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Posted: 2007-04-13 01:43
by Griffon2-6
Technically... There's Renegade.

Posted: 2007-04-13 07:27
by bobfish
Joint Ops had up to 128 players, no lag. It's possible to produce the network code to support many more than that, the problem comes with graphical detail.. 100 BF2 characters running around on screen would kill a lot of computers long before the network code started to cause problems.

Posted: 2007-04-13 08:16
by EagleEyeLG
If you guys want huge battles with 100+ people, play Planetside. It is a true MMOFPS without the bullshit that you have to go through with World War II Online.

Posted: 2007-04-13 08:18
by Outlawz7
DenniZ-NL wrote:Well JO also had horrible frame rates remember? 128 would be too much for present day hardware imho.
Well, Im still active on that part...theres an International Conflict mod for the game, which can support 250 players with v4...NovaLogics blessing...altough the players on those servers are usually from one area or region..

Posted: 2007-04-13 11:48
by bobfish
I never had a framerate problem on JO.

But even so, it's a client-side problem not a server-side one.

Posted: 2007-04-13 12:46
by causticbeat
'[R-PUB wrote:A-10WarthogPilot']i thought it went bad, and laged like hell

but that aside i would love to see 100+players on 1 server!
not even, maybe add 12 and it would be a huge difference, enough for one more squad, on most current bf2 maps it would be rediculous

Posted: 2007-04-14 11:25
by Wattershed
'[R-PUB wrote:Garabaldi']And it would be full of communists.

Much worse than lag.
What gives you the right to say such a thing? Whats so bad about communists?

Posted: 2007-04-14 11:55
by Maistros
ArmA is great.

Posted: 2007-04-14 12:15
by Guerra norte
'[R-PUB wrote:Maistros']ArmA is great.
Yup, and guess what, arma can have maps that are 60 square km, possibly bigger, maybe even infinate.

*Waiting for Visitor 3*

Meanwhile, check THIS out.

Posted: 2007-04-14 12:39
by Cherni
'[R-PUB wrote:A-10WarthogPilot']i thought it went bad, and laged like hell

but that aside i would love to see 100+players on 1 server!
Can the BF2 engine support that?

Posted: 2007-04-14 16:14
by ub3rxn00b
Wattershed wrote:What gives you the right to say such a thing? Whats so bad about communists?
1. Freedom of speech, this site is hosted in America
2. In communism, the government controls everything. Everyone in a communist society makes almost the same wages, i.e. a doctor would be paid slightly more than a bus driver. Since there is little or no reward for efficiency or working hard, the workforce of the country is lazy. People in a communist country have very little freedom. There are no private business whatsoever, the government controls all industries. If you don't see a problem with communism, you must be stupid.

Posted: 2007-04-14 16:38
by 77SiCaRiO77
'[R-MOD wrote:Griffon2-6']Technically... There's Renegade.
NOW THAT YOU ARE A PART OF THE SYSTEM , WHERE IS THE RED FLAG !!!

:p

Posted: 2007-04-14 17:00
by M4nicMin3r
Cherni_95 wrote:Can the BF2 engine support that?
I could be wrong, but im sure i read in the early days of marketing BF2 before release, that it was originally going to support 128 players on a server.

Posted: 2007-04-14 17:15
by Dunehunter
If there is a way to increase the max amount of people on a server, even if it means kidnapping some people at EA...go for it I'd say!

*drools at the thought of 64 vs 64 maps*

Posted: 2007-04-14 17:48
by Leo
M4nicMin3r wrote:I could be wrong, but im sure i read in the early days of marketing BF2 before release, that it was originally going to support 128 players on a server.
Yes, there was, if you look at the editor it gives you the option to make the maps in 16,32,64,or 128 versions.