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Posted: 2007-03-02 05:02
by OkitaMakoto
damn... i felt so good about that one.... can i still have a better internet connection though?
Posted: 2007-03-02 05:57
by OAKside
dementt wrote:Good job fellas, now lets wait for the majority of servers to absorb this and enjoy lagfree game again
Roger that.
Thank you guys not only for the work put in on this update but the fact that you put "SERVER ONLY" in the title and over-emphasized the fact. Dumb questions from anonymous people annoy me...
Posted: 2007-03-02 06:00
by Desertfox
Devfile.com 24/7 Al Basrah is up and running .509
Posted: 2007-03-02 06:14
by =dB=O8.Ed
Gameranks server up running Desert maps and ABR in PROS only mode!
GREAT JOB GUYS!!!!
Thanks
Posted: 2007-03-02 07:09
by scratch
Nice work. I'd love to see a client patch though, to fix the blurry chinese assault weapon scope and the LOD models of the ironsights of mounted machine guns.
Anyway, need to go test your patch. xD
Btw, what does PROS mean?
Posted: 2007-03-02 07:16
by Kadoogan
Excellent news right after waking up!
And since this is my first post here i'd like to say hello to everyone and thank you devs for making this excellent mod.

Posted: 2007-03-02 07:22
by JS.Fortnight.A
scratch wrote:
Btw, what does PROS mean?
Project Reality Official Settings (no changes made to the mod by server admins. EX: No armor on maps that in a stock PR map have armor.)
So on a PROS server, there would be armor because there were no changes made by the server admin.
Posted: 2007-03-02 07:42
by Backwood
So are all the British vs. China maps now playable?? Can´t wait to run those on oue server, thanks in advance
Posted: 2007-03-02 07:44
by Rhino
British vs maps are now playable

Posted: 2007-03-02 07:45
by *420*acedl
Problems Guys, The Server Crashed with 30 ppl from helmand to ejod, the server was up for about 2hrs then crashed... it seems other servers have crashed too whats the wrong, i can get the log error from the bf2cc client. aye idk it was a weird crash. either it crashed or disconnected. will check logs, because it went to begining of the rotation. idk this was weird
everything else is sweeet, we played a good hour or more on muttrah makes it easier now just need at leaset 2 good squads
happened to 420 Jedis Server hmm... minor problem im sure
Posted: 2007-03-02 08:28
by |TG|Beatnik
Thanks for the update, Devs! Got in a couple rounds with it tonight.

