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Posted: 2007-02-27 18:01
by Determined
Gameplay will get lost unless these things are objective/scenario mode specific.

Posted: 2007-02-27 18:03
by Maistros
No, game play would not be lost.. it would just be different.

Posted: 2007-02-27 18:04
by Determined
Pooping into a collostamy bag is different. Doesn't make it good.

Posted: 2007-02-27 18:05
by Maistros
Matter of one man's opinion does not create fact.
You don't want to defend the assets, then lead a ground squad into battle.
While the other team is too busy camping the assets you should have no opposition capping the flags. *rolls eyes*

Posted: 2007-02-27 18:15
by Mongolian_dude
Perhaps these radars could scan like UAVs but only pick up air assets?
This would be a nice defense and would reduce the amount of Base raping.

...mongol...

Posted: 2007-02-27 18:17
by Determined
'[R-PUB wrote:Maistros']Matter of one man's opinion does not create fact.
You don't want to defend the assets, then lead a ground squad into battle.
While the other team is too busy camping the assets you should have no opposition capping the flags. *rolls eyes*
Reading whats on paper and the actuality of its execution are two different things. The big complaint that AAS2/Rally points were supposed to fix was flag defense and camping. Using troops to defend destructible assets takes them away from other things. For one it means the likelyhood they will be defended at all is near zero. It will encourage main camping. It gives you a reason to make your way to the enemies main. While your there blowing up his stuff, you might as well kill a few guys. Its just bad Ju Ju.

Your ideas are great for an objective/scenario mode. It gives the assets value. Otherwise people will just do without in AAS2.

Posted: 2007-02-27 18:19
by Clypp
I love asset based map ideas.

Some destroyable assets should change vehicle spawns. Destroy an enemy AA battery and get another chopper. Destroy a key bridge and the enemy loses a tank spawn.

I don't like radar removing the Q chat. Instead losing the minimap would be superior.

Posted: 2007-02-27 18:25
by Determined
Clypp wrote:I love asset based map ideas.

Some destroyable assets should change vehicle spawns. Destroy an enemy AA battery and get another chopper. Destroy a key bridge and the enemy loses a tank spawn.

I don't like radar removing the Q chat. Instead losing the minimap would be superior.
I believe scenario/objective ideas are being worked on. This would certainly add to that. Hopefully they would function better than extraction maps do in pubs.

Posted: 2007-02-27 18:43
by eggman
A few of these assets are already produced. They are for use in objective mode play (scenario mode). We won't roll them into normal AAS type play with such depth because it would be incredibly annoying to have to defend 5 or 6 objectives in addition to capturing flags.

It's just math...
32 - ( 6 dickheads + 6 dead guys ) = 20 / ( 2 x CPs in contention + 4 x objects to defend ) = 20 / 6 = ~ 3

We don't want 3 on 3 battles, nor do we want copious strategic assets or objectives being attacked and destroyed undefended.

One good (and bad) thing about PR v0.4's AAS v1 was that you didn't HAVE to do a huge amount of defending. The server patch will bring that back to some degree... somewhere in between v0.4 and v0.5 in terms of concurrency of objectives.

However we have 2 game modes in development where objectives like these will be used (well one of those modes is more in the ideation stages, the other in development).

Posted: 2007-02-27 19:38
by Lucid Nightmare
I like the idea of destroyable bunkers and bunkers acting like stationary vehicles. Would be interesting to see them with destroyable doors and what not. But I would like to see bunkers being made more defensive because at the moment they are a death trap. Thinner vision slits would probably help as well as a darker interior so your head does not silhouette so much.
And ammo supplies in bunkers would be an added incentive to use them!

Posted: 2007-02-27 23:43
by Sam Hoy
[R-PUB]Maistros, you are awesome, this thread is awesome, not a bad idea in the lot.

Posted: 2007-02-28 00:29
by [T]Terranova7
I agree with some of the thoughts on destructable bunkers. The current VBF2 models are hardly used because they simply don't provide good protection. Needs to be a different model with an extremely thin viewpoint, fully enclosed and chuck full of static machine guns and perhaps automatic grenade launchers. Also like the idea of filling the bunkers with ammunition. Maybe even add some sort of object inside that allows players to request kits from.

On the note of destructable assets, not to sure on how all of that would work with AAS. I suggested having destructable air control towers to keep planes from spawning, seeing as how there are maps without runways. Don't think killing the communications would really do anything. Even if the comma rose and in-game VOIP went down, that would put players using TS or Ventrillo at a huge advantage. I personally prefer the idea of the players minimap being disabled when a radar station becomes destroyed.

Posted: 2007-02-28 00:29
by =*CLA*=StudMuffin21
As usual I'm with Maistros completely. I believe these ideas would greatly increase the need for team play. After all...who would want to play a game where VOIP or the mini map was suddenly disabled? Nobody! It would be fixed promptly!

In addition to your suggestions being good for team play Maistros, it would compound the necessity for kits being used properly. Assault teams would consist of the "regular" kits. A need for a Repair Engineer of some sort would be needed. A need of a Spec Ops class or Demolitions class would be needed for destruction of assets, the Commanders position would provide for a true asset (thus elimination of the commander would be beneficial).

I see but only one downfall. As mentioned by a few people.....should this be included in future versions of PR it would most likely increase the current problem of thinning troops. I already hardly ever see squads sticking with their squad leader, instead they're off doing their own thing. A possible solution would to make this a different style (just as AAS2 is different from normal Command and Conquer).

I hope the DEVs seriously consider this idea! :D

By the way Maistros, where have you been? I haven't seen ya on xfire for at least a month!

Posted: 2007-02-28 00:52
by Figisaacnewton
All of these ideas should be adopted. They make me weep with joy.

Posted: 2007-02-28 01:07
by Teek
We need new bunkers with doors, like on OpGhostTrain Tunnel flag.

Like the destroyable runways, and Aircraft ammo dumps (maybe a stack of missile ,eg CP abadan helipad that rearms aircraft in radius)