H-AT usage

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Mongolian_dude
Retired PR Developer
Posts: 6088
Joined: 2006-10-22 22:24

Post by Mongolian_dude »

Freshmeat wrote: Just seen u called it a "dirty" Tactics..Ok so Is C4 Cars on Al Basra Not Dirty Ethir or are the Insurgents just using what they have??...... think about it
Err...its the realism factor i think hes talking about. Im not an expert but i have never heard of a troop from a conventional army bunny hop some to cover, pull out a heavy anti tank weapon, run around a corner about 15meters from someone and fire it at them.

As for insurgents, its the tactics they employ in RL, so since this Mod is referencing to it, it is acceptable to do as they do. "When in Rome.." or "When in Albasrah".

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Blondin
Posts: 11
Joined: 2006-12-07 16:35

Post by Blondin »

El_Vikingo wrote:He put our team to an advantage, by:
1. Slowing down the opposition, so we could cap the other flags.
2. Reducing their tickets.
This is the result of any frag in PR.
El_Vikingo wrote: 3. Using a kit no-one else uses, so other noobs could get the sniper kit.
What does your sentence means? You (or your mate) only play as H-AT or sniper, nothing else? Or do you want to explain us that H-AT kit is as much powerful as a sniper riffle against infantry and way more powerful than standard kits?

However, I don't want to flame, I just say that currently, a lot of H-AT users just try to frag infantry while armours and APCs can safely rape your team. With the last modifications introduced in 0.5, you’ve got a new class on the battlefield : “Rocketman anti-personal” which is played only because there’s a gameplay problem (infinite ammo bags, exploit…). Furthermore, I think this is a major gameplay issue because, in theory, specialized classes are tweaked to stick with the following schema:
* Grunt own H-AT who own Tank who own Grunt.
When you play H-AT as an anti-infantry class, you've got:
* H-AT own Grunt & Tank own grunt. In this configuration, H-AT and tanks are satisfied of their situation while grunt is completely raped.

To balance that, you need the H-AT to be powned by the others grunts (i.e. ammo more difficult to ressuply) then almost nobody will continue to waste rockets against infantry. In some specific situations such as clearing a bunker (or killing 5 guys at a flag ;) ), it might be used but never to frag an alone running guy in the middle of a street... just like in reality.
Threedroogs
Posts: 404
Joined: 2006-07-20 00:38

Post by Threedroogs »

with v0.6, we're going to need that heavy AT on every map. there will be bunkers and firebases to deal with...


and the only dirty thing about using heavy AT is using the reload exploit. if you've got a rifleman feeding ammo to the heavy AT, it's a devastating weapon against all targets.

the 'tards that use heavy AT, a rifleman, *and* the fast reload exploit (i have even seen an admin doing this on one of the most popular servers, telling players to eff off if they dont like it) are the ones that should be banned and talked shit to.
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Lucid Nightmare
Posts: 538
Joined: 2006-06-24 09:33

Post by Lucid Nightmare »

Yeah, wait till the fix comes out for the reload bug. Then worry about complaining....
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AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Post by AnRK »

In the spirit of the whole realism thing though wouldn't soldiers be reasonable conservative about their ammunition for weapons like these? I dunno what the current situation with these kinda things is, and whether they still use them in a WW2 fashion to take down buildings and bunkers, but I can't imagine them ever being used to shoot at a couple of infantry from accross a bridge because they have almost no chance as an individual of being taken out.
Katarn
Retired PR Developer
Posts: 3358
Joined: 2006-01-18 22:15

Post by Katarn »

Reloading exploits for the heavy AT kit are fixed and they have some ready time, so it's no longer an "uber-sniper kit" as referenced in every single post in this thread.
Doom721
Posts: 503
Joined: 2006-07-30 13:32

Post by Doom721 »

'[R-DEV wrote:Katarn']Reloading exploits for the heavy AT kit are fixed and they have some ready time, so it's no longer an "uber-sniper kit" as referenced in every single post in this thread.
Finally, I might actually go PLAY on iGi after .6 and the H-AT where freshmeat and another of his clanmate were 28 and 0 combined while thier team needed to cap 3 white flags, and that was our first.

Id put a devil smiley, but there isnt one :x
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El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

Doom721 wrote:Finally, I might actually go PLAY on iGi after .6 and the H-AT where freshmeat and another of his clanmate were 28 and 0 combined while thier team needed to cap 3 white flags, and that was our first.

Id put a devil smiley, but there isnt one :x

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BTW, the US have also got H-AT!
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