Still working on this one.
Here's a list of features of the Alpha-release:
- Select a map to create a battleplan for (only a few maps will be added at first; EJOD 64 and HILLS 64 have been added lateley, will add more soon)
- Name the plan, give a description
- Create squads
- Assign tasks to squads*
- Assign orders to tasks (move, attack, defend, demolish, mine, arty, suppress, supply drop, rally point, possible enemy sniper, possible enemy, possible friendly sniper position, smoke); these are visible on the map
- Group tasks (by using colors)
- Toggle visibility of orders (on a per squad basis)
* A task is pretty much a set of orders. Like, the task is to capture Temple, the orders are; move here and there, set rally point there, throw arty here, attack Temple, etc.
You are free to use the ordering-system the way you want, but it's good to be very specific (perhaps even mention tactics and formations)
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Possible future release features;
- Implement in-game screenshots of important locations
- Export to JPG
- Create new plan from existing one
- Create plans for more maps (will add new maps)
- Plan-sharing (give plan a sharing-code, if you want to share it. The ones who know the code, are able to view the plan)
- Select squad-members (kits only, but perhaps a future-future-release can generate a report of an entire team: commander, squads, squadmembers and kits)
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I'm still developing Alpha. When it's done, team .:iGi:. will Alpha-test. Once Beta is ready, you'll be able to test it too. Will post more stuff soon. Enjoy.
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Check out this screenshot:
http://img339.imageshack.us/img339/2501 ... er3vr3.jpg