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Posted: 2007-03-02 14:18
by Hx.Clavdivs
Darkpowder wrote:The norsk scout forward observer makes some good points in terms of freeing up space to make for more free movement and strategy....
What eggman said, i think the exploitable areas have been brilliantly removed from EJOD for example, and they have opened up one of the flanks of the city well.
It's the large degree of AAS2 groups and the close grouping that needs the improvement.
I put Clavidvs's points down to the sparse population of her native land

(of course i'm allowed to poke fun here cos of my norweigian connections

she likes her space.
5 million people.... is that all?

I have to go off topic here ... worst part is ... I think you might be right. We norwegians are not genetically coded for cramped confinements. And if you are a cityrat like me, you can always rely on your father getting a midlife crisis and dragging you up some gawd forsaking mountain (ours was called gørrbu - translated borredstiff ) where you only had one thing to do. And that was to be sure to buy yourself a very powerful binoculars and try to spot movement 1-5 clicks away for entertainment and report in to mother who also is bored stiff.
All in all, you make a damn good point.
Posted: 2007-03-03 22:38
by xgayox
I agree, i like the old EJOD better, because of how much vast desert space it had. The new version completely cuts off the eastern region.
Posted: 2007-03-04 00:16
by El_Vikingo
xgayox wrote:I agree, i like the old EJOD better, because of how much vast desert space it had. The new version completely cuts off the eastern region.
Doesn't the new one add to the east region¿?
Posted: 2007-03-04 00:17
by Viper5
xgayox wrote:I agree, i like the old EJOD better, because of how much vast desert space it had. The new version completely cuts off the eastern region.
WTF?
Posted: 2007-03-04 00:18
by 77SiCaRiO77
fault of the online traslator
