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Posted: 2007-03-02 22:23
by Gyberg
The things I like about the new vehicle system is that it forces people to be more careful with the vehicles. I mean how frustrating isn't it to see a random guy jump into an APC drive of and just jump out like it was a taxi? Vehicles are a HUGE asset if used correctly and by skilled drivers/gunners. And if you are just looking for a transport, grab a jeep you don't need any kits to drive those.
But I can understand that people gets frustrated but the new vehicle system was implemented in 0.5 and will ofcourse need some tweaking.
On a side note I think that the drivers only should have SMGs in order for them to value their vehicles even more...
Posted: 2007-03-02 22:28
by CodeRedFox
hugekebab wrote:saying that, I really believe this mod is going down the wrong track lately, hence I felt compelled to join the forum.
I'm going to have to disagree with most of what you said. While yes an *** gets into a chopper, plane or tank and pisses everyone off, its still the best way.
Let me just list the best parts of the mod:
Kit limiting (the greatest idea implemented so far)
- This stopped the everyones got a sniper rifle problem
Crew kits (might even be better than kit limiting)
- This made the ACP driver a driver...not rambo
Teamwork Tank operations
- Another GREAT GREAT GREAT addition.
Rally Points (I'm going to skip this)
#3 - Posted by: RussianComrade (Member) on 03-01-2007 at 22:36
Hang on....so you get killed if you're in a vehicle that isn't controlled by someone in your squad? I don't particularly like that idea....but the rest of it looks good, I enjoy PR big grin
Hes not correct - Does not apply to transported personal. Also this is a good idea, too bad they couldn't just eject you out! If you ever been on a team and your teammate cant shoot cause some guys sitting in the gunner yelling "GO GO GO" then you know how frustrating it is.
#5 - Posted by: UGSAce (Battlefield Files Staff) on 03-01-2007 at 23:31
to much realism kills its fan base and its doing it well
UGSAce is not the kind of player PR wants
#1 - Posted by: misnomer (Member) on 03-01-2007 at 21:31
congrats on a good update.....although warm up time on jets sounds just as vexing as on helis. Still a lot of sitting around to be done in the mod, but this update should make it more playable.
Humm I must be playing a diffrent MOD,
OR I not a guy that sits around waiting for a (chopper, plane, apc, tank) to come back. You know out getting flags...
i really wish so much that we could go back to the day when i could just jump in an apc and be off.
Well boot up BF2 Vanilla and play. I hated the "everyone can drive a tank/chopper" WALKING RAMBO!!! Oh wait if I take a chopper and jump out I only have a pistol, HUMMM, maybe I shouldn't go ball deep and be rambo.
Look everything implemented so far is for the greater good of PR. The Devs / fans are trying to make a very team ordinated game. A one man army doesnt help this.
Posted: 2007-03-02 22:41
by Wasteland
Honestly, I couldn't care less if half the people currently playing PR got up and left. The idea isn't to make it more accessable to the smacktard population. Although I do like the idea of teaching new players and making the game more understandable, I'm certainly not in favor of dumbing anything down or introducing any arcade elements. Almost every single person who posted the comments quoted in the OP would probably do themselves a favor by f*cking off and installing PoE or sticking with vanilla.
The mod's not for everyone. In fact correct me if I'm wrong, but I thought the whole idea was that it wasn't even for most people.
Bah, the poll speaks for itself. As long as we have enough players to fill up Gloryhoundz, I'm happy.
Posted: 2007-03-02 22:45
by Demio
JP*wasteland.soldier wrote:Honestly, I couldn't care less if half the people currently playing PR got up and left. The idea isn't to make it more accessable to the smacktard population. Although I do like the idea of teaching new players and making the game more understandable, I'm certainly not in favor of dumbing anything down or introducing any arcade elements. Almost every single person who posted the comments quoted in the OP would probably do themselves a favor by f*cking off and installing PoE or sticking with vanilla.
The mod's not for everyone. In fact correct me if I'm wrong, but I thought the whole idea was that it wasn't even for most people.
Bah, the pole speaks for itself. As long as we have enough players to fill up Gloryhoundz, I'm happy.
There's a pole?

Where are the strippers then?

(just messing with you).
And to the OP. When I said the mod is not for everyone I was mostly referring to the people you quoted.
As for the crewman kits: they solve more problems than they create. We need them to keep vehicles as valuable assets while not totally unbalancing them

Posted: 2007-03-02 22:46
by {GD}StevenGarcia
JP*wasteland.soldier wrote:Honestly, I couldn't care less if half the people currently playing PR got up and left. The idea isn't to make it more accessable to the smacktard population. Although I do like the idea of teaching new players and making the game more understandable, I'm certainly not in favor of dumbing anything down or introducing any arcade elements. Almost every single person who posted the comments quoted in the OP would probably do themselves a favor by f*cking off and installing PoE or sticking with vanilla.
