maybe I should get the Sniper kit more, sounds like I’m missing out on the long range action in game. What maps allow you to see that far? I’ll go practice them.
I think it's VERY laughable to state that as well, but it happened with me in game. Maybe I couldn't do it to you or even you do it to me, but it happened. And I didn't make it up. I certainly wasn’t F****** lying if that’s what you are implying.
Either the Assault rifles in this game are TOOOO accurate or the Sniper rifles in game are not as accurate as they should be. Either way no run of the mill Assault rifle should fire shot groups on par with a Sniper rifle it doesn't matter the distance.
Posted: 2007-02-22 00:18
by Rico11b
Determined wrote:The issue is not rifles being too accurate, its snipers not being properly represented. That is simply a hardware limitation since you can't make near infinate viewing distances. That and most maps are not large enough anyway. I mean if a sniper could see you 800 meters away, chances are he is sniping from his main to yours. I agree with Ken here. I think some snipers could use a tweaking. Rounds for some of the rifles never seem to fall where they should.
Maybe that's what I should have said instead. I'm not sure the Sniper rifles can be made any more accurate then they already are unless you remove all deviation, and that wouldn't be realistic either. It would be like a rail gun then. Only other option seems to me would be to make the assault rifles a tad bit worse on accuracy. But only a tad worse.
Posted: 2007-02-22 00:37
by liikeri
WNxKenwayy wrote:
Heres the problem, in game distances to not correctly prepresent real life distances. 20m in game is not 20m in real life. 250m in game is closer to about 175m in real life as far as target sillohoute size. In game, with the exception of Gulf of Oman WAC, the max view distance is ~500m. Just last night I sniped off a prone soldier on the gas station roof of EJOD from 478m away. Here's the thing. Without zooming in, with either bino's/scope, the game doesn't draw the player in, meaning he couldn't see me but I could see him, think of it as a ballistic's advantage in game, even though it has more to do with hardware than balance.
i do not belive that distance. where were you when shooting?
well not used sniper a lot in 0.5. but in 0.4 i shot lot of people in a roof behind square from gas station that is i think about 350m cos square flag was 278m away
Posted: 2007-02-22 00:51
by WNxKenwayy
Any map will do, I recommend a linear approach map like EJOD to start with.
The shot was from the newly acccessable hills to the west of the map to the gas station roof. Place a marker on the roof, walk about 478m away, that's probably where I was.
Posted: 2007-02-22 07:02
by Sneak Attack
m4 seems way to accurate, everybody is using it all the time. the M4 is more accurate then the G3 which doesnt make any sense at all. the G3 is one of the most accurate, controllable, and reliable weapons you can get and in PR its a pig, it shoots all over and kicks like a horse. it doesnt need to be M16 accurate but it sure as hell should be better off then the M4.
Posted: 2007-02-22 07:52
by Hx.Clavdivs
I would like to point out one thing that is not mentioned. Snipers and those who play with the kit are usually not trained snipers. Most of the time they are completely clueless as to how and where to hide, and I stumble across them at no further away than 20-50 meters away from where I am. Did I mention plainly in view also?
Now in some custom made maps for Joint Operations:R we had mapdraw set to about 850-920 meters at times. Those maps where usually made from historicalbuffs who wanted to re-inact those great moments in time. In one map, called Hill52 (or something like it) it was set in Vietnam. We did have one former american whatever unit that was a trained sniper. Whenever he logged on to the server on that map, it was horror. He
a) Could use 25 (or even more) minutes of the game sneaking of to a certain vantagepoint in the game where you would usually be completely oblivious to threats.
b) Never be closer than 750m
c) use cover and never expose or move suddenly
d) Never shoot unless he was absolutely sure he would hit his mark
e) When disbursed one shot, he might relocate.
Now imagine the shear horror of one squad crossing over open terrain and suddenly hear a sniperrifle fired and one of the squaddies drop. Or somebody defending a vantage point and staying just for a splitsecond to long in one spot. You would be dead. Guaranteed.
Offcourse, in some rounds he would might not have more than 2 kills, but he would always have 0 deaths.
Fighting against him as a rifleman was ... well, what can I say? Useless. Only thing you could do was throw yourself in the nearest ditch hoping that it wasn't a ditch plainly in his view, disburse smoke and zigzag like crazy to a hopefully, safehaven.
At 750++ and a disciplined, patient sniper not willing or careless enough to expose himself equals in my book terror.
Now, lets get back to PR. There I am, running along happily on route to get to a flag and I hear a shot go off. Aimed at me. No offence to anyone, but usually you guys are crappy snipers. Really, you are. I zigzag out of danger and after you firing 6-8 shots at me, I know perfectly where you are. Now all I have to do is call out the coordinants and give a more details discription of where you are, and my squaddies will take you out. Unless I take a shot at you myself. 50 meters away from me, your body hanging halfway over the rooftop and busy trying to reload your clip.
I sometimes miss that "***" from JO:R. At least he was a true challenge to hunt and take down.