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Posted: 2007-03-15 15:19
by AtlantaFalcons
Sweet! Fastroping is finally going to be in .6. This is the best news I've heard all day. Thank you winky faces.

Posted: 2007-03-15 15:24
by eddie
Maybe we're already using it ;)

Posted: 2007-03-15 16:18
by Darkpowder
Ahh... but two people already have mastered ropes and copters... myself included.... evidence to follow in time :)

Posted: 2007-03-15 18:20
by Expendable Grunt
Instead of a moartar crew class, how about a spotter class that uses a SOFLAM drivitive; you zoom in on a target, left click to "fire" and seconds later mortar strikes come from somewhere and hit. Eng. would have to make a moarter pit beforehand. It's automated, like the arty.

Or something.

Posted: 2007-03-15 18:32
by =1MD=L.Briggs
=1MD=L.Briggs wrote:How about you have to request the kits:
Mortar - Spotter. Loadout: Knife, Rifle, Bioc's, Field dressing. About: Spots targets with his bioc's. By pressing E he reports them to the Co-Ordination.
Mortar - Co-Ordinator. Loadout: Knife, Pistol, Mortar(Part I) Grenade, Field Dressing. About: Has the 1st part(Tube) of the mortar and set's the mortar to the right co-ordinats.
Mortar - Loader. Loadout: Knife, Pistol, Mortar(Part II), Mortar Ammo. About: Has the 2nd part(Bi-Pod) of the mortar and the ammo, he loads(and Fire's) the mortar.

The mortar has limited range.
You need these 3 kit's for a mortar team
Clou ^

Posted: 2007-03-15 18:49
by Viper5
Alright everyone listen up. Im gonna lose my RPUB job for this because its supposed to be reserved for only team members.

Fastroping is in game.


To use the fastropes, be in a blackhawk and hold down ALT. Then, while still holding ALT down, move to position 4 in the blackhawk. This will put you onto the fastrope.

Posted: 2007-03-15 18:54
by bosco_
Guess what I'm going to do now... brb :p

Posted: 2007-03-15 18:57
by =1MD=L.Briggs
Nice...

Posted: 2007-03-15 18:58
by Top_Cat_AxJnAt
6 mins and no news yet........................if not true (jkes but..) you are a bigger AAASSSS than rhino for underesimating the importane of **** and closing a certain thread and effectively deleating a high quality fat post of mine!!!!!!!


*laser point rest gentely against VIPERs head, the aimer just waiting for the Q"

Posted: 2007-03-15 20:02
by Viper5
*Duke bombs Top Cat, saving my life*

*Griff runs in, TKs Duke and thinks he is the hero"

Not again Griff!

Posted: 2007-03-15 20:05
by Animalmother
Expendable Grunt wrote:Instead of a moartar crew class, how about a spotter class that uses a SOFLAM drivitive; you zoom in on a target, left click to "fire" and seconds later mortar strikes come from somewhere and hit. Eng. would have to make a moarter pit beforehand. It's automated, like the arty.

Or something.
no no, dont you see how many people out here (including me) want PLAYER controlled mortars? :-P

Posted: 2007-03-15 20:13
by SethLive!
'[R-PUB wrote:Viper5']Alright everyone listen up. Im gonna lose my RPUB job for this because its supposed to be reserved for only team members.

Fastroping is in game.


To use the fastropes, be in a blackhawk and hold down ALT. Then, while still holding ALT down, move to position 4 in the blackhawk. This will put you onto the fastrope.
I tried this and i get CTD whenever i try it! is fastroping bugged? :-(













lol i'm not really *that* stupid :-P

Posted: 2007-03-15 20:48
by xseeyax
Animalmother wrote:no no, dont you see how many people out here (including me) want PLAYER controlled mortars? :-P
Exactly it wouldn't be fun if you couldn't control the actual mortar strike

Posted: 2007-03-16 03:59
by xseeyax
This is what I imagine the mortar strike to be (maybe not as big though). Pay attention to when the Marines do a strike back at the insurgant camp http://www.liveleak.com/view?i=f736a_4507

Posted: 2007-03-16 15:38
by TayloR016
This is a great idea to replace the artillery with seeming as artillery is unrealistic for maps on bf2. I'd say have them in place like the artillery( 2 mortars) have 2 to men to each mortar(1 setting the aim, one loading) and say if some one requested a mortar strike on a position it could only be carried out if there where guys manning a mortar or both (2 for more devastation) and if there are no guys manning the mortar the strike doesn't get carried and have a timer on it like 2 mins for example. Unlike the artillery now which just aims up and fires by its self.

Posted: 2007-03-16 15:42
by 77SiCaRiO77
The Power wrote:This is a great idea to replace the artillery with seeming as artillery is unrealistic for maps on bf2..


planes and choopers are unrealistic for maps on bf2 too , hell even tanks are unrealistic .

im against the replaced arty with mortars , just add mortar , DONT replace arty with mortars

Posted: 2007-03-16 15:45
by eddie
I don't think we'd ever use 1 man to aim and 1 man to fire. The mod may be trying to add realism but it also needs fun to operate succesfully. 1 man per mortar should be fine, if we see them..... :p

Posted: 2007-03-16 15:52
by TayloR016
Ah yes that sounds a lot better and fun to be honest , gives them more to do. It would be strange for them not to be added :-|

Posted: 2007-03-16 15:58
by Guerra norte
One thing, if there's going to be player controlled Mortars we'll need alot more accurate grids to calculate Azimuth and elevation/range.