The mod's not for everyone. In fact correct me if I'm wrong, but I thought the whole idea was that it wasn't even for most people.
Bah, the pole speaks for itself. As long as we have enough players to fill up Gloryhoundz, I'm happy.
+1
Posted: 2007-03-02 22:49
by eggman
I think a problem is that there's a lull in other BF mods, so people who aren't really the kind of players for a "niche" mod like PR are playing it (due to lack of releases from other BF mods).
Once a few other mods release I think some folks will find those mods better suited to their game play preferences.
I *definitely* think that PR has some major issues atm:
- map balancing
- map design issues where map & CP layout is not matched to the revised spawning mechanisms
- spawn system mechanics only partly changed and it leaves some gaps in the system
- design blunders with rally points (hey we're learning hehe)
The v0.5 release is our most ambitious in terms of departure from vBF2 mechanics and we have some tweaking and polishing to do. But I do not think the vehicular & kit systems are a major problem. Folks who think a tank should be as easy to operate as a rifle are playing the wrong mod.
Posted: 2007-03-02 22:50
by Desertfox
I just want to say, killing its fan base? Then why are there currently 825 people playing project reality?
#7 - Posted by: misnomer (Member) on 03-02-2007 at 05:19
obvious this is someone who has never been spawn killed let alone gotten into a vehicle to be insta-killed since he didn't hit f3 fast enough. woo realism for making the mod unplayable for people who haven't memorized the player's guide. stop with the theory and listen to the people who play your mod. we don't like the spawn timer, it doesn't dissuade us from dying. calling it perfect just shows how out of touch you are. and sure you can tell me just how wonderful it is and quote all your buddies who love it, but look at what #2 said. a staff member suggesting that you are killing off player base. devs are really starting to annoy me.
In other words, I think what he is trying to say is "Im to lazy to read the players guide therefor I dont like this mod."
Posted: 2007-03-02 22:52
by mattcrwi
Colfax wrote:This game isn't for you hugekebab.
^^ COME ON, was that really necessary?
hugekebab I see your frustration but I think it comes from the extremely high learning curve that comes with this mod.
Quite frankly the learning curve is to the point where 80% of new player have no clue wtf is going on even after 2 weeks and that is whats killing the vehicals imo. Its gotten a little better but everyone knows that if you go into a server without regulars, forget teamwork with vehicals. I'm sure everyone here plays igi, gloryhounz, TG, and Thors ect. but what about those people on the random servers? Most of them its been a week and they still don't know that you have to be in the same squad even after you get the kit that you need to be in a squad to get and that you can only get that kit from certain places...
Many many rules makes for a huge learning curve, infact I would go to say that the learning curve is so large that new people have trouble picking it up given any amount of time without reading the guide (BUT who the f*** reads guides to a game?).
My point is the vehical system works well, for those of use who spend time reading the forums and know what going on, but what about the half of the community? There needs to be a better way of educating people. Maybe audible warnings to go with the text?
EDIT: @desertfox... people dont want to read for 30-45 minutes and memorize something before they can have fun.
Posted: 2007-03-02 22:56
by Desertfox
mattcrwi wrote:
EDIT: @desertfox... people dont want to read for 30-45 minutes and memorize something before they can have fun.
No one said he had to read it, I bet hes one of the people who went ingame and started complaining about how come his vehicle isnt working etc...
Posted: 2007-03-02 23:02
by BigPipe
honestly i quite agree with him. ive played pr since the first days when it was a 20mb download.
for all that time .4 was my best. it felt so realistic and the devs dont realise it but that was the version that attracted the most no of players. the servers were more populated than now.
now, they've just gone too far. instead of polishing the best bits, they bring in changes that the community never even wished for. this just creates more balancing problems.
the guns dont shoot correctly, the .4 ballistics was better. when someone spotted you and opened fire you didnt die immediately. tarcers would snap around you and you had to keep your head down, like real life
ive never had that experience of bullets snapping in .5, you die very quickly, body armour or not.
dont get me started on multiple cp groupings. my fav 32 player server has been killed off with vanilla style gameplay that .5 has introduced. even if the server is full, you will have 10-12 dedicated players. my question to the devs is "how can you defend 2 cps, and attack a third one with 2 squads?" please, leave multiple cps to 64 player servers.
honestly i find myself playing less and less of this mod every day
Posted: 2007-03-02 23:02
by Wasteland
Desertfox wrote: #7 - Posted by: misnomer (Member) on 03-02-2007 at 05:19
obvious this is someone who has never been spawn killed let alone gotten into a vehicle to be insta-killed since he didn't hit f3 fast enough. woo realism for making the mod unplayable for people who haven't memorized the player's guide. stop with the theory and listen to the people who play your mod. we don't like the spawn timer, it doesn't dissuade us from dying. calling it perfect just shows how out of touch you are. and sure you can tell me just how wonderful it is and quote all your buddies who love it, but look at what #2 said. a staff member suggesting that you are killing off player base. devs are really starting to annoy me.
