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Posted: 2007-02-28 14:51
by Determined
DC had a MK 19 mounted on a Humvee. Iraq had nothing that was similar, yet the game was balanced. The weapon after all was mounted on a soft skinned hummer. A vehicle that can easily be detroyed. Couple that with a quick over heat and you have good balance.
Posted: 2007-02-28 15:07
by bosco_
The Mk19 in Armed Assault is fun, but it has too much recoil.
The HWMMV gets pushed back one meter with every shot :S
Posted: 2007-02-28 15:36
by Determined
bosco wrote:The Mk19 in Armed Assault is fun, but it has too much recoil.
The HWMMV gets pushed back one meter with every shot :S
I would say they exaggerated the recoil a bit.
Posted: 2007-02-28 22:30
by Soulja
My vote would be to make it overheat after maybe 5-10 rounds so the person is either has to shoot it slow ( balancing it ) or forced to only shoot small bursts.
Posted: 2007-02-28 22:44
by Bob_Marley
I say make it realistic, but make sure the other teams have some sort of indirect balance.
For example:
The PLA could feild the QLZ-87 AGL, which, unlike the Mk.19 is man portable. Now, while the Americans have the advantage in that thier weapon has a larger magazine/beltbox than the QLZ, it has a longer effective range, more powerful rounds and is always highly mobile (due to being viechle mounted), the drawbacks being that it has to be a stationary emplacement or mounted on a viechle and its slower rate of fire (though this could be considered an advantage, too).
The PLA on the other hand would have a launcher that could be in a pickup/request kit as well as a stationary emplacement or on a jeep or some other viechle. This makes it more felxible, and means that it is easier to conceal and can be used afer its original user has been killed (ie, with the Mk.19 you cant use it after the jeep blows up). On the downside, it has a small magazine (15 rounds "heavy" for fixed or viechle mounted or 6 in "light" for the man portable version, though they are interchangeable and 9 and 12 round drums have also been used), less powerful grenades, and a higher rate of fire (could be either an advantage or disadvantage depending on your point of view)
I'm sure the devs can come up with something entirely different for the indirect counter for the MEC and UK.
Posted: 2007-03-01 00:02
by Viper5
Could also tone down ROF to 1 round per second
Posted: 2007-03-01 00:15
by BetterDeadThanRed
The first PoE had it on the back of a humvee and it was like one round every 2 seconds and it felt unrealistic as hell.
Re: Mk.19???
Posted: 2011-10-13 23:27
by Daniel
Just copy it from the AAVP to an asset and it'll be fine!
Re: Mk.19???
Posted: 2011-10-13 23:28
by Rudd
Daniel wrote:Just copy it from the AAVP to an asset and it'll be fine!
thats not how it works mate, at all
the MK19 has been known to be a WIP asset for ages now, it'll get done eventually
Re: Mk.19???
Posted: 2011-10-13 23:32
by Spush
Daniel wrote:Just copy it from the AAVP to an asset and it'll be fine!
The difference between the AAVP and the MK19 is that it needs the MK19 weapon portion. I'm pretty sure it's still being worked on not 100% sure.
Re: Mk.19???
Posted: 2011-10-13 23:40
by Daniel
[R-DEV]Spush wrote:The difference between the AAVP and the MK19 is that it needs the MK19 weapon portion. I'm pretty sure it's still being worked on not 100% sure.
Ey Spush, what is meant by "weapon portion"? Hope it's still worked on on monthly basis/every month at least...
Re: Mk.19???
Posted: 2011-10-13 23:45
by Spush
Well what I meant was that you couldn't just take the AAVP version you would need to model the whole weapon.
Re: Mk.19???
Posted: 2011-10-13 23:47
by Rudd
Daniel wrote:Ey Spush, what is meant by "weapon portion"? Hope it's still worked on on monthly basis/every month at least...
its work on as much as its worked on, we don't operate like a retail game company remember
it, like many other things that people desperately want, are in the queue
Posted: 2011-10-13 23:57
by Daniel
[R-DEV]Spush wrote:Well what I meant was that you couldn't just take the AAVP version you would need to model the whole weapon.
Yes, I do understand, so, what is the current progress of the current Mk19 model so far

:
wanna shoot it... "phlump-phlump-phlump..." looks almost like this:
edit: posted this after I saw the post before...

ops:
[R-DEV]Rudd wrote:its work on as much as its worked on, we don't operate like a retail game company remember
it, like many other things that people desperately want, are in the queue
Is there a list/lists where we can see all things you are currently working on? Cause the "*** & DS"-list is actually sth. else.
Re: Mk.19???
Posted: 2011-10-14 01:59
by ShockUnitBlack
But then you need an AGS-17, GMG, and an AGS-30

Re: Mk.19???
Posted: 2011-10-14 02:02
by Eddie Baker
ShockUnitBlack wrote:But then you need an AGS-17, GMG, and an AGS-30
Not everything has to have an exact equivalent on every team.
Re: Mk.19???
Posted: 2011-10-14 02:18
by sylent/shooter
ya a community watchdog on the main PR site would be nice. Kind of like... we get to know what you guys are working on every week it's updated or something

Re: Mk.19???
Posted: 2011-10-14 03:18
by Rhino
Daniel wrote:Just copy it from the AAVP to an asset and it'll be fine!
As others have said, it isn't as simple as that
All the AAVP7A1 has in terms of a Mk19 model is the barrel of the weapon sticking out of the turret, and the code for the projectile. There isn't the rest of the Mk19 hidden inside the turret like there is in r/l, its just empty space ingame as to model "hidden faces" means your cpu and gfx card would be working overtime to render faces you can't even see. Instead we only have faces on the outside of a model that you can see so your system has to work as little as possible.
The entire weapon needs to be made on its own, although some of the code from the AAV7A1 yes can be used, but tbh that's the easy bit.
[R-DEV]Eddie Baker wrote:Not everything has to have an exact equivalent on every team.
But its always good to have them

Re: Mk.19???
Posted: 2011-10-14 04:24
by Dev1200
Why take .50 cal
When got 40mm nade launcher?
It's a pretty powerful assets given to blufor, tbh.
I can see choppers, BTRs, etc getting owned up the *** by this :\
Re: Mk.19???
Posted: 2011-10-14 04:51
by Rhino
Dev1200 wrote:Why take .50 cal
When got 40mm nade launcher?
Its not like we are going to over saturate a map with them
Dev1200 wrote:It's a pretty powerful assets given to blufor, tbh.
I can see choppers, BTRs, etc getting owned up the *** by this :\
Well for starters, shooting choppers with them is going to be really very hard with its huge ark. Your going to have to judge its distance and the speed the chopper is flying at in an instant to get a direct hit. A 30mm cannon is far more effective as you only need to judge the speed of the object and since a 30mm shell flies at a much grater volicity, its hardly anything compared to the amount of lead you would need to give for a 40mm nade, same with a 50cal.
Also BTRs are not getting "owned up the *** by this" with the AAVP7A1. Everyone is asking for the LAV-25 to be put back on as mainly its 30mm cannon is way more effective
