Shovel uses

General discussion of the Project Reality: BF2 modification.
foodmaniac2003
Posts: 81
Joined: 2006-12-21 03:57

Post by foodmaniac2003 »

Yes. Shovel for killing people. So satisfying in FH :smile:

I say PR needs more edged weapons!
Soulis6
Posts: 452
Joined: 2007-02-17 12:31

Post by Soulis6 »

i give up.
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TheToecutter
Posts: 47
Joined: 2007-03-12 18:08

Post by TheToecutter »

Freshmeat wrote:o no i just thought..There gonna be able to Bury the LAND MINES Arghhhhh
:shock: , that would certainly add an interesting element....
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TheToecutter
Posts: 47
Joined: 2007-03-12 18:08

Post by TheToecutter »

Soulis6 wrote:wow not one serious response about how it might be used. lol
You must have missed the covering land minds bit. A serious, and scary, response. :D
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Soulis6
Posts: 452
Joined: 2007-02-17 12:31

Post by Soulis6 »

I think he meant it as a joke but i suppose it could work. But if this was implemented then we would have to have some kind of mine dectector for engineers or somesuch. That just seems like a pain in the *** seeing as how most people dont notice my mines in the middle of the road anyway. :)
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Maistros
Posts: 743
Joined: 2006-11-30 11:18

Post by Maistros »

1) Dig.
2) Fill.
3) Repeat.
Wasn't me.
TheToecutter
Posts: 47
Joined: 2007-03-12 18:08

Post by TheToecutter »

Soulis6 wrote:But if this was implemented then we would have to have some kind of mine dectector for engineers or somesuch.
There's always the knife, for poking into the ground and listening for a clinking sound.... :D
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nSika_FunP
Posts: 65
Joined: 2006-08-05 12:40

Post by nSika_FunP »

X marks the spot... need I say more :p
Laiska sika
TheToecutter
Posts: 47
Joined: 2007-03-12 18:08

Post by TheToecutter »

nSika_FunP wrote:X marks the spot... need I say more :p
Actually, yes. Please say more.... :sad:

How about burying or covering RP's?
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nSika_FunP
Posts: 65
Joined: 2006-08-05 12:40

Post by nSika_FunP »

TheToecutter wrote:Actually, yes. Please say more.... :sad:

How about burying or covering RP's?
You have no blood of a treasure hunter in you? :shock:
Laiska sika
Red Halibut
Posts: 543
Joined: 2006-08-10 16:45

Post by Red Halibut »

Alright, I'll play.

Shovel Uses:
Fixing those destroyable buildings, and others which may be added.
Example: A sandbag wall with X capability of sustaining damage after which it is destroyed and provides no more cover. using the shovel (refilling the sandbags) repairs it.

Digging up mines which others have buried. (just working with what I've got).

An Ersatz Weapon (I think we've already got that one)

Digging out vehicles that have got stuck in sand or mud. Think: random areas of terrain that "mire" a wheeled vehicle, and require application of a shovel.

As an alternative to the wrench in the sense that you may use the wrench to repair vehicles, but the shovel to repair commander assets. (Don't ask me why! I'm just making suggestions).

Removing IEDs.

I could go on, but I've run out of ideas at this point.
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"It is not the responsibility of a defender to leave the objective unguarded just so his opponent sucks less."
TheToecutter
Posts: 47
Joined: 2007-03-12 18:08

Post by TheToecutter »

nSika_FunP wrote:You have no blood of a treasure hunter in you? :shock:
AHHHHHHH *light turns on*

The only thing missing is PR treasure. :mrgreen:

Wait.... I can bury all my badges and medals from vBF2!! :lol:
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Topf
Posts: 320
Joined: 2005-10-29 01:39

Post by Topf »

Pick-up kits should be digged in the ground so you gotta use the shovel find them. They have to be marked with an "X" and a "Dig here" sign.
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Jedimushroom
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Joined: 2006-07-18 19:03

Post by Jedimushroom »

Beating chavs senseless and then burying them with them still having no idea what is going on.

oh! and digging up a load of rocks that you can carry around in a bag/sock, when you see an enemy it's ROCK BAG in the face and then shovel to finish 'em off.
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"God will strike him down when he checks his email and sees young Fighter has turd burgling tendancies. Could you imagine going to church knowing your son takes it up the wrong 'un?" - [R-Dev]Gaz on 'Fighter137'
eggman
Retired PR Developer
Posts: 11721
Joined: 2005-12-27 04:52

Post by eggman »

when a player dies, if you bury their corpse before it disappears from the game world, your team does not lose a ticket.
[COLOR=#007700][COLOR=DarkGreen]C[COLOR=Olive]heers!
egg[/COLOR][/COLOR][/COLOR]

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Jedimushroom
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Post by Jedimushroom »

ORLY?
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"God will strike him down when he checks his email and sees young Fighter has turd burgling tendancies. Could you imagine going to church knowing your son takes it up the wrong 'un?" - [R-Dev]Gaz on 'Fighter137'
El_Vikingo
Posts: 4877
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Post by El_Vikingo »

if i meet you on a server, the shovel's for digging your own grave.
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eggman
Retired PR Developer
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Joined: 2005-12-27 04:52

Post by eggman »

Jedimushroom wrote:ORLY?
NOTRLY
[COLOR=#007700][COLOR=DarkGreen]C[COLOR=Olive]heers!
egg[/COLOR][/COLOR][/COLOR]

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Soulis6
Posts: 452
Joined: 2007-02-17 12:31

Post by Soulis6 »

lol. and their corpses can probably rise as zombies to fight on your side as well. Oh i get it. Thats one of the new classes, right? Zombie rifleman?
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