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Posted: 2007-03-02 15:32
by 101 bassdrive
I like clavdivs idea about the deathradius. Ive already seen it in poe2 where you start losing health when getting to close the enemy base.
another idea might be to make diffrent mapbounderies between groundtroops and airsupport. as a jetpilot youd get more space to line up the attack and to get away from the hotzone with probable AA stuff.
the mapbounderies are buggin me atm anyway. you see as a marine on greasy mullet i have very much problems landing the jets cause you have to move in to the airfield from the east... throttle down out of bound getting the coward alert, throttle up a bit to get into the map again and still land on the short airstrip. it doesnt work to land from west cause you cant catch enough speed to get over the eastmountains which stick out there :S
as for the muttrah AA.. i like the double mg, really effektive against infantrist but totally useless against the AA itself. if wed have the rockets back we could take out the AA and it would encourage some MEC to go engineer and fix them back up.

Posted: 2007-03-02 16:07
by Ironcomatose
Yeah its super annoying i think the thing is that those pilots have nothing better to do. i always call for air support and most of the time they come. Cause those fly boys love feeling like they helping. What i like to do is pop any smoke nade and ask for a strike on the smoke area. That kind of thing keeps those pilots busy.

Posted: 2007-03-02 16:11
by jackal22
REMOVE ALL BOMBS from fighters = problem solved.

let the fighters only have mg and missiles to take out bombers which have the bombs.

that system worked out so well in poe2,

Posted: 2007-03-02 16:53
by vanity
Jets are rarely anything more than an audio annoyance. I guess it's cool having them around b/c it adds to the "feel" of the battle, but it's not like I'll ever think twice about crossing into the open if there's a jet around.

The A10s on Basrah are a bit more lethal, but b/c of the size and number of people running around, the chances of them attacking (and even hitting) YOU are so low it's not worth worry.

I often wonder if people climb into jets and think "YA! I'm in a jet! I'm gonna tear up the enemny and help my team!!!"...b/c that's not what really happens. It's more like "YA! You're really annoying, stop buzzing my position during firefights. I'm actually killing people here".

Posted: 2007-03-02 17:14
by Determined
Oman is just a bad map. You are bored to tears as MEC much like insurgants are bored to tears on Al Basrah. The US usually only caps maybe one flag on Oman. Yet you find 6 guys camping the MEC air field. They can't take a freakin flag, but they got a whole squad camping the MEC main. Funny to me.

Posted: 2007-03-02 17:20
by jackal22
i have to say i think oman was better before it was optimised.

Posted: 2007-03-02 21:21
by mrmong
the points are too small to really make a decent defence, oman has gotta go, i know some devs like it but its really a terrible map.

Posted: 2007-03-02 22:33
by CodeRedFox
TheCaptn wrote:<rant>Gulf of Oman and Greasy Mullet are where it happens most. If you get in a jet and hightail it straight to the enemy airfield, there to bomb and strafe the jets, helicopters and people spawning; you're a cheap ******* and I'm getting really sick of people like you.
Don't kid yourself that you're doing it 'for the team' either. You're just trying to rack up cheap kills like the worst little vanilla whore, and you're to much of a pussy to let it become a fair fight.</rant>
Wow I guess it is working! less people getting to the flags, thanks for letting up know its working. I guess you've have to go back to spawning on your squad leader and footing it to flag.
jackal22 wrote:REMOVE ALL BOMBS from fighters = problem solved.

let the fighters only have mg and missiles to take out bombers which have the bombs.

that system worked out so well in poe2,
LOL.......LOOOLOLOLOLOLOLOL! should we also take out AA and AT's

Posted: 2007-03-02 23:04
by Gyberg
The way I see it, air superiority is A REQUIREMENT in order to provide CAS. So as I see it attacking enemy air assets on the ground is a valid tactic since it would be done in real life.... of course I see you point with the airfields being so close together but thats the way it is.
And yes I do think that adding some more AA around arifields is a must aswell. They might even be AI controlled in order to create som sort of defence which doesn't rely on players and it would stop the raping.....

Posted: 2007-03-03 01:24
by coolhand
Cyber-Couch wrote:Coolhand, I don't doubt your flying skills but I highly doubt you have taken out an AA gun before he has taken you out. With the AA gun being on the dot accurate I have never seen an LB take it out before. Even if you take out the gunner which requires a very steady aim since the rounds don't cause any shrapnel to injure nearby targets. There will be another gunner to get back on the gun and take you out.
I have man, its easy :) Thing is, do NOT attack it alone. Muttrah AA's are easy to kill. Just use your other LittleBird buddies as bait and when you see the gunners shooting at someone, then you pounce. I will admit though - good gunners have a HUGE advantage on that Dock AA that it's almost unfair. They'll single out the AH6 and kill it first (if they're smart). But the other AA guns are no probems because its easy to sneak up on them from behind a structure.

I really, really think that dock AA needs to go. That thing alone seriously unbalances it for the USMC.

Posted: 2007-03-03 01:34
by BirdShot
Here's an idea - don't spawn at the airfield. Being a pilot is not the be all end all of your raison d'etre.

Join a squad that's actually either defending a flag or attacking one and spawn on the squadleader or rally point.

;)

BS

Posted: 2007-03-03 01:36
by BirdShot
jackal22 wrote:REMOVE ALL BOMBS from fighters = problem solved.

let the fighters only have mg and missiles to take out bombers which have the bombs.

that system worked out so well in poe2,
I'll go one better - take all airplanes out of the game.

Problem solved.

BS

Posted: 2007-03-03 06:02
by TheCaptn
BirdShot wrote:Here's an idea - don't spawn at the airfield.
That suggestion's kind of pointless when you've finally put together a proper 'Air Force' squad and you're trying your best to coordinate it with the commander.

Posted: 2007-03-03 06:08
by {GD}StevenGarcia
Good God, Oman is just old. I don't care how you change the CPs. It is still the same map that was included in the BF2 demo and I was shocked to see it included in .5

Posted: 2007-03-03 06:16
by DEDMON5811
Too bad we couldn't have sea whizzes in the area of the air ports. That way they would auto fire on any enemy plane trying to attack the airfield.

Posted: 2007-03-03 07:01
by ArmedDrunk&Angry
Here's an idea - don't spawn at the airfield. Being a pilot is not the be all end all of your raison d'etre.

I could not agree more.



And bonus points for using foreign words !!!

Posted: 2007-03-03 12:54
by BirdShot
ArmedDrunk&Angry wrote:Here's an idea - don't spawn at the airfield. Being a pilot is not the be all end all of your raison d'etre.

I could not agree more.



And bonus points for using foreign words !!!

Hey, I just noticed your sig. Good to see a fellow Floydian!

BS

Posted: 2007-03-04 20:24
by MMad
Gyberg wrote:The way I see it, air superiority is A REQUIREMENT in order to provide CAS. So as I see it attacking enemy air assets on the ground is a valid tactic since it would be done in real life....
[...]
And yes I do think that adding some more AA around arifields is a must aswell. They might even be AI controlled in order to create som sort of defence which doesn't rely on players and it would stop the raping
If this was possible (which I doubt it is, but I really don't know) it would truly be the optimal solution.

Posted: 2007-03-04 20:29
by El_Vikingo
AI AA FTW!!!