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Posted: 2007-03-28 19:24
by *LuNa*Coyote
'[R-DEV wrote:Exel']I wish BF2 allowed us to do that.
Actually, the smoke is realistic. Not because the gun itself would generate much smoke (it doesn't, thanks to the fume extractor) but because the muzzle blast will raise a LOT of dust and stuff from the ground. In real life the gunner usually can't see the target again before the round has already hit - thus making it very hard to see where the round actually landed.
Yeh I can understand that on certain surfaces, like all middle eastern maps should have it indeed, but on, for instance, a wet concrete surface the effect wouldn't be that much noticable
Posted: 2007-03-28 19:30
by [uBp]Irish
forgive me if i'm wrong, but isnt that the purpose of IR/Heat Recognition? to make sure the guner can see through the smoke again?
Posted: 2007-03-28 19:56
by Exel
'[uBp wrote:Irish']forgive me if i'm wrong, but isnt that the purpose of IR/Heat Recognition? to make sure the guner can see through the smoke again?
Thermal imager can see through smoke, but not through dust. And its mostly dust that the muzzle blast poofs up. The effect doesn't last long, but it takes even less time for the round to reach its target.
Posted: 2007-03-28 20:36
by El_Vikingo
Not possible to add IR imaging to BF2?
Imagine this, (ingame)
IR only shows vehicles, (to stop whoring infantry.)
Dark Greenbackground with whitish vehicles. Watchout dont TK!
But if this were possible, we'd already have seen it ingame, am I correct?
Posted: 2007-03-29 02:19
by Deadmonkiefart
'[R-DEV wrote:Exel']I wish BF2 allowed us to do that.
Actually, the smoke is realistic. Not because the gun itself would generate much smoke (it doesn't, thanks to the fume extractor) but because the muzzle blast will raise a LOT of dust and stuff from the ground. In real life the gunner usually can't see the target again before the round has already hit - thus making it very hard to see where the round actually landed.
What do you mean you wish the BF2 engine would let you do that? In BFv there is already gun-stabalizing for tanks. I have always wondered why there is none in PR.
Posted: 2007-03-29 02:30
by Guerra
Thats why I usually have a spotter for the tank. Cause I'll shoot at something and yell "DID IT HIT IT?!!!"
and really have no idea until a squad mate tells me or when the dust settles.
Posted: 2007-03-29 08:10
by Exel
Guerra wrote:Thats why I usually have a spotter for the tank. Cause I'll shoot at something and yell "DID IT HIT IT?!!!"
and really have no idea until a squad mate tells me or when the dust settles.
That would be exactly what tankers in real life have to do. Except for the yelling part.

Posted: 2007-03-31 23:04
by Guerra
I remember having a squad where we had one tank full tank, 2 crewman, engineer on top. One APC with two crewman, and then I was running around on foot as officer, spotting targets as these machines just gunned them down. Was pretty fun. Didn't get many points, but sure was satisfying, just spotted, said "Tank, squad approaching North East, HEAT round!" then watching them get annihilated.
But... I wish tanks had a commander position, so the machine gunner can "button down" and close the hatch, and use a 360 scope to spot targets and give orders.