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Posted: 2007-02-28 17:29
by liikeri
Determined wrote:Die in a fire liikeri.
Anyway, Cobras are easily taken down or driven off. However when you go a whole round where people rarely shoot at you and you play smart, it is easy to rape. Hell I've ground pounded as insurgant on that map and had 61 to 15 KDR. Does that mean that insurgants are overpowered? No. It means I outplayed people THAT round. If you cry about the Cobra, then you need to be manning the AA, the .50 cals and the SA7.
as i said not accusing anyone. but wondering why most cheaters are caught on 24/7 albashrah. one reason could be that possible 100/4 k/d ratio. dont know cos i dont fly. it is not easy to take out cobra without pilots error or connection problem.
Posted: 2007-02-28 17:30
by Wasteland
The flak guns have been given much more power.
There are two SA7s. Here's a map of all insurgent pickup kits and ammo locations:
http://i58.photobucket.com/albums/g270/ ... ickups.png
Posted: 2007-02-28 17:34
by Determined
The AA guns are useless against the A10s.... not useless against the choppers. The issue is this, no one solution is suitable for taking tou thte chopper. It must be a team effort. You have guys using both AA and .50 cals, or in tandem with the SA7s. RPGs even. It has to be a team effort.
Posted: 2007-02-28 17:51
by wooly-back-jack
yeah use AA and .50 cals and aim at something that is out of range? the SA-7 is so **** on maps where you can (muttrah) you usually pick the Anti-tank kit, the SA-7 on BFV is better. oh and doesnt the SA-7 give off a perma lock-on tone to the pilots even when you havent right-moused them?
AMR for insurgents please, thats where its at.
Posted: 2007-02-28 17:52
by Determined
Out of range? Not sure what you mean by shooting them at something out of range.
Posted: 2007-02-28 17:54
by wooly-back-jack
IE cobra hanging back in the desert out of sight so mr.gunner can zoom in and mop-up insurgents
Posted: 2007-02-28 17:56
by Mongolian_dude
The wall of death should DEFINITELY STAY. It may be USMC waiting around doing squit but, if you ask me, thats 100 times more fair than Insugents camping the USMC airport. It would just be sniper after sniper, Jihad car after Jihad car, wave after wave.
However, i think the extent of the wall should be reduced so that it lies about a good 50 meters down the road of the entrance to the compound on the airports south western side, allowing SOME car bombs to get through to attack the USMC's land viechle Depot whrere the tanks and Hummers lie.
...mongol...
Posted: 2007-02-28 17:56
by wooly-back-jack
even when you kill the m95 sniper the US dont have to worry, the M95's keep spawning!
if insurgents get hold of that gun it should be a case of "shit, theyve got the m95, careful Cobra!"
(edit) sorry Maistros Im really not having a go at you keep bringing this up lol, but it shouldnt happen, I was shocked when that happened
Posted: 2007-02-28 17:56
by Determined
wooly-back-jack wrote:IE cobra hanging back in the desert out of sight so mr.gunner can zoom in and mop-up insurgents
Turn up your view distance. I can see the Cobra fine. If he is that far off and sitting still, makes him an easy target. If he is moving, it is quite likely he won't be accurate enough to hit you.
Posted: 2007-02-28 18:03
by wooly-back-jack
Determined wrote:Turn up your view distance. I can see the Cobra fine. If he is that far off and sitting still, makes him an easy target. If he is moving, it is quite likely he won't be accurate enough to hit you.
yeah whatever.
thats why on the devfile server you see the same people going US EVERY round.
if insurgents had an M95 (or that steyer that Iran has been sneaking in) then it wouldnt be so safe for the cobra to hang back.
Dont dress insurgency up, sure its fun to be insurgent but people dont get stupidly high scores in the cobra by being skillfull, they get stupidly high scores because the only thing they have to fear is their own stupidity.
Posted: 2007-02-28 18:10
by <<SpanishSurfer>>
wooly-back-jack wrote: people dont get stupidly high scores in the cobra by being skillfull, they get stupidly high scores because the only thing they have to fear is their own stupidity.
I have no idea what you're talking about. It's definitely English but it doesn't make any sense.

Posted: 2007-02-28 18:11
by wooly-back-jack
and I am in no way saying nerf the Cobra, I am saying insurgents need something more than close range RPG's, a couple of AA kits miles from anywhere and a couple of AA positions that are easily taken out, give them something that the US pilot wont just lol at and return to base when they start juddering/smoking for repairs.
nothing beats the fear of being sniped out of your cockpit
Posted: 2007-02-28 18:12
by wooly-back-jack
<<SpanishSurfer>> wrote:I have no idea what you're talking about. It's definitely English but it doesn't make any sense.
meaning they only have to fear flying like a noob or being too cocky.
Posted: 2007-02-28 18:23
by Determined
wooly-back-jack wrote:yeah whatever.
thats why on the devfile server you see the same people going US EVERY round.
if insurgents had an M95 (or that steyer that Iran has been sneaking in) then it wouldnt be so safe for the cobra to hang back.
Dont dress insurgency up, sure its fun to be insurgent but people dont get stupidly high scores in the cobra by being skillfull, they get stupidly high scores because the only thing they have to fear is their own stupidity.
You see people teamswitching because they are tools and being insurgants can be boring, since US rarely gets past North and South VCP. Also, they are insurgants and get a short spawn time for a reason. Everyone wants everything to be completely balanced part for part. This faction has a .50 so this faction needs a .50. This factions tank takes two hits to the front, so this faction needs to be identical. Well that is how vBF2 balances things. Gives every faction the exact same loadout. Its brainless balancing. GG.