Posted: 2007-03-02 09:02
by Chaser3300
First, i want to say thx for this great mod to the Devs.
Here my considerations to the new feature:
KHB Kampfhubschrauberbataillon = Combat helicopter battalion (already available )
KH Kampfhandlungen = Fighting (already available )
KBB Kabelbaubataillon = Battalion of building of cables
KpfTr Kampf-Truppe(n) = Combat troops (already available )
Krankenwagen = Ambulance (would be nice to get your wounded out of the heat zone - maybe with a punishment if the enemy shoots at it) MEDical EVACuation (MEDEVAC)
Kindergarten = childyard (for our small fighters lol)
Karabinerhaken = snap hook (only sense makes --> fast rope)
Künstlerroman = Artist novel (nice animation if you are afk or in an secure zone *G*)
Can you pls give us one more hint?
K___________N -> how many letters?
Posted: 2007-03-02 09:27
by Darkpowder
Nice changes, a few tactical changes will be in the offing no doubt, and thanks for implementing some of the rally point ideas about frequency and requesting of officer kit i proposed. AAA improvements are good.
Couple of queries?
1 - Why the change to reduce heavy AT effectiveness vs Tank tracks? Its not an easy shot to hit them and often heavy AT gunners dont risk not hitting the tank at all to bother to aim at them. If someone has the skill and takes the effort to do so, perhaps the damage should remain, or was it that the tank disable code was too easily being triggered?
"* 75% increase in damage done to helicopters from AA cannons (ZPU4, M167)"
Q: Is this only to helicopters, why not aircraft? I suppose in some respects the rotors and such and bearings (if not the underside and main armour) are vulnerable to 23mm HIEx rounds, compared to aircraft like the A-10.
Aircraft are very fast though, so naturally less vulnerable by their behaviour, as they can't hover and such. So, is this 75% applied to all air assets?
Posted: 2007-03-02 09:37
by Rhino
Darkpowder wrote:Nice changes, a few tactical changes will be in the offing no doubt, and thanks for implementing some of the rally point ideas about frequency and requesting of officer kit i proposed. AAA improvements are good.
Couple of queries?
1 - Why the change to reduce heavy AT effectiveness vs Tank tracks? Its not an easy shot to hit them and often heavy AT gunners dont risk not hitting the tank at all to bother to aim at them. If someone has the skill and takes the effort to do so, perhaps the damage should remain, or was it that the tank disable code was too easily being triggered?
"* 75% increase in damage done to helicopters from AA cannons (ZPU4, M167)"
Q: Is this only to helicopters, why not aircraft? I suppose in some respects the rotors and such and bearings (if not the underside and main armour) are vulnerable to 23mm HIEx rounds, compared to aircraft like the A-10.
Aircraft are very fast though, so naturally less vulnerable by their behaviour, as they can't hover and such. So, is this 75% applied to all air assets?
1. Heavy AT was such a non skilled weapon before. you could hide anywhere in the city on EJOD, use the 2x zoom and see a tank for miles away, really easy target, rocket travvles really fast, in every way it was easy to get kills as the tank dosent have a clue where you are and out in thous dunes, very few places to hide fully from a H-AT. Also before if you saw a tank comming you would just think "hummm, now there is a rally point over there, let me just go there quick, request a H-AT kit, and blow that tank to kingdom come then swap back to my old kit". Heavy AT before was just far far to easy...
2. I think its too all aircraft but dont take my word on it.
Posted: 2007-03-02 09:45
by Desertfox
Heres what I think.
The canadians use the c7a1, its posted as a WIP in the media gallery, also and the biggest one. Canadian in german is get this! "Kanadian"!!!!

Are the canadians coming to project reality?
Posted: 2007-03-02 09:52
by eggman
nobody has guessed the K & N thing.
AAA was about 74% boost to helos and about 40% boost to aircraft (changelog got fuddled up there).
If anybody is experiencing end of round crashes .. and your server is ABR enabled, we think this might be ABR related.. looking into it.
Posted: 2007-03-02 10:01
by Darkpowder
'[R-DEV wrote:Rhino']1. Heavy AT was such a non skilled weapon before.<cut> easy to get kills as the tank dosent have a clue where you are and out in thous dunes, very few places to hide fully from a H-AT. Also before if you saw a tank comming you would just think "hummm, now there is a rally point over there, let me just go there quick, request a H-AT kit, and blow that tank to kingdom come then swap back to my old kit"
Sure, point taken but i was only really asking about the tank track damage.
The change to the rally point re: heavy AT is very good and realistic.
Its only the specifics i was asking about tank-track per-se i was curious about.
Posted: 2007-03-02 10:02
by alroar
nice job guys!
Posted: 2007-03-02 10:07
by eggman
wrt tank tracks it was because it was still possible to one shot a tank from the front by hitting it in the tracks. There's a probability that a tank will suffer a critical failure from a track hit now, but won't blow it to smithereens. Need to hit a tank with Hvy AT to the rear / top to blow it to smithereens in 1 shot.
Posted: 2007-03-02 10:31
by [AUT]_HawK
Desertfox wrote:
Canadian in german is get this! "Kanadian"!!!!

Are the canadians coming to project reality?
Canadian is in German "Kanadier"
Words starting with "K" in German (regarding PR):
Krieg..... (War...) <-- "Kriegsanleihen" war bonds (like in WWII)

Kugel.... (Bullet...)
Kamerad...(comrade...)
Kampf...(Battle..)
köpfen (Chop head off) <-- I'd like that one