It's statements like these that make my counsellors tell me I'm a violent person.
Posted: 2007-03-02 23:03
by S.A.S jackwebsterdunstan
im going to have to side with the minority, the whole point of this was for it be more realisitc for the mature players.
yet you pick and choose realism for a defence against criitism when it suits you, like when you said and a 10 second rule when out of bounds for the map is realistic? NO ITS F*****G NOT you would simply fly your helicopter around the hill to approach from the rear.
i think there should be kit limitation but i think that theyre shouldnt be a timelimit on the kits as i am fed up of being fkng teamkilled leaving my base 'ahhhhh sh*t sorry dude you looked like one of them enemies'
great, so you go back, sorry i cant give you a new kit so soon after youre last... dont rub it in!
maybe we should have it where youre kit stay's on the ground for much longer so you could go back and get it or swap with othre teams kits on the floor.
as this is supposed to be realistic youre not exactly gonna see a street cleaner in a street firefight 'excuse me.. sorry ... just got to pick up these kits'
and the guy who said dont be such a cry babie, yeah . . . real mature.
just because he voiced an opinion that was contrary to yours.
to be honest i think what would make gameplay better would be more vigilant administrators on servers and beter server rules, like wait youre turn for a heli instead of running in and stealing it then nose diving off the carrier to an early grave. Nice. another wait. then you think he'd learn his lesson, but no. back he spawns 'youre pilot kit has been allocated' and bounds back like a stupid puppy and waits to steal the heli again.
and i know of been rambling and i apoligize, i only hope you can step to be the people you say you are and be mature about some of the points I've raised instead of the Inevitable 'go and cry to mummy'
i have tried to be civil and it would be courtious if you could oblige by doing the same.
Posted: 2007-03-02 23:09
by mrmong
i think im the only one who doesnt mind not being a sniper/pilot/driver/marksmen
Posted: 2007-03-02 23:12
by bosco_
'[R-PUB wrote:Demio']PR was never made for the masses, and that's a good thing. Less smacktards running around.
If you don't like it, it's simple - don't play it hehe.
We are making this mod with a very specific target audience. There are other good mods for more arcadey gamers (POE2 for example).
QFT
Posted: 2007-03-02 23:12
by Gyberg
reading some of the posts in this thread makes me wonder if I play the same mod as them, I meen if you hang around at the forums and play kind of often you'll start to recognize people and people will recognize you, and as I see it this is the key to having a good game, playing with people you have played with before!
Posted: 2007-03-02 23:13
by S.A.S jackwebsterdunstan
mrmong theres nothing i like more than being a MEC with an AK
Posted: 2007-03-02 23:14
by Gyberg
mrmong wrote:i think im the only one who doesnt mind not being a sniper/pilot/driver/marksmen
no you are not!

Posted: 2007-03-02 23:15
by xgayox
hugekebab wrote:why is everyone being so defensive, I didnt slate the mod or anything, i just posted an opinion on one or two aspects: We're on a forum, look the word forum up on wikipedia to see the function of a forum.
Its frankly embarrassing that people come out with the argument of 'if you dont like it dont play it' when thats clearly not what I said; i love the mod infantry wise, i just dont like the vehicle implementation.
clearly the majority like the new vehicle system which is fair enough, I'll just stick to infantry only maps, i can accept the will of the majority: but saying that I still feel I have some valid points.
to the moderator, although some opinions i pasted are as you say clearly not from reality lovers, many are moderate, pros/cons posts that have reasonable opinions, so some of them do give credence to my point of view.
That argument is valid when you might as well have said something like that; you said that the game was boring to play, which in my mind, is a pretty damn good reason to stop playing a game.
I guarantee that if the kit system was not present, people would be bitching about people stealing their vehicles whenever they get out to repair, TK'ing them, etc. How are the devs supposed to make everyone happy?
Also, the idiotic title of the thread doesnt help. Upon reading that, even i rolled my eyes and pretty much just wanted to flame you, and i didnt even work on the game! Stop being so damn dramatic with the polls and titles. You said yourself, the majority like the new system so why make a damn poll about it?
Posted: 2007-03-02 23:48
by hobbs
Gyberg wrote:reading some of the posts in this thread makes me wonder if I play the same mod as them, I mean if you hang around at the forums and play kind of often you'll start to recognize people and people will recognize you, and as I see it this is the key to having a good game, playing with people you have played with before!
Spot on Gyberg!
