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Posted: 2007-04-10 09:33
by Thunder
Jedimushroom wrote:In ArmA the bodies basically stay until someone scrapes 'em off the floor, it gives very eerie scenes of a chopper with its blades still turning, but everyone in it dead and their bloody bodies lining the floor.

its a server side option which you can change the length they stay, the larger battles it starts to lag if you surrounded by piles of corpses.

Posted: 2007-05-15 00:26
by Seirrah
El_Vikingo wrote:EOD has different bullet damages.

Higher Damage = Higher Acrobatic Flip Flops


Atleast thats what I think.
Is it damage relative to the players max-health? If not what about if all the damage was reduced by half, and also reduce the health by half?

Posted: 2007-05-15 00:36
by Smitty4212
For some reason I think it has something to do with the insurgents and not being able to revive... thought I remembered reading that.

Don't recall USMC flying everywhere, just insurgents.

Posted: 2007-05-15 00:46
by WNxLT7
Why not lower our max HP and then you can lower the small arms dmg to an appropriate amount.

Posted: 2007-05-15 02:08
by workingrobbie
I would of thought if it could be fixed the devs would of done it by now, as it's an extremely obvious thing.
So I'm guessing they can't fix it...

Posted: 2007-05-15 02:49
by leemunger
if you lower the max hp then a short fall will severely have an impact on your health