Posted: 2007-04-04 12:36
That was that annoying beeping sound? That thing drove me mad.77SiCaRiO77 wrote:in DCon the passangers of a APC have a bell that can press if they want to bail
would be cool to hae something like that![]()
That was that annoying beeping sound? That thing drove me mad.77SiCaRiO77 wrote:in DCon the passangers of a APC have a bell that can press if they want to bail
would be cool to hae something like that![]()
It is not perfect. A tank crew is not just a group of individuals who cooperate with each other like an infantry squad. A tank crew acts as one. Driver does not act separate from the gunner and the commander, but he drives where the commander tells him to and according to the fire commands issued to the gunner by the commander. Merging the driver and commander is a huge leap of realism in the way tanks are modeled. And not only because it simulates the driver-commander cooperation, but it also enables the commander to work much better with the gunner - he sees all that the gunner sees and he can move the tank accordingly to direct and aid the gunner's engagement. Overall this change will see PR tanks work much more in synch like their real-world counterparts.JL wrote:the current tank driver setup is perfect -- I personally think combining tank commander and driver is terrible.
Wow! You know that's actually something I've been thinking about suggesting!'[R-DEV wrote:eggman']Tank Driver position is gone, replaced by a Commander who uses WASD to send commands to the (non existant) driver. Commander has 360 degree CITV type display. Just sorting out the kinks in this system now, not released to test yet.
77SiCaRiO77 wrote:in DCon the passangers of a APC have a bell that can press if they want to bail
would be cool to hae something like that![]()
AnRK wrote:So what special abilities has the tank commander got? He kinda sounds like a glorified driver with a pair of fancy binoculars and a mirror a the moment...
I love you'[R-DEV wrote:eggman']Tank Driver position is gone, replaced by a Commander who uses WASD to send commands to the (non existant) driver. Commander has 360 degree CITV type display. Just sorting out the kinks in this system now, not released to test yet.
But it's not. It could be remote operated on the M1A1, but not on the M1A2. Out of the PR tanks only T-90 has a remotely operated MG.$kelet0r wrote:I hope you can make the 50 cal remote operated as well eventually.
Really? I was under the impression that the M1A2 could be kitted out with a CROWS platform?'[R-DEV wrote:Exel']But it's not. It could be remote operated on the M1A1, but not on the M1A2. Out of the PR tanks only T-90 has a remotely operated MG.
No, the commander drives the tank just like the driver does now. As for four man crew... what I said before, tank crews aren't like infantry squads, they act as one body. There's no way that would work in a game like BF2/PR though, plus it would be far too manpower consuming considering the number of players the BF2 engine allows (tank v infantry ratio is already far from realistic).Guerra wrote:I'd like to give it a driver, commander, gunner and machine gunner. Four man crew. I don't like the idea of an automated driver. Seems like its going to have some serious path finding issues.
As part of TUSK, yes. But we don't have TUSK in PR. At least not yet.$kelet0r wrote:Really? I was under the impression that the M1A2 could be kitted out with a CROWS platform?
LOL. The commander basically is the driver dude. What is esseantially happening is the driver is getting a 360 degree swivel view. That's all.Guerra wrote:I'd like to give it a driver, commander, gunner and machine gunner. Four man crew. I don't like the idea of an automated driver. Seems like its going to have some serious path finding issues.
would it be possible to alter the "spotted" command that everybody in the tank gets, to say the position to the hut it is, like the secondary gunner "spots" a target on the left side of the hut, the message the driver hears is that he get a "target at 9 o'clock"JP*wasteland.soldier wrote:I think it would be nice if he had a sort of compass ribbon on his HUD, telling what "o'clock" position he was looking at.
"Hostile personell on left side of hut at 11 o'clock..."
You could put it in as a secondary fire on the gunport MGs that doesn't actually fire anything, just makes a sound when you do it.77SiCaRiO77 wrote:in DCon the passangers of a APC have a bell that can press if they want to bail
would be cool to hae something like that![]()
Yeah that's a good idea.ubiquitous wrote:You could put it in as a secondary fire on the gunport MGs that doesn't actually fire anything, just makes a sound when you do it.
I'm sure that'd be possible... if we wanted to go to imaginary vehicles. Wouldn't it be cool to have Mammoth tanks as well?'[uBp wrote:Irish']Will the 3rd Seat Gunner still just be a MG or will he have some other toys to? maybe an actuall cupola to cover his back and sides?