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Posted: 2007-05-26 18:08
by [uBp]Irish
rhino dont take this the wrong way, but what if the new maps that arent getting played much, could get subbed out for the classics that are still really good? like Steel Thunder and Mao?

Steel Thunder is one of the best right now for woodland Armor and Infantry cohesion work, and mao is just one of those maps where half the players think about yelling in voip "CHARLIE IN THE WIRE!" when they spot a chinese.

Posted: 2007-05-26 18:19
by Smitty4212
nillazsuck wrote:In Mao Valley you don't need much room to flank. I've low crawled right past the enemy lots of times. I've gotten so many knife kills on that map. IMO its a great map because you never know what you'll come up on, maybe a couple enemies or a whole enemy squad.
Any map where it was routine to see EVERYONE (except for the snipers :roll: ) have death counts well into the double digits, in my opinion, is not a good map.

Mao was fun occasionally, but was too small and cluttered. The CPs were nearly impossible to defend (especially since rally points were nearly impossible to find), prone to ridiculous amounts of grenade spam, and as I said above, everyone just died way too many times.

Very glad to see it go. Haven't had a chance to play any of the 0.6 maps, but I've got high hopes, especially for the ones that have long walking/driving/flying distances. Finally a map where you HAVE to take your time, and it's not the same old "Spawn, rush CP, die, rinse and repeat".

Posted: 2007-05-26 18:49
by eggman
both maps suffer from design issues & technical limitations that would make them suck with the v0.6 game play.

we're trying to do a better job of culling out maps that don't fit the game play as it evolves and this is an example.

additionally reworking maps to match game play changes is *VERY* time consuming, so we have to focus where we think the efforts are best spent.

Posted: 2007-05-26 19:21
by [uBp]Irish
well guess that solves that issue.

Those were just some killer maps though

Posted: 2007-05-26 20:29
by Outlawz7
Why cant Gulf of Oman face teh Delete button?

IMO, its a nice map, but too small for even 0.5 jets, plus, theres not much cover or anything...and stuff is ridiculusly placed around...plus, I think, Fushee Pass would be a much better vanilla map for PR...

Posted: 2007-05-26 20:44
by 77SiCaRiO77
Bob_Marley wrote:They got rid of Mao (one of the best maps in the mod!) and Kept street?

WHY?
coz is a british map

Posted: 2007-05-26 20:52
by [T]waylay00
77SiCaRiO77 wrote:coz is a british map
Yep

:roll: @ British fanboys

On a serious note though, Street has the potential to have some good firefights, depending on the number of people.

Posted: 2007-05-26 22:19
by Grasli
Any chances that we can see Mao Valley added to the mod again (0.7..) (with some changes if you want)? Mao Valley is a great jungle map.. =)

Posted: 2007-05-26 22:55
by 77SiCaRiO77
waylay00 wrote:Yep

:roll: @ British fanboys

On a serious note though, Street has the potential to have some good firefights, depending on the number of people.
are you saying that devs didnt remove a completaly umbalanced map coz they are british fanboys ?!!? :shocked: :shocked: :shocked:

Posted: 2007-05-27 00:04
by LeoBloom.
Speaking of Gulf of Oman What does WAC stand for?

Posted: 2007-05-27 01:01
by Sneak Attack
taking out good station and mao valley, the only good shotgun maps, is like a sin . i dont know if i can forgive such an action :(

Posted: 2007-05-27 01:25
by IronTaxi
ill always be a steel thunder lover...one of my favourites for sure...

i have a stellthunder esque map in the works so dont cry too much...

tkae steel thunder and double it size and thats about where we will be in .7...

oh BTW I reduxed zatar wetlands as well...that should be fun...(not sure how it will work out but we gave it a try...)

actually you guys are very lucky fro this release...quite a few new maps and alot of revisions of old ones...very good gaming IMO....

.7 should be better...

Posted: 2007-05-27 02:16
by fuzzhead
gulf of oman has recieved further changes from me based on my gameplay experiences with it.... it should play prety nice in v0.6... if it dont then yea i say we drop it hehe :)

Kyongan is definitely alot better than Mao Valley, sorry... Mao Valley is majority of the time, a sniperfest and a grenadespam fest, very repetitive... small scale map..

Steel Thunder is nice map, but I think taxi is gonna blow it away... tbh steel thunder terrain is way too simple, Look at Qwai River and Mestia for examples on how to do terrain RIGHT! Im sure the PR-made steel thunder will be wayyy better!

Operation Phoenix/Inishail Forest/Street - I agree they should be removed hehe ;)

Posted: 2007-05-27 02:22
by Raniak
LeoBloom. wrote:Speaking of Gulf of Oman What does WAC stand for?
Women's Army Corps ?

I have no idea :lol:

Posted: 2007-05-27 03:10
by youm0nt
LeoBloom. wrote:Speaking of Gulf of Oman What does WAC stand for?
I actually wondered this too and I think someone said it means "wide area combat"... Makes sense though...

Posted: 2007-05-27 10:23
by *2Recon*
Woop *** challenge :lol:

Posted: 2007-05-27 10:30
by zeroburrito
mao is my fave map.

Posted: 2007-05-27 10:46
by Thunder
'[R-DEV wrote:fuzzhead']

Steel Thunder is nice map, but I think taxi is gonna blow it away... tbh steel thunder terrain is way too simple, Look at Qwai River and Mestia for examples on how to do terrain RIGHT! Im sure the PR-made steel thunder will be wayyy better!
i really liked steel thunder, the map layout seemed simple and logical, and i really liked the colors used in the map it was dark and gritty,

i can see why most of the maps have gone, but why is street still in is it getting a re-vamp?

Posted: 2007-05-27 10:57
by fuzzhead
I guess the clans like street.... either way, most servers dont run it, and its only designed for very small games (6v6 max)

Posted: 2007-05-27 16:08
by Top_Cat_AxJnAt
Raniak wrote:Women's Army Corps ?

I have no idea :lol:

No, Walton Athletics Club, of which i am a member of.

http://www.waltonac.co.uk/ :p