M2 SLAM

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Gyberg
Posts: 709
Joined: 2006-08-04 23:36

Post by Gyberg »

The SLAM does not really go through the air, it's not thrown it's placed. Since it is a shaped charge it has to placed right. I know the animation isn't right but imagine the specops guy sneak up to the "whateveryouwannablowup" and placing it, NOT throwing it.
Throwing it would in my opinion be very vanilla style.
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Anthony Lloyd, himself a former soldier in the British army and a Northern Ireland and Gulf War veteran:
"The men inside (the APC) might have been UN but they were playing by a completely different set of rules. They were Swedes; in terms of individual intelligence, integrity and single-mindedness I was to find them among the most impressive soldiers I had ever encountered. In Vares their moment had come."
General_J0k3r
Posts: 2051
Joined: 2007-03-02 16:01

Post by General_J0k3r »

i would also say that SLAMs aren't for destroying manned apcs. i even think one could introduce a set timer meaning that you need to hold fire for 5 secs to place and arm it or something. the other stuff is very vanilla :D
fuzzhead
Retired PR Developer
Posts: 7463
Joined: 2005-08-15 00:42

Post by fuzzhead »

Smash-Crunch wrote:Problems:

1. Throwing distance. The slam does not fly further than an arms length before it falls to the ground. When that one extra foot means the difference between a successful attack, or a worthless death, this is not acceptable.

2. How fast the slam moves through the air. A single person manning an APC can change seats from the turret to the driver, and drive away without any delay, usually dodging the slam before it touches the vehicle.

3. Explosions. A tank positioned near a wall, can shoot that wall, or the ground, and kill the spec ops before the slam ever leaves their hands, without doing any damage to the tank.

Problem:

Your using the SLAM for the wrong purpose. If your attacking a MANNED APC/Tank/whatever with the SLAMs, your not using them for the intended purpose.

Specops usefulness lies in his ability to get behind enemy lines and destroy enemy assets BEFORE THEY EVER ARRIVE. if the tank/APC is already active, let the AT troops handle it.

I always think it just looks utterly ridiculous to see specops soldiers fling themselves at armor, trying to get their crappy shapped charges on the armor. This is about as far from realism as you can possibly get. This isnt saving private ryan, throwing 'sticky bombs' on tank treads.....



EDIT: oops hehhe this has already been replied to like 10 times.... beating a dead horse, ahh well sorry bout that
Mongolian_dude
Retired PR Developer
Posts: 6088
Joined: 2006-10-22 22:24

Post by Mongolian_dude »

Smash-Crunch wrote:Problems:

1. Throwing distance. The slam does not fly further than an arms length before it falls to the ground. When that one extra foot means the difference between a successful attack, or a worthless death, this is not acceptable.

2. How fast the slam moves through the air. A single person manning an APC can change seats from the turret to the driver, and drive away without any delay, usually dodging the slam before it touches the vehicle.

3. Explosions. A tank positioned near a wall, can shoot that wall, or the ground, and kill the spec ops before the slam ever leaves their hands, without doing any damage to the tank.

Solutions:

1. Make the slam get thrown a little bit further.

2. Make the slam move faster through the air. Delay for switching positions, and slower acceleration.

3. a) Damage to the barrel. Much like a tank can have it's treads damaged, there should be some damage to the barrel. The damage could be deviation to the shot, preventing fire, or a newly launched shell exploding inside the barrel, damaging the tank even more.

b) Shell shock for the inhabitants of the tank.

Really, it does sound like a gripe from a lonewolf to me lol. Anywayz, its realism here. About the barrel, it is modeled onto the T62(insurgent tank) so watch out.

...mongol...
Military lawyers engaged in fierce legal action.

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El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

Smash-Crunch wrote:Problems:

1. Throwing distance. The slam does not fly further than an arms length before it falls to the ground. When that one extra foot means the difference between a successful attack, or a worthless death, this is not acceptable.

2. How fast the slam moves through the air. A single person manning an APC can change seats from the turret to the driver, and drive away without any delay, usually dodging the slam before it touches the vehicle.

3. Explosions. A tank positioned near a wall, can shoot that wall, or the ground, and kill the spec ops before the slam ever leaves their hands, without doing any damage to the tank.

Solutions:

1. Make the slam get thrown a little bit further.

2. Make the slam move faster through the air. Delay for switching positions, and slower acceleration.

3. a) Damage to the barrel. Much like a tank can have it's treads damaged, there should be some damage to the barrel. The damage could be deviation to the shot, preventing fire, or a newly launched shell exploding inside the barrel, damaging the tank even more.

b) Shell shock for the inhabitants of the tank.
We have to change the mod bacuase of your Vanilla style?!?!?!

No thank you.
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If you are reading this dont stop, cause if you do, I'll kick you in the balls.
NavalLord
Posts: 239
Joined: 2007-02-14 17:39

Post by NavalLord »

Smitty4212 wrote:I really like that idea.

Left click = 15 seconds

Right click = maybe starts at 5 seconds, and adds two seconds for every second you hold it?
I was thinking that it starts at 2 seconds and adds 2 more for every second.
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Smash-Crunch
Posts: 143
Joined: 2006-11-29 01:56

Post by Smash-Crunch »

The problems now are, switching seats without delay, and the explosive rounds of a tank not damaging the tank that fires them.

At that lone wolf comment, I was trying to destroy an APC that was moving towards a gray flag.

