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Posted: 2005-10-04 21:50
by MH-60FLT-LD
Also dust effects on landing in the mec maps would be a verry realistic addition. Our pilots out here in iraq get brown out on every landing reducing visabilty for the pilot and the enimy.

Posted: 2005-10-04 21:56
by MH-60FLT-LD
The fastrope in bhd was fabricated like many of the things in the movie. they did not rope in they landed on the street.

Posted: 2005-10-04 22:01
by YoJimbO
Any word on how feasable the idea is? Because fastroping in my opinion would be a teriffic addition :thumbsup: An alternative idea to the co-pilot releasing the ropes, would be either the pilot's primary, or the "X" function to replace the Smoke grenades that Tanks release.

I don't know how realistic it is - but perhaps the "X" button from the pilot/co-pilot could release smoke grenades in order to provide cover for infantry fastroping out of the BlackHawks?

Posted: 2005-10-04 22:07
by MH-60FLT-LD
In real life the dust it would be kicking up would be cover enough. Also there are no smoke launchers on bh's.

Posted: 2005-10-04 22:14
by DAWG
Why bother the soldiers can toss smoke before they disembark, if it's neccessary.

Posted: 2005-10-04 22:14
by YoJimbO
Lets just hope there's a way to generate more dust then. However the amount of dust would change according to the LZ I guess :?
DAWG wrote:Why bother the soldiers can toss smoke before they disembark, if it's neccessary.
Assuming they have some!

Posted: 2005-10-12 19:14
by SiN|ScarFace
Yea fast rope would be sweet.
The collision mesh on the chopper needs to extend the full length of the blade.

If the rope could be put in, I wonder if you could fly around with people still hanging on the ropes. If you could, in theory you could have a lot more than 8 people on a black hawk.

Posted: 2005-10-13 21:17
by DocGJ
The roping idea is just awsome , i just like it ,becouse its reality, and it looks cool. Also the dust would be great , then you culd also have the use for the googles on you helmet! Nice idea dude!!!! :D :D

Posted: 2005-10-17 00:23
by Nanashi
I agree, fastroping would be very nice. Yet another first for a combat game (as far as I know anyway). To prevent people from hanging on the ropes and riding around, just make it so when you press E to get out (or whatever) you drop down the rope and move to the side automatically (although its no fun if you don’t have the occasional soldier landing on the previous guys head and getting them both very pissed off). I think the real challenge is in the engine limitations. Do you think you could rig up a ragdoll to work as a rope? And if so, can you keep the player attached to it long enough to reach the ground?

I would also argue that fastroping would give you an advantage even in the current game. It takes a little while to land, and often times the pilot cant see what’s under him, so you get guys landing on road dividers, mounted weapons, other people, you know how it is. That and even with the limited hit mesh on the blades, you cant land anywhere.

Posted: 2005-10-17 01:48
by Artnez
Nanashi wrote:It takes a little while to land, and often times the pilot cant see what’s under him, so you get guys landing on road dividers, mounted weapons, other people, you know how it is. That and even with the limited hit mesh on the blades, you cant land anywhere.
This all depends on the pilot.

Posted: 2005-10-17 19:37
by Nanashi
Yeah, and maybe I’m the only one, but every good pinging ranked server I get on has 2 good pilots who don’t fly much, and 12 bad ones that TK to get there first, or just fly off and crash repeatedly.

Posted: 2005-10-17 23:26
by BrokenArrow
it is tough to find good pilots, ive been fortunate enough the last few times ive played to have a few good ones. once PR is in full swing the pilots will do their jobs as well as the tankers, infantrymen and all the rest. we just have a group of people who are that good. :)

Posted: 2005-10-18 01:10
by PHILYBLUNT201
U know im nots sure if everyone meets me eye to eye with this .. but if u want reality y dont u put classes a little more redifined . for instance .. if u wanna be a pillot YOU ARE ONLY A PILOT .. if u are a driver U are only a driver and if ur infantrymen .. ur stick with ur group .. ??? im not to sure if that would work .. but thats as real as it gets, aside from graphics wise, in this game.

Posted: 2005-10-18 01:11
by PHILYBLUNT201
U know im nots sure if everyone meets me eye to eye with this .. but if u want reality y dont u put classes a little more redifined . for instance .. if u wanna be a pilot YOU ARE ONLY A PILOT .. if u are a driver U are only a driver and if ur infantrymen .. ur stick with ur group .. ??? im not to sure if that would work .. but thats as real as it gets, aside from graphics wise, in this game.

Posted: 2005-10-18 01:17
by BrokenArrow
these are a few of the things that have been discussed and im all for them.

Posted: 2005-10-18 01:44
by Artnez
PHILYBLUNT201 wrote:U know im nots sure if everyone meets me eye to eye with this .. but if u want reality y dont u put classes a little more redifined . for instance .. if u wanna be a pillot YOU ARE ONLY A PILOT .. if u are a driver U are only a driver and if ur infantrymen .. ur stick with ur group .. ??? im not to sure if that would work .. but thats as real as it gets, aside from graphics wise, in this game.
If this were to be done, they would need to make sure aircraft can do realistic damage. A bombing from todays aircraft is something to be feared.

I think by creating a realistic environment, it is much easier to distribute a realistic "power" amongst different classes and vehicles. Yes, in real life, an aircraft is devastating. The only problem is that a bombing from an aircraft cannot be continous.

Aircraft run out of fuel and must rearm as well. This takes much time, as the planes need to land at their home base to do this.

In real life, choppers are extremely devastating, but at a distance. If a chopper flies as low and as close as they do in vanilla BF2, they would get shot up by small arms fire. That's right, small arms fire can take down a chopper if it's flying 20 feet in front of a group of infantry.

It's things like this where BF2 lacks. Making realistic gameplay doesn't deter from the action, it keeps it the same (as you all probably agree). By making realistic characteristics, you are giving disadvantages where they exist and advantages where they exist.

But I guess that goes without saying...

Posted: 2005-10-18 01:45
by PHILYBLUNT201
BrokenArrow wrote:these are a few of the things that have been discussed and im all for them.
. the suggestion i made is really going to split the people who love this mod and game up .. some peopel love gunning with a sniper rifle and then hoping into a aircraft .. me not personally .. maybe there should be a poll .. do u think ???

Posted: 2005-10-18 01:45
by Artnez
Nanashi wrote:Yeah, and maybe I’m the only one, but every good pinging ranked server I get on has 2 good pilots who don’t fly much, and 12 bad ones that TK to get there first, or just fly off and crash repeatedly.
The biggest mistake that Battlefield 2 made was creating the game for the people that you are describing. Molding the game to fit these people is a huge mistake. This is why BF2 is so unrealistic and OFP is so realistic (OFP lasted MUCH MUCH MUCH longer than BF2 as far as replayability and time -- it came out like 5 years ago and it still has a large community of modders/gamers).

Posted: 2005-10-18 01:47
by PHILYBLUNT201
IDK .. creating a world with so much detail and realism is going to take a **** long time to make .. people are obviously going to get impatient .. i guess bassicaly stick with the same old roll i guess ..

Posted: 2005-10-18 01:51
by PHILYBLUNT201
yeah i wonder how OFP ELite for xbox is gonna be .. comming out november