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Posted: 2007-02-24 01:00
by Soulja
Dodel might have it there.

Posted: 2007-02-24 01:25
by r3st
anyway to have insurgent artillery act as this random IED attack?

Posted: 2007-02-24 10:10
by [PTG]Chef_uk
Doedel, i like that one.

Posted: 2007-02-24 10:50
by Desertfox
Doedel wrote:Supply crate drifting is random, right? Perhaps it could spawn the explosives in the air (invisibly) that will float down randomly over a particular area/street. That way the most people can do is figure out that this particular block is prone to IEDs, but never know where and when exactly it will hit.
You sir win a cookie and a cup of coffee.

Image

Posted: 2007-02-24 10:54
by Backwood
I´d like to see that too, or better yet system where insurgent commander could place up to 10-15 IED typed exposives to map before round starts, then via commander window explode them when nessesary. That would be really cool.

Posted: 2007-02-24 19:34
by ArmedDrunk&Angry
Even if people learned where the locations are because the engine doesnt allow for random placement, a long timer and short attention spans will still make a danger to both sides.
It's a great idea and very immersive but I think only on urban maps.

Posted: 2007-02-24 20:23
by Soulja
Still no dev comments......

Posted: 2007-02-24 21:21
by [PTG]Chef_uk
Soulja wrote:Still no dev comments......
They might be busy head scratching on how to do it ;)

Posted: 2007-02-26 18:32
by bigmoose332
haha, i don't like how there doesnt seem to be any way for us to defuse them :( lol

would love to scout the area for possible explosions, and defuse them. would make a for a great objective. :)

Posted: 2007-02-26 18:45
by Determined
I don't like the idea of random things. Random weapon jams, random vehicle failures, random arty. No thanks. The penalty for death is very high as it is, so if I'm going to get waxed I want it to be because I got outplayed, outsmarted, outshot. If you want to stage something you can do so right now using c4, jihad cars, etc...

Posted: 2007-02-26 18:53
by Ishwoo
It'd be nice to see jams on the 50. cals, i was watching a video of a british soldier firing a 50 at some insurgents when his gun jammed.

Posted: 2007-02-26 18:57
by Mr.Whitlow
Ishwoo wrote:It'd be nice to see jams on the 50. cals, i was watching a video of a british soldier firing a 50 at some insurgents when his gun jammed.
Fighting the Taleban by any chance? I know it happens in that at some time.


Gun jamming in games just doesn't work, unless it's really simple and can be fixed with one key. In that case it'd be a silly, trivial annoyance.

Posted: 2007-02-26 18:58
by eggman
not sure I understand the request for comments at this point in the thread...

if you are saying that the insurgents are underpowered and need something else, I disagree.

if you are saying that you want random computer generated explosions happening here and there, I disagree. We have equipment that players can use to make this happen.

Posted: 2007-02-26 22:25
by Mongolian_dude
Me and a few chums have done this kina thing already with the suprise road side explosions(not random but a kind of ambush).
I dont mean just riggin the bridge north of north VCP with IEDs, i mean getting a motor cycle and rigging it with explosives, then leaving it RIGHT outside the barriers of the USMC airport. If they were cautious(like im sure reak USMC troops would be of an abandoned viechle outside their patrol route) then they would have just taken out the bike. They didnt and the Abrams drove on past. We blew the IEDs but the tank wasnt close ebough :( but it shows that these patient attacks can happen seemingling random to the oposition, like IRL.

...mongol...