Posted: 2007-04-04 20:28
m4 is their best wpn..and its still not on par with the g3, but it matches the pla rifles.
why would i do that, the at kit is the best at taking out light viechles from range wen a heavy AT isn't available. What can the spec ops do that cant be done better by another kit.{GD}Snake13 wrote:Thats rather foolish, I take specops sometimes because I find I can get head shot people very effectively with the red dot, and the auto helps in close quarters. Do you kick people with the AT kit because they just want to kill vehicles?
I whole heartedly agree with BLind.'[R-CON wrote:BLind']exactly. the only people who take spec ops are those who want to spray with the m4. If you want to blow stuff up and cuase havoc behnd enemy lines then engineer is far more effiecient, and any class can be stealthy, theres really no excuse. Thats why if any1 dares take spec ops in one my squads they fined themselves kicked instantly.
Completely down to opinion.'[R-CON wrote:BLind']
And please dont say close combat, because a m16 + grenades is far better than an m4.
I'v recently found the most effective way to shoot in CQC is to use single shot M16 and pump it as fast as you can. I got 3MEC heavy armoured guys, while i was engineer at about 4ft when we came round the corner facing each other.'[R-CON wrote:BLind']
And please dont say close combat, because a m16 + grenades is far better than an m4.
I'll agree with that. The M16 in semi-auto is almost entirely worthless.'[R-MOD wrote:Mongolian_dude']I'v recently found the most effective way to shoot in CQC is to use single shot M16 and pump it as fast as you can. I got 3MEC heavy armoured guys, while i was engineer at about 4ft when we came round the corner facing each other.
All they needed to do was put 1 round in me but i went to a crouch and put out about 7 rounds in the time they got off 3.
...mongol...
???'[R-MOD wrote:Mongolian_dude']most effective way to shoot in CQC is to use single shot M16 and pump it as fast as you can
...mongol...
I really like the semi auto now. its the burst that grinds my gears.vanity wrote:I'll agree with that. The M16 in semi-auto is almost entirely worthless.
Its not so much the actual dmg/RoF done by these weapons, more just what people are accustomed to. Some people may be able to have a 10:1 kd ratio with the M4, and only 1:1 or less with any other weapons. It really depends on what people are used to, and how they play with each class.'[R-CON wrote:BLind']
And please dont say close combat, because a m16 + grenades is far better than an m4.
Personally I find that a bit harsh. I tend to play medic when i'm in a squad, but kicking anybody who uses the spec ops kit is going a bit too far. I mean, I can see your point. From your view they do nothing for the squad. Much like snipers and marksmen, all they can do is kill stuff. The only flaw in your arguement is that classes are only useful if their played correctly. IE. Ive often found players in my squad who are medics/riflemen to be either completly zoned out, or they just dont care enough to come over and provide the proper support that their kit allows them to. So often times a player going SF for 1 or 2 spawns really doesnt affect the outcome of the squads overall well being.'[R-CON wrote:BLind']
exactly. the only people who take spec ops are those who want to spray with the m4. If you want to blow stuff up and cuase havoc behnd enemy lines then engineer is far more effiecient, and any class can be stealthy, theres really no excuse. Thats why if any1 dares take spec ops in one my squads they fined themselves kicked instantly.
than an m4.
Its always people you dont know/who dont say anything in VOIP, even if they have it, that take spec ops.Fenix16 wrote:Its not so much the actual dmg/RoF done by these weapons, more just what people are accustomed to. Some people may be able to have a 10:1 kd ratio with the M4, and only 1:1 or less with any other weapons. It really depends on what people are used to, and how they play with each class.
Personally I find that a bit harsh. I tend to play medic when i'm in a squad, but kicking anybody who uses the spec ops kit is going a bit too far. I mean, I can see your point. From your view they do nothing for the squad. Much like snipers and marksmen, all they can do is kill stuff. The only flaw in your arguement is that classes are only useful if their played correctly. IE. Ive often found players in my squad who are medics/riflemen to be either completly zoned out, or they just dont care enough to come over and provide the proper support that their kit allows them to. So often times a player going SF for 1 or 2 spawns really doesnt affect the outcome of the squads overall well being.
The last thing that I have to add pertains to your base destroying/behind enemy lines argument. I dont know if you have personally tried this but attempting to destroy assets with nothing but a shotgun (only on some maps) and c-4 isnt the easiest thing to do. Hence many players opt for the "cooler" more "hollywoodlike" role of the SF, which in that case does have a noticible advantage over the engineer due to the fact that the shotgun is less effective than most pistols in PR (im sure some people will argue otherwise). And on top of that, the nice thing about SLAMS is that they're on a timer and dont require the user to be alive in order for them to be detonated. So if theres ever a need for an asset to be destroyed in a particularly busy base, it becomes quite possible.
Anyways, those are just my 2 cents.

It was FAR WORSE in .4, with its pinpoint accuracy in fully auto with no recoil but now, it has improved drasticly. However, it stills needs to be toned down somehow.Semi wrote:The M4 is a killing machine at its current state, the high rof in addition to the scope makes it excel at both close-quarters and long ranges.