Posted: 2007-02-28 19:41
by Wasteland
I agree with Determined (gasp!).
The insurgents are supposed to fear the corba. Yes I think the SA7 should be fixed, but an effective AA squad can still counter air power.
I think what needs to happen, is give the insurgents a commander. Yes the eye of God will be unrealistic. But it doesn't help all that much, and you could argue that it's realistic because insurgents would have communication networks through the locals, receiving all kinds of real time intel.
If the insurgents had a commander, he could do all kinds of things. Like telling off the smacktards who disrespect the spawn car. He could keep two technicals dedicated to ammo deliveries and possibly a doctor. Then he could coordinate an AA network. He could have an IED network covering every bridge and being called in for specific Jihad runs. He could have a single technical with three RPG guys or 2 RPGs and a mechanic (for IEDs), ready to be called in to specific areas for ambushes.
In short, giving the insurgents a commander would allow the insurgents to put up a good defence and maximize their utilities, fighting like real insurgents in the process.
Right now the USMC is too content to just wing it. Having an organized insurgent force would mean that a coordinated USMC respons from a commander was absolutely necassary.
Posted: 2007-02-28 19:45
by Determined
JP*wasteland.soldier wrote:I agree with Determined (gasp!).
The insurgents are supposed to fear the corba. Yes I think the SA7 should be fixed, but an effective AA squad can still counter air power.
I think what needs to happen, is give the insurgents a commander. Yes the eye of God will be unrealistic. But it doesn't help all that much, and you could argue that it's realistic because insurgents would have communication networks through the locals, receiving all kinds of real time intel.
If the insurgents had a commander, he could do all kinds of things. Like telling off the smacktards who disrespect the spawn car. He could keep two technicals dedicated to ammo deliveries and possibly a doctor. Then he could coordinate an AA network. He could have an IED network covering every bridge and being called in for specific Jihad runs. He could have a single technical with three RPG guys or 2 RPGs and a mechanic (for IEDs), ready to be called in to specific areas for ambushes.
In short, giving the insurgents a commander would allow the insurgents to put up a good defence and maximize their utilities, fighting like real insurgents in the process.
Right now the USMC is too content to just wing it. Having an organized insurgent force would mean that a coordinated USMC respons from a commander was absolutely necassary.
It must be snowing in hell. lol
I couldn't agree more though. People view poor teamwork in game and then want the actual equipment to be nerfed to make up for that. Fact is I have seen insurgant teams work the US in that map. I have also been a part of the opposite.
Posted: 2007-02-28 20:21
by MMad
Darth.Skyline wrote:Imho, the "Wall of Death" in Al'Bsarah should be removed...The reason being is that most of the US guys just camp inside the base waiting for Helis and Jets and whatever, and the insurgents are just left to wait for a car/armour to go by occasionally...
Bored Insurgents are better then spawncamped Yanks.
Posted: 2007-02-28 20:34
by DirtyHarry88
Despite what anyone says I have most fun on Basrah.
I love hopping in an Abrams on it.
If I'm insurgent it's IED's all the way.
Posted: 2007-02-28 20:40
by wooly-back-jack
Determined wrote: People view poor teamwork in game and then want the actual equipment to be nerfed to make up for that.
wooly-back-jack wrote:and I am in no way saying nerf the Cobra, I am saying insurgents need something more than close range RPG's, a couple of AA kits miles from anywhere and a couple of AA positions that are easily taken out, give them something that the US pilot wont just lol at and return to base when they start juddering/smoking for repairs.
nothing beats the fear of being sniped out of your cockpit
you think things are fine and I cant change your opinion, however fact is in my opinion (forget you saying Insurgents rock with teamwork and me saying but Insurgent weapons suck as they are against cobra) fact is, you get in that Cobra and you are pretty much safe throughout the round. The Insurgents spawning every 20 seconds just means you can rack up your kills quicker tbh. I love playing Insurgents, good players can really shine on your team. However that can be overwritten by someone just zooming and spamming the cannon in the cobra, not worried about a few insurgents firing AK's and Missing RPG's.
And the M95 thing? that pees me off more, I snuck up on the M95 sniper killed him and took his gun, why then should another one spawn at US base so he can come back at me with another M95? that sucks big time.
I get that rifle and he should have to sneak up on me to get it back, meanwhile Ill be downing cobra pilots with it.
Posted: 2007-02-28 20:45
by Determined
wooly-back-jack wrote:
you think things are fine and I cant change your opinion, however fact is in my opinion (forget you saying Insurgents rock with teamwork and me saying but Insurgent weapons suck as they are against cobra) fact is, you get in that Cobra and you are pretty much safe throughout the round. The Insurgents spawning every 20 seconds just means you can rack up your kills quicker tbh. I love playing Insurgents, good players can really shine on your team. However that can be overwritten by someone just zooming and spamming the cannon in the cobra, not worried about a few insurgents firing AK's and Missing RPG's.
And the M95 thing? that pees me off more, I snuck up on the M95 sniper killed him and took his gun, why then should another one spawn at US base so he can come back at me with another M95? that sucks big time.
I get that rifle and he should have to sneak up on me to get it back, meanwhile Ill be downing cobra pilots with it.
85% of the times I've loaded into a Al Basrah map I've been insurgant. Just out of pure luck I suppose. Not once did I feel raped. Hell most of those times we held the US to only having one of the VCP flags. If the insurgants don't work together then you will be pwned by the Cobra. That is as it should be and you won't change my mind. I say if you take out one of the A10s it will allow more anti air assets to hang around and create more danger for Cobras. Driving off a Cobra is just as good as downing one. Either way you have held your ground.