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Posted: 2007-03-11 08:44
by Arnoldio_SLO
PlayPR! wrote:well, the USMC has a Medically equipt LAAV-25 with no turret to make room for patients. And the MEC could have the Medevac version of the BRM* Not sure what the vehicule is called (It has no turret and 8 wheels though.)
yeah thats a great idea, maybe just an mg on the top..our army has medical APCs like that

infact iwas going to post this tent thingy..youre too fast XD

and yeah, sth about APC driving interior
-so when u drive camera is placed over the hull. it would be more realistic if someone makes cockpt, so you will look trough those periscopes, when you pres othet button (msbtn1, if you like) the hole will open and camera would rise/change to this position as now is

Posted: 2007-03-11 08:51
by Maxfragg
the comanders will get something, like a RP in 0.6 so y not make this master RP a kind of an medical Point, and in the main bases you have a Medivac-Tent which can be destroyed, disabeling this comander utility

Posted: 2007-03-11 09:42
by BlakeJr
How will you prevent a wounded player from suiciding to respawn?
Gameplaywise (odd word) it will be rather boring being wounded and out of action for prolonged periods of time. The player will probably chose to suicide and take the penalty seconds rather than go through a complicated healing process that may take twice the time of a suicide/respawn cycle.

I DO like the idea though, it brings even more realism to PR but I doubt it can be brought into the mod without affecting gameplay negatively...

A sort of middle way could be an ambulance APC that performs the healing actions. It would simply need a driver/medic and the wounded troops would simply enter the vehicle and get magically healed up to a certain point. Say about 75% health...
Instead of an APC you could use a hummer. Remove the .50 and reskin it with large red cross symbols.
Not the most realistic solution perhaps but then again, too much realism might take the fun out of the mod.

Posted: 2007-03-11 09:52
by Fenix16
Well, if you get wounded, the options would be A: Go back to tent and get healed possibly with the aid of other nearby medics. B: Try and find a medic wandering around. Or C: Suicide and wait upwards of 60 seconds to respawn. Doesnt seem like too many people will choose c.

Posted: 2007-03-11 10:28
by =1MD=L.Briggs
I think it would be great!

Posted: 2007-03-11 10:33
by mammikoura
great idea!
here is some improvements I thought off.

1st, you said " * Can only be placed at the previous CP, not the ones you are currently defending/attacking." so how about making it so that if the tent is there, and that CP becomes the one you are to defend the tent automatically gets destroyed, preventing stuff like Fenix16 described from happening. (guys standing near the tent, getting healed all the time while defending)

Also, maybe something like you have to be inside the tents healing area for say 10 seconds before it starts healing you. So you can't just run there and be healed in no time.

And I do agree that the tent should heal faster or at the same rate as a medic would.

And as for the commader asset, maybe make it so that only medics can request the tent, and the commander has to accept. (exactly like it's done with arty, only difference being that it has to be requested by a medic instead of the SL) Max of 1 tent at a time of course.

Posted: 2007-03-11 12:48
by jerkzilla
I'd think of the tent as something that gives you another field dressing should you have already used the one you spawned with.
Thus you sort of eliminate the tent camping bit since you have to equip the field dressing and use it.
And the tent would also recharge the medic's defibrilators.
The medic could deploy it after getting a sort of "advanced field medic" kit thing just as the squad leader does with the rally point. Heck, to avoid clipping through walls, it could just be something that looks like a rally point with red crosses on it. You could deploy it in buildings that way and call those hospitals.

Posted: 2007-03-11 13:22
by El_Vikingo
Suicide should be punished with 120 seconds. Avoids b@stards cheating as it doesn't count as a kill for the shooter, But then again this mod ain't about the kills, is it?

Posted: 2007-03-11 13:58
by Doc
jerkzilla wrote: The medic could deploy it after getting a sort of "advanced field medic" kit thing just as the squad leader does with the rally point.
My original idea was having a limited "Field Surgeon" kit,
but to my knowledge (and some people within the community),
they're pretty much unarmed.

I'll update the original post as soon as possible.

Posted: 2007-03-11 14:45
by jerkzilla
You may be right about that, doc, I think those are protected by the Geneva Convention. But I don't think it's that big a deal to stock up a bunch of field dressings and defibrilator batteries to need advanced medic training. The soldier could be just a regular medic with access to the stuff mentioned above, like a higher rank sort of thing.