There are three parts to the first post, and one is very different from the others, so you can't just quote my entire post, and say no.
Ghostrider
Retired PR Developer
Posts: 2585
Joined: 2006-01-04 02:56

Post by Ghostrider »

Smash-Crunch wrote:The problems now are, switching seats without delay, and the explosive rounds of a tank not damaging the tank that fires them.
I'll give you the seat switching point, however, the tank rounds not damaging the tank is not a problem, it's a limitation. You see, if a tank shoots a wall IRL, then the round goes through the wall. The wall cannot absorb the impact the way you see with BF2 buildings (which are static).

In conclusion, the tank shooting at the wall shouldnt damage the tank.

lol@mongol


-Ghost
Smash-Crunch
Posts: 143
Joined: 2006-11-29 01:56

Post by Smash-Crunch »

'[R-DEV wrote:Ghostrider']I'll give you the seat switching point, however, the tank rounds not damaging the tank is not a problem, it's a limitation. You see, if a tank shoots a wall IRL, then the round goes through the wall. The wall cannot absorb the impact the way you see with BF2 buildings (which are static).

In conclusion, the tank shooting at the wall shouldnt damage the tank.

lol@mongol


-Ghost
The round shouldn't damage the player then. If anything, the tank should still take damage from shrapnel flying back through the hole in the wall, and into the barrel.
Fenix16
Posts: 402
Joined: 2007-02-12 05:55

Post by Fenix16 »

Smash-Crunch wrote:The round shouldn't damage the player then. If anything, the tank should still take damage from shrapnel flying back through the hole in the wall, and into the barrel.
erm...now ive never done any testing so I cant say for sure, but somthing tells me that shrapenel is going to do a lot more to a persons fleshy skin than to the barrel of a tank.
Smash-Crunch
Posts: 143
Joined: 2006-11-29 01:56

Post by Smash-Crunch »

A small piece of shrapnel can seriously damage the inside of the barrel once a new shell is launched.
Martini
Posts: 211
Joined: 2005-11-05 16:27

Post by Martini »

In regards to the original post, I just don't know.

But I can argue that placing SLAMS on armor can be effective. Lonewolf armor pilots are always concerned with the health of their vehicle, so I take advantage of that.

1. Put slam on tank
2. Follow tank to where he is going to repair
3. Shoot occupant when he gets out to wrench!!!

Have done this at least a dozen times, quite entertaining.
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Uoy Dellik
Posts: 18
Joined: 2006-12-26 17:18

Post by Uoy Dellik »

Just a question, but could an M2 Slam do any serious damage to the belly of a tank?

If it could, then the PR guys should compromise and make it so that 2 of the SLAMS coiuld take out a tank/apc if placed below the tank.
Deadmonkiefart
Posts: 632
Joined: 2007-02-06 04:33

Post by Deadmonkiefart »

How is it unrealistic? If there is a tank sitting there and not moving, and no anti tankers are around, what's wrong with walking up to it and placing a SLAM on it. It takes a couple of seconds to set them, and it is not like you can throw one.
My #1 excuse for having a bad game:
"GET-OFF-OF-MY-KEYBOARD-YOU-STUPID-CAT!!!"
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General_J0k3r
Posts: 2051
Joined: 2007-03-02 16:01

Post by General_J0k3r »

wanna see u doing that IRL :D
Ghostrider
Retired PR Developer
Posts: 2585
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Post by Ghostrider »

Sorry Smash-Crunch, your arguments dont even make sense. A tank it tough enough to survive another tank, but not shrapnel?

We have very good military advisors, some of which are on active duty and all. In conclusion, no, the things you see as "problems" are just things that you "dont like" and want changed by any means necessary. If, by some miracle, that's not your intention, then you have a lot of work to do on trying to convice, at least, me...then the rest of the team and community, including the Mil Advisors.


-Ghost
Smash-Crunch
Posts: 143
Joined: 2006-11-29 01:56

Post by Smash-Crunch »

I'm saying the barrel of a tank would be quite damaged if it attempted to launch a shell with a sharp piece of metal inside the barrel.

Even if it didn't cause any damage, the shrapnel would deviate the flight of the next shell launched.

Switching seats without delay is still a problem.
Deadmonkiefart
Posts: 632
Joined: 2007-02-06 04:33

Post by Deadmonkiefart »

I thought there already was a delay. This could just be my lag, but whenever I try to switch seats on any vehicle it takes 1-4 seconds for me to switch.
My #1 excuse for having a bad game:
"GET-OFF-OF-MY-KEYBOARD-YOU-STUPID-CAT!!!"
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Fenix16
Posts: 402
Joined: 2007-02-12 05:55

Post by Fenix16 »

Smash-Crunch wrote:I'm saying the barrel of a tank would be quite damaged if it attempted to launch a shell with a sharp piece of metal inside the barrel.

Even if it didn't cause any damage, the shrapnel would deviate the flight of the next shell launched.

lol. Unless theres a cannon ball stuffed in there its not going to do much at all.
Smash-Crunch
Posts: 143
Joined: 2006-11-29 01:56

Post by Smash-Crunch »

The barrel of a gun is damaged/slightly altered every time the gun shoots, thats why it's very hard to hit the exact same spot on a target twice.

Now, if the barrel is damaged/slightly altered by just the bullet, imagine what even a small piece of metal would do to the barrel.
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