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Posted: 2007-03-04 00:31
by 77SiCaRiO77
[R-DEV]BLin?

Posted: 2007-03-04 00:40
by Hail_831
nice job man. Very good work.

How about a reload animation for the 50.cal ? ;)

Posted: 2007-03-04 00:55
by Solitas
Those are incredibly good, animators are incredibly hard to get hold of from what I gather. Modders will practically snatch you up.

Most important thing in my eyes, is that you can only get better. Are you planning on turning it into a career, or purely a hobbie right now?

Posted: 2007-03-04 00:58
by BLind
well i've just started a degree in 3d animation so yeh i'm hoping to get better and better and hopefully get a career in the industry one day. This is mainly why i'm doing these little animations, to get some experience with rigging and animating hands.

and yeh lol i've had a few pm's in the last day or 2 about joining new mod teams, would be cool to learn how to apply stuff into games and just get more practice in but no projects i'm really intrested in atm. Besides I'm a nub when it comes to animating for a mod so would have to be shown the ropes so new mod teams arent really that apealing.

Posted: 2007-03-04 02:08
by LiquidSnake
Hail_831 wrote:nice job man. Very good work.

How about a reload animation for the 50.cal ? ;)
afaik it's not possible to have animations with stationary weapons and weapons mountet to vehicels.

Posted: 2007-03-04 02:55
by jarleif
BLind, my suggestion to you is to join a team(especially PR, they are great)....being on a mod team is a great thing to put down on your resume. Also don't worry about knowing everything. When I started a year and a half ago all i knew how to do was model. Now i know how to do almost everything. We(meaning PR and BSS if you get an offer and join them) will help teach you, and you will learn a lot. :)

Posted: 2007-03-05 05:31
by Teek
Hail_831 wrote:nice job man. Very good work.

How about a reload animation for the 50.cal ? ;)
yes, and iv always been bugged by how the bullet belt jumps 1/2 inch when firing.