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Posted: 2007-05-09 00:29
by Copy_of_Blah
It certainly wouldn't be hard to gather 1 or even 3 men together to get one of these set up on the go. And it would look ridiculous to see those players running around as though they carry the weight of average gear.
I don't even know about lugging those things up ladders and such.
Posted: 2007-05-09 02:02
by [LTC] Gunther.S [4SFG]
'[R-DEV wrote:xW0LFx']very cool imo,and it could be used as a commander placable
I dont like the idea of having it as a commander placeable because this is a mobile weapon.. In addition, you guys are going to be adding bunkers right? So if you give commander placeables for bunkers throw a Mg in the bunker.
I just like the idea of 2 man crew or 3 because its more realistic and will be awsome teamwork. In addition having these things mobile is key espec on a game where people "spawn" I hate when you kill someone and he knows where you are and then spawns in and kills ya. Adding mobility would fix that.
Posted: 2007-05-09 08:14
by Swe_Olsson
im sticking with you on this one gunther, it might be a little more to do but it would be much cooler and realistic

Posted: 2007-05-09 09:00
by Dylan
Posted: 2007-05-09 09:32
by Swe_Olsson
i dont know what poly's is lol,
Posted: 2007-05-09 10:17
by Thunder
whats the guy with the tripod gonna do while the first guy is firing it?
Posted: 2007-05-09 11:18
by El_Vikingo
watch his back
Posted: 2007-05-09 12:23
by Jay
Good idea, but I think it would be really hard to code. A weapon that can be deployed, but also moved, and requires two people to... be in the vicinity? How could they make it so that there HAS to be two people there?
Plus, if the hardcodedness doesn't allow the DEVs to make regular support weapons mountable, I think this is a long way off
Posted: 2007-05-09 13:39
by AnRK
In BF2C we had portable mortars for a very short period, they were kinda buggy but mostly alright (they ended up walking if you put them on really uneven ground and killing people). So I don't think its beyond the realms of possibility, sorry I just had to nick that line from peep show.
The only problem I could see personally is making it so you can have a portable tripod, that can be placed pretty much anywhere that can be wrench-a-liked back into possession, and having an MG that can be made placeable upon it and nowhere else.
I think, judging by the way the mortars in BF2C worked, that the .50 cals would work on an entirely different principle in the first place to the support weapons, (wouldn't be usable until set up etc.) so it's irrelevant that the support weapons are not mountable.
It'd be nice to have some input from people as to how a real life MG team works, how many are in a team, what their equipped with, how they defend themselves and all that.
Posted: 2007-05-09 14:54
by Maxfragg
i think commander placed heavy mgs would be the best, the other ways just won't work ingame
Posted: 2007-05-09 19:01
by youm0nt
How about one guy carries the machine gun and the other carries the tripod they must drop it down and they have to "enter" it using the E key... It will act as a "vehicle" there will be three positions to get "inside" the gun. All three positions will be prone at all times.
Position one will be using the machine gun, as the gunner.
The second position will be to the left of the gunner, acting as a "loader". If their is no loader, then the gunner can't be used. He will act as an automatic ammo bag, resupplying the gunner after the gunner reloads. He can also fire his weapons to defend the gunner.
The third position will be to the right of the gunner and can defend the gunner and loader by firing his weapons.
Posted: 2007-05-09 22:54
by [LTC] Gunther.S [4SFG]
'[R-MOD wrote:Thunder']whats the guy with the tripod gonna do while the first guy is firing it?
I thought I said this.. maybe not. "spot" with bannocs... if you guys are extending the fog alot, then spotting is going to be a bit more useful. Espec since these things can shoot for miles.
If you guys dont like the idea of having him just spotting make the .50 cal tripod a two man seat and the other guy just feeds the belt or something and gives bonuses to the machine gun. If thats stupid then just the spotting will be very useful and watching for flankers. Or what others suggested. My main concern is having you guys add heavy machine guns in the game.
I know other mods like FH2 will work them in the mod.
In fact, in FH1 mobile/deployable heavy machine guns is the only thing I did pretty much.
Commander placeables is stupid in my eyes.. I would rather not have them in the game if the commander placed them. Bunkers is way cool for commanders but a mobile weapon? Thats like having the commander place a sniper somewhere and it cant move. In addition, commanders dont micromanage like that anyways in real life.
Here is a demo if what the second guy might or can do
http://video.google.com/videoplay?docid ... 4+FH&hl=en
I did this on FH1 for bf1942. This is a mobile tripod, and it is deadly when used correctly.. The gunner couldnt even see the targets.
LoL dont mind the noob getting in the way of my testing.
Posted: 2007-05-10 21:15
by [LTC] Gunther.S [4SFG]
I guess nobody likes my video

lol
Posted: 2007-05-10 22:04
by Copy_of_Blah
Not enough to bump the thread.
But seriously, if they can do it they probably will at some point. If not I don't see the big deal.
