Page 2 of 4

Posted: 2007-03-13 22:57
by RGG:Dale
yeah thanks rhino you did good job tonight.

got a few screenies hehe
not good ones though

that tank in the last one gave us hell hehe

well enjoy the **** quality

and had a good first PR IGI night

hope to enjoy more :razz:

edit* i just relealised what eggenberg said on one of those pics

a good end to a good day

Posted: 2007-03-13 23:07
by bobhoskino
some great games, couldn't believe the two draws! i agree on the timelimits, we were just about to push the british out on that first map ;)

Gyberg wrote:Must say that the first attack the chinese did on northbridge (OGT) was the most amazing thing I've ever seen.... Me and Mr.Whitlow had an OP set up in a crater and watched the east.... Mr Whitlow reported that he might have spotted something to the NE but he then said that he was wrong... five seconds later all hell broke lose.... arty hit us hard and as the first shells hit the ground 20 meters away both me and Whitlow were shot in the head, and as we watch our bodies on the ground we could see a full chinese squad advance onto the flag. Awesome!

Thanks everybody for a great game!
yeah that was awsome, down to norhawks planning and execution and some excellent squad members!

Posted: 2007-03-13 23:19
by .:iGi:.U.G.H.
'[R-DEV wrote:Rhino']I think 2 maps / rounds would have been better than 3 :)

I think the main problem was that with airport brits had no where to get h-AT to take out the tank...
Just playing 2 rounds means more chance of a draw though and it's not as fun to just do it on tickets over round won as often different maps will end with much different tickets. 2 rounds is great for match play where you play each side but not so much in these where 1 side stays on the that side over the whole night.

As for HeavyAT, we got it from the Saxon/beach without too much bother and dealt with the 1 tank that came out pretty quickly so it wasn't too bad.

Posted: 2007-03-13 23:35
by .:iGi:.U.G.H.
'[R-DEV wrote:fuzzhead']After Action Report - Tuesday March 13th iGi Teamwork Night#3 1730-1930h

Operation Ghost Train
By far I thought the best round in the series. The following is a little detail of the game. Our squad (Helix) made our way to the river and acquired a RIB. We embarked down the river, on the way encountering 2 enemy landrovers that apparently didnt see us. We made landfall near the tunnel, proceeded across the tracks and took out the british RP to north of tunnel. Our squad leader norhawk made an RP and we head towards north bridge. On the way we took out the enemies RP. We saw large troops movements near the North bridge bunker and causitously approached in extended line formation. Just barely visible we saw 2 troops taking up position in a crater watching their squads back. Norhawk called section headquarters to send a barrage down onto the enemies position. As soon as the first shell hit, our squad took out the sentury guarding the enemy squads back, and we moved in, using a bunker buster to mangle the troops in the hardened position who managed to survive the artillery. From there, we defended and fought around north bridge for most of the round (I wont bore you with the rest of the details) Overall, great round, well played!!!! It was incredibly annoying that the round ended with a timer. I recommend removing the timer from all future nights, as it does not help at all. I would rather play 1 map for 2 hours than 3 maps for 3 hours. Its alot more intense and if you get a good commander (more on this in a sec) than you could actually makes plans before the round begins.

Hills of Hamgyong
Well fought British! You really did a good job in the initial push, caught us off guard. Unfortunately our squad had technical difficulties as well as severe problems at platoon headquarters so our defense plan was less than optimal. Our squad was tasked with holding central defense, we held it as long as we could, but eventually the sheer numbers overwhelmed us. Then we were in a mixed defense at magasine and forest while some other squads choose to randomly fight wherever they felt like. We had a complete breakdown of upper command, this is when the PLA team began to crack. There was no order, it was just chaos. It turned into a fragfest, I saw some squads trying to hold things together but mostly it was just run and gunning. Our squad did our part, we made several pushes onto the forest area and at one point pushed the british right out. I think it was hard fought on both sides, and just goes to show you, superior organisation will win the day.
Yeah both were great rounds. :D
Airport
I stopped playing this map halfway through, in my opinion it turned into a deathmatch and it was not fun at all. I do not recommend putting this map on rotation in the future.
I only included Airport as there was no other suitable British map due to Compton still being broken. I had initially intended to have OGT/HoH/Compton as that gave an assualt map for each side and even head on head assualt.
British CO
excellent work, espcially on hamgyong, alot of times your arty was bang on. I think I died by artillery in that map more than anything else.

