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Posted: 2007-03-02 23:42
by CENINJA
They could just make it so that the sniper kit would only be available to a two man or less squad.
Posted: 2007-03-02 23:49
by 00SoldierofFortune00
'[R-PUB wrote:Maistros']It should be that you can only request the sniper kit if you are in a squad of 2 or less. Any more than 2 in the squad and you can't get the kit. Better yet, it has to be 2.. not 1, not 3.. no more or less than 2.
I agree. I would also like to see 1 more DMR maybe added to the list because if there are 3 big squad, then they should be able to have one. DMR should also require 4 people in the squad as well.
Posted: 2007-03-03 00:01
by Determined
$kelet0r wrote:snipers are not good for the gameplay of this mod which is all about teamwork as they offer nothing that another kit can't do much better at squad level. It's why they should be at most 2 pick up kits at main base rather than a pickup kit so that people who play alone still have that option - it's not like we can get rid of them.
My opinion was always that to prevent marksmen becoming pseudo-snipers and thus lone wolves was to make the officer kit main rifle a DMR to reflect his higher training and responsibility .. and conveniently 1) make the officer kit extremely prized and valuable and 2) merge an anti-teamwork (sniper) kit with a dedicated teamwork (squad leader) kit. Killing loads of birds with one stone

Still, the current set up isn't terrible in that respect.
Your wrong. Your entitled to your opinion, but your wrong. A good sniper is a valuable asset and has greater killing potential than any other kit. I'm not sure what your basing that part of your argument on. Also not all kits have binos, which also gives the sniper a great ability as a spotter. Again, I don't blame the kit for its noobish misusage. I blame the players who use it improperly.
Posted: 2007-03-03 03:57
by WNxKenwayy
Fuzz die and burn in hell. Die and burn in hell.
1 sniper per team is retarded. Its hard enough as is to get a boom stick. Those who say snipers don't have an affect have never played in a squad with me/jaymnz/kinote when we go snipering. One is sniper, 1 HAT, 1 DMR/Riflemen.
Unless you get a 'qualification' system ala Americas Army, then the idea of limiting the sniper kit to just 1 per team is stupid.
Posted: 2007-03-03 04:10
by dbzao
The problem is not the sniper role itself and not the limits to request the sniper.
It's about jumping on a squad just to get the sniper, and then leaving the squad to do his own thing. If that sniper was in contact with the commander, he could be a better asset for the team. The idea is that snipers get in a squad of 2 and stay in it.
What we could add is a timer that start once you join a squad. Only after 2 minutes or something you can request a limited kit, before that you can't. That will stop the squad hopping.
That will only count after the game have started, so while in pre-game (that time before the round starts) you don't have the 2 min timer. But after the round is running, if a player joins your squad, he can't request a limited kit until 2min have passed. That's enough time to know the player intentions of staying with the squad or not. If he's not going to, just kick him.
Posted: 2007-03-03 08:43
by The_motivator
All of this pissing and moaning because of scores. You all cite reality as your reasons for wanting the sniper class nerfed, removed, killed, raped, otherwise neutered.
In reality, there is no scoring system. You shot a guy, he's dead, you have to live with that. PRM should use a raw score system for infantry. 1 person paddled = 1 point. A commander sniped at 400m = 1 point. You all hate to see a sniper getting the same amount of points your entire squad gets.
Perhaps this brings to light the recognition of a sniper as a force multiplier? GnySgt Carlos Hathcock pinned down an entire enemy platoon in Viet Nam by himself, before calling artillery in on them. One "lone wolf" in that case is more effective than some squads/platoons.
I think everything is fine as is. If anything, nerf/remove scoring bonuses for EVERYTHING so no one *******. Reality this, reality that... snipers get too many points... in reality.... blah blah blah... Stuff like this is starting to piss me off.
Posted: 2007-03-03 18:33
by OiSkout
The_motivator wrote:
Perhaps this brings to light the recognition of a sniper as a force multiplier? GnySgt Carlos Hathcock pinned down an entire enemy platoon in Viet Nam by himself, before calling artillery in on them. One "lone wolf" in that case is more effective than some squads/platoons.
Actually, it was a sniper team. 2 manned it. I'm pretty sure thats why you have to have a 2 man squad to request it.
Posted: 2007-03-03 18:52
by Cyber-Couch
I do agree the sniper maximum limit should be reduced to 1 sniper per team.
Posted: 2007-03-03 18:57
by 77SiCaRiO77
i disagree, the number of sniper per team its fine now
Posted: 2007-03-03 19:46
by Gyberg
how realistic is it to have TWO snipers in ONE platoon? I meen the maximum amount of players per side in PR is 32 which is around the size of a platoon...
