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Posted: 2007-03-01 17:52
by eggman
We'll have a look at lag issues after we get the server patch released. I think a lot of the lag is from server side issues which I think we've now sorted out (just running the 0509 open beta a little longer to make sure).
Posted: 2007-03-01 17:54
by eddie
Cheers for the reply Eggman. There you have it everyone, the DEVs are looking into the problem so they can fix it.
Posted: 2007-03-01 17:58
by luizinhuu
does looking at the LAG issues includes looking at the big fps drop issue? (don't crucify me, i really don't know)
Posted: 2007-03-01 18:01
by eddie
I imagine it will. Next time I talk to Duckhunt on msn I'll ask him.
Posted: 2007-03-01 18:15
by Cyber-Couch
I don't get lag on al basrah, it's pretty smooth for me, but eventually the game will pause at some moments leading to a disconnect from the server, or continuous pausing of the game making it unplayable. It's definately not the server causing this - it is in the map itself.
Posted: 2007-03-01 20:04
by LCpl. Oster |3-5|
For me, the map takes twice as long to load compared to other maps, and I lag up for the first 2 or 3 minutes but then everything smooths out - annoying (trying to drive or flee air attacks in the first few minutes is impossible) but it could be much worse.
Posted: 2007-03-01 21:02
by SteelRainFilms
I have a similar PC, X800GTO, 1GB RAM, AMD 64 2800+, and Basrah runs great.
I run All Medium 4x AA & the only lag or loading pauses I get are at the beginning of the round, and it lasts only 30 seconds at best, after that it's smooth.
Defrag your HDD & clear your cache in my documents/bf2
Posted: 2007-03-02 04:49
by sploit
thanks for the reply eggman.
Posted: 2007-03-02 08:50
by EagleEyeLG
Since this new server-side patch, Al Basrah is a slide show, especially in vehicles. Was not nearly this bad before the patch and I've got an Athlon X2 3800+, 7900 GT, and 2 gigs of ram.
Posted: 2007-03-02 10:06
by BigPipe
the game still stutters when there are more than 35 players on a team. i think thats the thresh-hold for the max number of players without lag. im still getting 85fps constant because i have vsync on but the game jerks and misses beats
i strongly suggest linear flag order for 32 and 16 player maps. in some 32 player maps we need to defend 2 cps and cap a third one. thats possible but when you consider that you only have about 11 active soldiers out of the 16, its IMPOSSIBLE. Please check this for yourselves
Posted: 2007-03-02 10:13
by 00SoldierofFortune00
You guys probably need to turn your textures down to medium.
Posted: 2007-03-02 10:22
by DrMcCleod
00SoldierofFortune00 wrote:You guys probably need to turn your textures down to medium.
Yeah, doing that really fixed my stuttering.