China CO
This brings me to the last point of this AAR, which will become a rant. Now this is not directed only at you orangez, this is to all Commanders, in an organised game or otherwise. If your not feeling up to the task of commanding and would rather just play as a grunt, PLEASE do the following:
-inform your squad leaders that you are stepping down from CO, and that someone needs to fill the position.
-GET THE FUCK OUT OF THE POSITION and let someone who wants to play the role do it.

Im sorry orangez but I only felt frustration at your commanding throughout the whole event, and I wasnt even a SL! Perhaps your new to commanding, I hope you learned a few things and try again when you have some more experience. Micheal Denmark (a commander on these forums) would probably be more than happy to help you train. The problems I saw:
- gave alot of commands far too late, telling squads to attack points when we had already lost the previous ones
- did not drop enough artillery when the enemy was hammering us with theirs
- did not dropp enough supplies on vital maps like ghost train
- not enough shield and sword tactics (squads mutually supporting each other)
- FIGHTING in person for most of the round on the frontlines of hamgyong. this is a HUGE no-no, ESPECIALLY on this map where the commander is critical for success of china. A bad commander almost certainly dooms the chinese, becaues you must bleed the british tickets to at least even of your tickets, and that means holding the line at all cost!
- SNIPING ON HAMGYONG WHILE IN THE COMMANDER POSITION!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! This is just unacceptable and its why Im being so harsh on you. If you dont wnat to command anymore, thats fine. But taking up a sniper rifle, that to me is like a slap in the face to all those squad leaders who are fighting hard to keep you alive and keep our team assets operational. Only for you to completely ignore the team for some quick kills. If I had the ability I would have booted you from the server for that.

In the end, I was only a grunt and did not see the whole story, so I apologize if there was things beyond what I could see on the ground. But just an idea to all future commanders out there, get some practice in before attempting to command on a community night! This doesnt mean you should be scared away from the position, but you should know the basic fundamentals of commanding before stepping up to such a role.
It was disappointing nobody wanted to be commander for UK but fortunately .:iGi:.GBH4 took the responsibility and done a good job. I would have thought Orangez would have been a decent commander to have nominated himself for the post for PLA.
Improvements for next event
- No time limit, it really cheapens the feel of the round when it just arbitrarily ends, especially if you feel your team was just about to make a big push.
Time is very limited so we only really have 2 hours max so it's either 1 long round or 3 short ones. I know you don't like the timer but most people prefer to play more rounds. We may try one long round though some time. :)
- More notice and more organisation of squads pre-event. Would like to see commanders more active in making battle plans and tactics.
Too hard to organise tbh. 20 people never turned up on time and there was little interest in the commander role so we just had to play it by ear and do tactics on the fly. It's been the same in all 3. Most people just can't be relied on so you cna't pre-plan too much.
- Bigger maps so that more shield and sword tactics can be employed and less spammy shit.
Well we were just playing British maps in this one so only played what we have. Something like Quai would be cool for the next one. 8)
- More iGi taking leadership roles. Lead by example. This also is a very good way to recruit members for your clan, its very impressive to see clans that do this.
Well we did have 1 commander and 2 SL's (was going to be 4 but we had to change due to initial lack of numbers). That's enough IMO.
Anyways, it was alot of fun and Ill be sure to attend the next iGi event. maybe next time I will step up for commander and you guys can have a shot at me lol ;)
:D

Posted: 2007-03-13 23:47
by lysander_atrull
sounds like I'll want to be playing in the next one of these ;)

btw, given it was hard to organise, is there some way to encourage people come on add-hoc without signups ? I'd have joined in and joined a squad if I'd had a password ;)

Posted: 2007-03-14 00:06
by Haarek84
i overslept the whole thing.. :| i cant understand how i did it. it's.. emberrasing. "how can a man oversleep a war?" half past 8 PM in norway. :o ops:

Posted: 2007-03-14 00:53
by fuzzhead
Image

Posted: 2007-03-14 00:55
by Hx.Clavdivs
Only missing one person ..., me. I might proudly add that my team was also in the top 8 slots in the first map. You folks are the greatest. Ever.