Posted: 2007-03-03 19:51
by 77SiCaRiO77
how realistic is have 2 cobras and 2 a10 in a map of 2 km^2
how realistic is have a field of view of 400 m
how realistic is have soldiers that spawn every 30 sec.
Posted: 2007-03-03 20:11
by $kelet0r
that's not a valid argument - the above 2 are compromises because of the limits of the engine.
Posted: 2007-03-03 20:19
by 77SiCaRiO77
32 soldiers per team are limited by the engine
Posted: 2007-03-03 20:46
by RikiRude
Didn't read through the thread, but personally I would like to see something that makes you loose the sniper kit if you aren't keeping up a 2:1 kill death ratio. I HATE when I see some jerk off hop in my squad grab a sniper kit, only to look at his score and he has 10 deaths and 4 kills. I'd even go as far to say you need a certain rank to get a sniper rifle.
Posted: 2007-03-05 11:57
by Billy_Crook_Foot
'[R-DEV wrote:dbzao']The problem is not the sniper role itself and not the limits to request the sniper.
It's about jumping on a squad just to get the sniper, and then leaving the squad to do his own thing. If that sniper was in contact with the commander, he could be a better asset for the team. The idea is that snipers get in a squad of 2 and stay in it.
What we could add is a timer that start once you join a squad. Only after 2 minutes or something you can request a limited kit, before that you can't. That will stop the squad hopping.
That will only count after the game have started, so while in pre-game (that time before the round starts) you don't have the 2 min timer. But after the round is running, if a player joins your squad, he can't request a limited kit until 2min have passed. That's enough time to know the player intentions of staying with the squad or not. If he's not going to, just kick him.
Here we go - well done and thank you DBZAO. You have read the original post and understand the point. A few of the other posts got a little OT about points and nerfing etc. I think the suggestion you raise is spot on. A timer would certainly help to identify which of the squaddies are in it for the long haul. You'll never be able to tell what will happen when the kit becomes available to a squad member, but at least you got 2 minutes teamwork out of them before you cut them loose.
I doubt I would care as much about hanger's on if the squad sizes were bigger (different topic!), but obviously if you only have 6 spots you really need all those spots full of aggressive (in-your-face) kits when you are heading into a bun-fight at the next flag.
I wasn't really moaning about the sniper kit itself, nor the number of them available (although I would if we went back to half teams of snipers!! ) - just the squad hopping and those you "swing by" for a kit request. DBZAO has understood perfectly and has offered a solution - THANKYOU.
As many have said, snipers ARE useful. (Not so sure about how good they are solo-attacking flags or getting rid of that enemy tank parked on your flag, but useful non the less!!! Hee hee, this is just me being an agitator )
As for points, who gives a damn? Keep an eye on the ticket counter and PLAY the GAME. It's your team's brains and reflexes against another 32 players'.
Cheers for the discussion everyone.
Posted: 2007-03-05 12:31
by casualtyUR
Sniper can support the squad if they are watching the squad route or the squad back rather the then randomly killing from miles away.
Posted: 2007-03-05 12:43
by Billy_Crook_Foot
casualtyUR wrote:Sniper can support the squad if they are watching the squad route or the squad back rather the then randomly killing from miles away.
The exact same thing can be done by the squad leader, or indeed, any member of the squad.
Posted: 2007-03-05 14:17
by DrMcCleod
It wouldn't trouble me if the Sniper kit was dropped altogether. FPS games always insist on a sniper class, and they are always the bane of balance and gameplay.
Posted: 2007-03-05 14:29
by MrD
a quick fix for this situation could be to only give decent points for killing to actually killing enemy snipers, commanders or SL's.
If none or very few points are given when killing an ordinary soldier then those leaderboards and hence the drive for many people to be snipers would be meaningless as they would be represented now as not supporting the team or killing specific worthy targets.
Rather than clamping down on sniper use and the mindset of the players involved, we would instead be channeling them into hunting specific targets and being useful to the team in general by only giving them points for correct/useful targets
Posted: 2007-03-05 14:41
by Darkpowder
Its fine as it is, however if people join a teamwork squad and just take whatever kit they like without cause to the objective or the wishes of the SL then thats not teamwork.
Personally if there was a way of coding it so that the moment they are kicked from the squad they respawn as a standard kit only that might have some merit.
It would take too long to assign roles and fix icons for various team-members.
I ask all members to sign in with VOIP and do a mic check when joining my squad and if they dont ask what kits to take i will assign them one.
If people dont play ball in basic terms like that i kick, lock and invite those people i know are good teamplayers. Often people will ask to be invited into the teamwork or VOIP squads i find.
Its the old story again, with people being obsessed with kills personally rather than the objective of the team. this goes back to CS days.
Take away personal K

ratios and all that, or award a LOT more points for team objectives. Snipers/Des. Marksmen perhaps only getting kill points at all for actually killing a target spotted by a member of their own squad.