Counter-Sniper action

Suggestions from our community members for PR:BF2. Read the stickies before posting.
El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

Cerberus wrote:You took out 30 guys with M95 and had two rounds left? Doesn't it have 20 rounds?
There is an Ammo Cache in South VCP.
Some shots didn't kill.
(some times even had to take three shots to kill a person
- does that make it 150cal.? j/k.)
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If you are reading this dont stop, cause if you do, I'll kick you in the balls.
LeadMagnet
Retired PR Developer
Posts: 1372
Joined: 2007-02-09 20:11

Post by LeadMagnet »

Soulis6 wrote:Sniping is wayyyy to easy in my opinion. I dont claim to be proficient with sniper rifles in real life or anything, but i would imagine that it would take more then 2 seconds to line up a shot for a target that is more then 100ft away. In real life you would have to take account for your stance, distance and bullet drop, wind, breathing. I know most of this is unchangable but why cant we get more scope drift for the snipers?
You shouldnt be able to get 30+ kills as a sniper before you die.
Sorry, this post had me nearly in tears.... I can take 3 aimed shots in 3 seconds at 500yds about as easily as unzipping my fly and taking a piss. As far as the game's concerned; 53-11 as sniper the other night on Airport. The secret is to shoot from everywhere but the rooftops and move around after someone see's your position.

“Without Warning, Sans Remorse”
Viper5
Posts: 3240
Joined: 2005-11-18 14:18

Post by Viper5 »

Well see there's a difference with snipers.

You have the Kenwayy class, hitting targets from 300+ meters on the move. He just plain pwns and cannot be stopped.

Then you have the Pros, who get some solid 3-6 to 1 K/D Ratios

Then u have the amaterurs, 1 to 1 or 2 to 1 K/D

The u have the n00bs who use the M95 to TK pilots :(

Kenwayy class cannot be stopped.

Pros can be stopped with armor/air coordination

Amateurs can be stopped by being smart.

N00bs can be stopped with a vote kick
Desertfox
Posts: 5886
Joined: 2006-08-15 06:41

Post by Desertfox »

Mr.Pin wrote:hello everyone

I'm new to PR since 0.5 but I've been playing quite extensively and I really like this mod, great job Devs!

The one thing that does bother me quite a bit is the way snipers don't have an incentive to work like their real-life counterparts, i.e. they fire happily away at anything that crosses their sights.

As I understand it, snipers have to be really choosy about their targets because their positions are easily revealed when they shoot. On top of that the aiming part isn't as easy as holding your crosshair on the target because of distance variations, wind etc.

Anyway, I get killed by snipers a lot, repeatedly, but when I play a sniper myself I find it laughably easy to get a lot of kills, usually staying in 1 spot for a long time.

I'm not suggesting getting rid of snipers! But they should have to be more careful and deliberate in their actions, maybe doing more spotting than actual shooting. A way of doing this could be to give players within a certain radius of a snipers victim a "hint" on where the shot came from... after 2 or 3 shots these hints may become an actual position on the minimap (simulating the triangulation of the snipers position). This would at least force the sniper to keep moving and try to pick off lone wolves while evading bigger squads.

There may be more elegant solutions to this dilemma, but I'd really like something done about it. What do other people think?

And I hope I'm not creating a double post here (I did run a search first).
Please do not add this, I have walked > 600M to get to a nice spot as a sniper, literally ONE second after I got to the hill I was getting shot at. There is just about 0 cover past 30M away due to grass not rendering.
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