If every other mod gets this in at some point why follow the trend? I want different and original ideas not a rehash of the same stuff I've see in every WWII mod.
We do already have jeeps and stationary machine guns. And while they can't fit in any of those nice tight places we all want them, they do exist. Even those we have currently have limited uses . Now, with a good portion of the soldiers armed with scopes even further limits their usefulness.
Yes, there will always be a place for heavy machine guns. They will always have some use somewhere. But we aren't missing anything by not having them.
Posted: 2007-05-10 22:39
by Smitty4212
It's an alright idea, would much rather them concentrate on important issues first rather than an extra heavy MG that requires two people to use, and really doesn't contribute that much.
To whoever said this would have as much an effect as rally points-- lol? With everyone getting scoped rifles surely before this would make it in game, I don't see it even posing that great of an advantage. Humvees are mobile (significantly more mobile, in fact), and while they are limited in where they can go, they also provide a lot more protection via the armored plates, and they still get picked off way too easy in head on firefights. Given how easy it is to pop out and hit a stationary target in the head, even with ironsights, these guys would be dead out in the open.
At least with a humvee, when you start taking fire from an unknown area you can pop down and/or get in the driver's seat and get away.
Posted: 2007-05-11 01:26
by [LTC] Gunther.S [4SFG]
Smitty4212 wrote:It's an alright idea, would much rather them concentrate on important issues first rather than an extra heavy MG that requires two people to use, and really doesn't contribute that much.
To whoever said this would have as much an effect as rally points-- lol? With everyone getting scoped rifles surely before this would make it in game, I don't see it even posing that great of an advantage. Humvees are mobile (significantly more mobile, in fact), and while they are limited in where they can go, they also provide a lot more protection via the armored plates, and they still get picked off way too easy in head on firefights. Given how easy it is to pop out and hit a stationary target in the head, even with ironsights, these guys would be dead out in the open.
At least with a humvee, when you start taking fire from an unknown area you can pop down and/or get in the driver's seat and get away.
Yea, mid range, close range probably. But I am more interested in using that telescoped version
" * A long-range sniper rifle, when equipped with a telescopic sight. This use was discovered by US Marine sniper Carlos Hathcock during the Vietnam War. The M2 had two traits that made this possible
1. The M2HB has a full automatic mode activated by locking down the bolt release lever between the butterfly triggers. Full automatic fire mode is achieved is rotating a snap spring on the exterior of the buffer housing to hold the bolt release down. The M2HB can be fired dependably in semiautomatic mode with the bolt release up and pressing it to load each round. A skilled gunner can can fire single rounds by quickly releasing the butterfies on full automatic mode. In either mode the gun is fired by pressing the butterfly trigger.
2. Its traversing-and-elevating (T & E) tripod made accurate aiming possible, by turning two knobs until the target was in the sights."
This thing has a max range of
4.2 miles and its max effective is
1.2 miles. Try doing that with a scoped rifle.
I dont see much use with this weapon on most current maps.. but on maps like Ejod or other maps that have nice visibilty, this weapon can be used realistically. This weapon is used like artillery sometimes.
I want this in the new patch so much because from what I hear, the visibilty is going to be extended a good deal.
Posted: 2007-05-14 22:33
by [LTC] Gunther.S [4SFG]
""edited""
Posted: 2007-05-15 12:43
by jerkzilla
Smitty4212 wrote:To whoever said this would have as much an effect as rally points-- lol? With everyone getting scoped rifles surely before this would make it in game, I don't see it even posing that great of an advantage. Humvees are mobile (significantly more mobile, in fact), and while they are limited in where they can go, they also provide a lot more protection via the armored plates, and they still get picked off way too easy in head on firefights. Given how easy it is to pop out and hit a stationary target in the head, even with ironsights, these guys would be dead out in the open.
I said that, but I was referring to the teamwork it would introduce. From what I can tell, the rally point brings the squad together. This MG would also contribute to teamwork since that's what it demands from the people using it.
Of course, the above is only valid if the MG will be actually useful. What you said would only be true for the current view distance, and would depend on the location of the emplacement and the gunner's skill.
As stated by many others, this kind of MG with optics (if available for the faction) would be devastating on the 0.6 maps with the upcoming view distance.
Posted: 2007-05-15 20:09
by [LTC] Gunther.S [4SFG]
I believe it will add teamwork signif, only if it is a mobile kit. Not commander placeable.
I dont agree with having it incapable of moving at all. Its unrealistic, will be hard to position them in good spots because the weapon will be very close to the ground and the commander cant see hills. And even if the devs dont like the idea of giving this weapon optics, then just the weap with iron sights and a spotter would do just fine. With VOIP, a spotter and gunner can go a long way. Also the spotting system in BF2 will help alot also.
If you devs are working on mortars and have them mobile and stuff not to sure about that. Then this shouldnt be a problem eh?