Not blind...
Posted: 2007-03-01 00:22
Determined wrote: This is not a simulation. No one wants to play a game where you have to stabilize, evac, then perform surgery. The medic set up is fine. His function is fine. If he is used improperly that is the fault of the player not the game. This IS a game where you respawn when you die. I mean come on.
- Not a simulation. Would it be that bad if it was? I quote from PR's description: "The Mods name, 'Project Reality', is self descriptive in its aim to create a realistic combat environment on the home computer." A realistic combat environment should hopefully encompass all aspects of combat. One aspect of real combat is that people do not get healed back to combat status in the middle of a battle, as they do at present.
- I take it that you prefer servers where the spawn time is 15 seconds...
"so get real, get on the fields and avoide the bullets"dementt wrote:Or then you are just blind? Multiple times in this thread it has been pointed how it seems to be pretty impossible to make, I have talked to the coders about it. Also it would require two person just to carry the guy. Then the chopper pilot etc. etc.
It would require huge amount of work pretty little update in gameplay, so get real, get on the fields and avoide the bullets. Also this thing would be another noobtrap I think![]()
Um... Actually, I am on the game "field" far more than the forums, but anyways...
- It is not impossible to implement, just tricky (it would require implementing a new "vehicle" in the case of the stretcher)
- Yes, it would require 2 people to carry the guy... That is the idea - to encourage teamwork and increase the value of a soldiers life.
- Noobtraps are only for noobs that don't RTFM