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Posted: 2007-03-14 02:37
by Deadmonkiefart
STOP HARRASSING ME I WANT TO KNOW NOW!!!

Posted: 2007-03-14 02:39
by Clypp
Has L-AT really led to "gheymayness"? I don't mind limited kit but I do mind having to go through the request system at a main or a rally point to get it.
Question about the Insurgent Embedded: Why can't people with civilian kits request it? I think this adds an unnecessary complication to the game. Newcomers should not have to learn little things like that to be effective. (IMO) Can I ask why this is the plan?
Posted: 2007-03-14 02:40
by Desertfox
Look beyond the shovel and you will see something of great excitement.
Posted: 2007-03-14 02:40
by ReadMenace
Clypp wrote:Has L-AT really led to "gheymayness"? I don't mind limited kit but I do mind having to go through the request system at a main or a rally point to get it.
Question about the Insurgent Embedded: Why can't people with civilian kits request it? I think this adds an unnecessary complication to the game. Newcomers should not have to learn little things like that to be effective. (IMO) Can I ask why this is the plan?
Promote teamwork?
Posted: 2007-03-14 02:48
by Deadmonkiefart
Desertfox wrote:Look beyond the shovel and you will see something of great excitement.

Posted: 2007-03-14 03:04
by eggman
Clypp wrote:Has L-AT really led to "gheymayness"? I don't mind limited kit but I do mind having to go through the request system at a main or a rally point to get it.
Yeah it has. APC kills squad, squad respawns 4x Light AT, kills APC. Bleh. We want to get the game to the point where squads equip themselves for a "mission" and try and keep themselves alive for long periods of time. You can aruge that "but egg it doesn't play like that on Pub servers" bit that's not going to stop us from trying to move the dynamics in that direction.
Clypp wrote: Question about the Insurgent Embedded: Why can't people with civilian kits request it? I think this adds an unnecessary complication to the game. Newcomers should not have to learn little things like that to be effective. (IMO) Can I ask why this is the plan?
The Civilian is a new and visually distinct class. They cannot carry weapons and they cannot pickup kits with weapons in them. We don't ever want there to be a situation where the Civilian is armed beyond the kit we have designed for them (doesn't work with the design goals of the class). If the SF Operator spawned as a Civilian, then was granted a kit request for an SF kit they would *look* like an unarmed Civilian, but be armed as an SF class. Folks who are leading a squad of 6 should know the mechanics of the game. There's no catastrophic impact here or anything .. they just won't be granted the SF kit if they have spawned as a Civilian. And .. not sure if what we have done is going to work .. but the Civilian will either be an awful choice for or not allowed to be a squad leader.
wrt the Shovel it will be used by Engineers and Riflemen to construct and repair some simple facilities at the direction of the Commander.
Posted: 2007-03-14 03:07
by Deadmonkiefart
Facilities as in defensive buildings/earthworks, or facilities as in commander assets?
Posted: 2007-03-14 03:08
by Clypp
Thanks for the excellent reply eggman.
Unarmed civilians? I think there is more to this than it looks like. Interesting.
Posted: 2007-03-14 03:13
by ReadMenace
Civilian Class = Hellsyes
Posted: 2007-03-14 03:14
by eggman
Deadmonkiefart wrote:Facilities as in defensive buildings/earthworks, or facilities as in commander assets?
wrench is used to set up/repair some assets, shovel used to build/repair others.
Clypp wrote:Unarmed civilians? I think there is more to this than it looks like. Interesting.
they can throw rocks

Posted: 2007-03-14 03:14
by NYgurkha
'[R-DEV wrote:eggman']wrt the Shovel it will be used by Engineers and Riflemen to construct and repair some simple facilities at the direction of the Commander.
FIELD HOSPITALS!!!!!!!!!!

Posted: 2007-03-14 03:14
by Demio
The shovel will be used for several thing's related to the gameplay
Edit: Meh, nevermind. egg spilled the beans

Posted: 2007-03-14 03:18
by Hfett
Will the Light at get 2 rounds? or it will be the same class but limited?
Posted: 2007-03-14 03:19
by Deadmonkiefart
Awww... If you managed to make it so that you could also dig small foxholes with a shovel I would be so happy. If the BF2 engine can allow you to construct commander asstets/buildings, why can't you make foxholes/trenches/earthbarriers? It would add a lot of strategy and teamwork and be realistic!
Posted: 2007-03-14 03:28
by eggman
Light AT still 1 round.
Entrenchment is an experiment we'll get to at some point, have some stuff in the works .. just proof of concept now, prolly not much if any in v0.6 but we'll try it out in a future release.
Posted: 2007-03-14 03:29
by [T]Terranova7
Interesting changes. What kits will players find in place of the AP & Light AT classes? Or is this still a WIP (or just under wraps for the moment?) Would love to throw some ideas out in the suggestions forum.
Posted: 2007-03-14 03:29
by Deadmonkiefart
If you did, I would't know how to express my gratitude.....
If you did, I would never complain about another thing ever again...
Posted: 2007-03-14 03:31
by Rick_the_new_guy
'[R-DEV wrote:eggman']Yeah it has. APC kills squad, squad respawns 4x Light AT, kills APC. Bleh. We want to get the game to the point where squads equip themselves for a "mission" and try and keep themselves alive for long periods of time. You can aruge that "but egg it doesn't play like that on Pub servers" bit that's not going to stop us from trying to move the dynamics in that direction.
This is a great call.
I love how you guys are giving the Armour a fighting chance.
__
I was playing Sunday and we were assaulting the Fishing Village, and a tank started rolling up.
No, a vanillia Spec Ops did not get behind it and put C4 on it and blow it up.
No, Guys did not spawn in with vanillia AT, and shot it all to hell with five rounds each.
What we did was blanked our jungle fatigues, jumped in a ditch and crawled away from the beast.
Felt very.... how you say... Realistic.
Again, the call to limit light AT was one more correct step toward realism.
____
Question: What will replace the Light AT out of the seven default kits?

Posted: 2007-03-14 03:31
by eggman
classes have been given an incremental overhaul. We've looked at lots of suggestions and are sorting out a few details, but generally the class system changes for v0.6 are done. will post more details once we sort out the kinks.