Posted: 2007-03-11 15:29
by Arnoldio_SLO
...field surgeon can have this tent in his backapck to place it...but placing would take quite lot of time..if friendly closes enough, placing would be faster

Posted: 2007-03-11 17:20
by General_J0k3r
the clipping problem could be solved by establishing certain areas on the map where the tents can only be placed so the mapper could see to it that there's enough space to put em up.

extraction vehicles would be nice. my suggestion: they keep you alive only to a point where you don't die but when you get out ull bleed to death unless there is no medic/tent around. that whole thing unarmed of course ;) .

Posted: 2007-03-11 17:34
by Doc
I intended the extraction vehicles to only heal you enough
that the bleeding damage is, say, one health point for
every time it occurs. That way people will want to get to the
hospice as quickly as possible to avoid their death.

However, I am in favor of your idea of having designated
areas for tents to be placed. I'll ponder on that a little more
throughout the rest of today.

Thanks for all the [constructive] criticism and ideas.

Posted: 2007-03-11 17:42
by Darkpowder
My idea for a medic review:-

(1) If you go down, and need to be defibrillated to get up again, as of now you start on very very low health....
(2) Also, you can no longer run at all, jump, effectivley bringing your stamina bar down to zero.

It has been considered by some that people should only be able to crawl like Operation Flashpoint, but i would only suggest crawling for "choking close to death mode", and once this is past they should be able to walk.

I just find running to medics at full sprint when your guts are vacating the premises a bit far fetched.


This will:

a: Keep the player from feeling like suiciding their character.
b: Enable the reasons to implement some aspects of the original posters ideas.

The proposal i would have is, like a helicopter or aircraft the state of health of a soldier mentioned in (2) would only be repaired at a main base, i would suggest in the main base flag radius with a fieldmedic (another field medic not you if you are a medic).


Also, as a final point i would actually prefer to have medics not able to heal their own wounds, or if they can at all at a slower rate. (again not sure on the coding restrictions on whether this is feasable).

Extraction vehicles i like, except that any vehicle could act as one, so as long as the soldier is taken back to the main base (or whatever deployable resource is considered adequate). Perhaps even rally-points at a push.

Posted: 2007-03-11 18:47
by Demio
I think the idea looks good on paper but it would have to be carefully implemented to avoid ruining some aspects of the gameplay. Servers can only have 32 people in a team, max so we couldn't have too many people running around in medevacs and getting healed in hospitals. Sometimes it's just faster to die and respawn than get medevaced and healed.

Posted: 2007-03-11 19:02
by El_Vikingo
^^^^
Exactly. I think all this is just an idea which can't be implemented, because it's too complicated.

Do you really think that a 12 year old who just came from school, had his glass of milk, would know what a field hospital is?!!


This stuff is more for Arma or Ofp.

Posted: 2007-03-11 19:46
by Doc
Actually, it's not supposed to be really complicated.

The way I try to present it is to be as simple as the rally point
system with a few extras, as in having to be a medic. If it
was to be really complicated and might take too much time,
I really wouldn't have suggested it.
  • You place field hospital at previous CP.
  • Your next CP comes under attack, and nearly overrun.
  • A surviving squad falls back to rearm and heal.
or
  • You start a MedEvac squad.
  • Commander relays a message that Squad 2 has no medics, and are near death.
  • You fly your UH-60Q out to the defending CP, pick up S2.
  • Helicopter heals S2 enough to keep them from dying.
  • You fly them back to base, where they heal.
  • You ship them back out to the defending CP.
I do appreciate your concerns about implementation, but
it just needs community input and some optimism to really
make the idea work.

Also, I would hope that the 12 year old would be able to put 2 and 2 together, as he should know what both a field and a hospital are.

Posted: 2007-03-11 19:55
by El_Vikingo
If it's like a rally point, who should be able to use it/place it?

But we already have medics and rifle men, so is this supposed to replace them?

Posted: 2007-03-11 20:09
by Doc
As in my original post and my previous, any medic can set up
a Field Hospital. However, it's one per team so they won't be
spammed.

This isn't supposed to replace any class at all, just another
option under the "T" menu for the grunts. The only prerequisite
is that you absolutely have to be a medic.

Posted: 2007-03-11 20:39
by Arnoldio_SLO
..hmm that spamming problem with tent...you could make it "occupied"if like 3 ppl are in, so noone cant enter unless someone goes out