Posted: 2007-03-14 07:38
by KP
Two things: First, Rhino. Good bloody job! I haven't heard you use a mic before, but you gave clear orders, and the squad followed them like they should. Good plan you had on OGT, striking the enemy from behind. Just too bad that you forgot your Officer kit :wink:

Second: Sorry I had to leave so early. I wanted to stay and fight with you guys, but me and the GF have been having some problems lately, and when she asked if she could come over, I decided that straightening out those problems was in fact more important than PR (if only just).

Posted: 2007-03-14 07:49
by AfterDune
LOL, great photograph. But Clavdivs, I told you then and I'm telling you now: you should use the timer-functionality of the camera :D

Anyhow, had a great time. I was almost shaking in the first round, since there was so much action and organization going on. My squad (HeliX) had very good comms and tactics, which lead to some beautiful surprise-attacks on the north bridge.

Hope to play more of these mass organized battles.

Well played all!

Posted: 2007-03-14 08:10
by ubiquitous
Yeah guys, great night. Thanks to all.

I agree that shorter games might be in order—I had come from 10hours in the office straight into PR and two hours of gaming was about all I could manage.

That notwithstanding, had a couple of awesome rounds. I really thought we (PLA) had GT tied up, particularly when we were coming down so hard on North Bridge.

As for HH, good work from the Brits. It seems things just kind of fell apart once you got a decent number of guys up on the hilltop, and once those three flags had gone your way we were fighting a loosing battle. Still, some encouraging PLA counter-attacks on forrest which, I'm sure, kept you on your toes.

Thanks again guys.

Great night

Posted: 2007-03-14 08:48
by Pingu
Congratulation to all players, avesom fight.

Posted: 2007-03-14 09:07
by Rhino
KP wrote:Two things: First, Rhino. Good bloody job! I haven't heard you use a mic before, but you gave clear orders, and the squad followed them like they should. Good plan you had on OGT, striking the enemy from behind. Just too bad that you forgot your Officer kit :wink:

Second: Sorry I had to leave so early. I wanted to stay and fight with you guys, but me and the GF have been having some problems lately, and when she asked if she could come over, I decided that straightening out those problems was in fact more important than PR (if only just).
hehe, ye I told fuzzy we where the squad that went past his boat (without seeing it atall, silly gunners whern keeping an eyet out :p ) and went across the river etc.

most nights i dont use my mic, some times i just hop on a server and think "ahh f*ck it im just going to snipe :p " after along day of ehhh, mapping :p

but ye, main reason i forgot my officers kit cos I thought it wasn't live at first, then like 1min later I relized it was and ran strait to the nearest empty landy :p

also no probs leave for your GF :)

Also fuzz, my squad again was the squad attacking the cenral defence on HoH, mostly me calling the arty down on your head :p

good game anyways guys :)

Posted: 2007-03-14 09:16
by huleboeren
I wouldve joined - if it wasnt for the requirement of VOIP



oh...and the fact that my computer is fried :(

Posted: 2007-03-14 09:17
by Gaz
was a great night. Had a lot of fun :) Was the British sniper until someone started knicking the kit all the time. Ended up saying sod it and gettin stuck in with my A2 :D

Posted: 2007-03-14 09:48
by .:iGi:.U.G.H.
'[R-DEV wrote:Rhino']

Also fuzz, my squad again was the squad attacking the cenral defence on HoH, mostly me calling the arty down on your head :p
Likewise it was me calling all the arty on Radio Dugout. :D There was a good squad defending it though. Held us of for quite a while and we had to change our usual tactics to take it.

Posted: 2007-03-14 09:51
by Rhino
you guys should really set up 1 of these every 2 weeks would be really sweet IMO!

Posted: 2007-03-14 09:53
by KP
Agreed.

Posted: 2007-03-14 09:53
by .:iGi:.U.G.H.
Yeah we'll try and have them more regularly.

Posted: 2007-03-14 10:00
by OldSchoolSoldier
Once a month would be good.

Great game. Brits FTW :) :)