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Posted: 2007-05-31 07:33
by 301_HysterX
Very nice post !!
Posted: 2007-05-31 11:28
by Royalwolf
'[R-DEV wrote:dbzao']Al Basrah running Insurgency wont get Apaches, at least that's the plan for now, to focus the battle in the ground.
The insurgents have to go to the weapon caches to pickup weapons like RPGs, PKMs and SVDs. Also, knowing that the enemy will have to come by a street, lay down IEDs and be patient. The patience will be rewarded when you destroy an APC and a lot of infantry.
Sounds GREAT!, glad theres no apaches. Also on the IED side will there be a new model soon so the brits have to stay alert and observe to avoid it. As at the moment the C4 model is small enough to hide inside those non solid bits of rubbish on the streets, so even if your looking high and low you still wont spot it.
Posted: 2007-06-01 01:36
by 3===SPECTER===3
I gotta say, insurgency is the best game mode ever!!! (IMHO) I was playing a round of it today as british with the striketeam guys (as Matthew Baker). Now I know that you always get a great tactical game playing in that squad but I just couldn't help thinking that PR seemed so much more realistic with that gamemode. We got in actual firefights that lasted for a few minutes with us pinned down by insurgency fire. We went into the slums just north of the actual city and preformed building clearances. All of this took a very long time and the gameplay seemed to slow down alot more, just what I wanted. I just think that searching and destroying ammo cashes while under fire is alot more fun and realistic than capping imaginary flags.
Posted: 2007-06-01 02:04
by [T]waylay00
Insurgency in v604 was MUCH better than in v605, considering that the Brits didn't have those attack markers telling them the area of the ammo caches.
Posted: 2007-06-02 00:26
by eggman
We've come up with what we think is a really grat plan to strike a nice balance between the 0604 and the 0605 insurgency modes. Not 100% sure if we can pull it off.. some of this was inspired by community members feedback during OB.
db is working on it and it will be something like this:
There will be no markers beyond those you have revealed for the Brits.
capture 3 civvys = reveal 1 cache
kill 3 Special Forces = reveal 1 cache
kill 20 Insurgent combatants = reveal 1 cache
loot the kits of 10 Insurgent Combatants = reveal 1 cache
(loot kits means kill them, then pickup their kit .. aka search their corpse for intel)
When a weapon cache is revealed, the Insurgents get a special marker indicating the cache location has been compromised. This way we can direct some focused battles, but not dumb it down way too much as I did for 0605.
Posted: 2007-06-02 00:38
by Desertfox
'[R-DEV wrote:eggman']We've come up with what we think is a really grat plan to strike a nice balance between the 0604 and the 0605 insurgency modes. Not 100% sure if we can pull it off.. some of this was inspired by community members feedback during OB.
db is working on it and it will be something like this:
There will be no markers beyond those you have revealed for the Brits.
capture 3 civvys = reveal 1 cache
kill 3 Special Forces = reveal 1 cache
kill 20 Insurgent combatants = reveal 1 cache
loot the kits of 10 Insurgent Combatants = reveal 1 cache
(loot kits means kill them, then pickup their kit .. aka search their corpse for intel)
When a weapon cache is revealed, the Insurgents get a special marker indicating the cache location has been compromised. This way we can direct some focused battles, but not dumb it down way too much as I did for 0605.
I presume you do not have to keep the kits? I don't really agree with the capture 3 civ's and get the location of 1 ammo cache due to the fact that not every civilian is guilty of helping the insurgency. Right now when people see a civilian 99% of them will go and knife them for no reason other then they are a civ which im assuming isnt very realistic.
Posted: 2007-06-02 00:41
by eddie
We had a rule in my checkpoint squad: If a soldier tries to knife an "unarmed" (bandage in hand) civvie, they get dropped.
Posted: 2007-06-02 00:44
by Desertfox
eddie wrote:We had a rule in my checkpoint squad: If a soldier tries to knife an "unarmed" (bandage in hand) civvie, they get dropped.
I go by if they throw a rock at you or your squad-mates there getting arrested.
Posted: 2007-06-02 00:49
by eddie
Fvck arresting them, I drop them then. I know they say not to, but I don't care. I usually don't die.
Posted: 2007-06-02 01:01
by dbzao
'[R-DEV wrote:eggman']
capture 3 civvys = reveal 1 cache
kill 3 Special Forces = reveal 1 cache
kill 20 Insurgent combatants = reveal 1 cache
loot the kits of 10 Insurgent Combatants = reveal 1 cache
(loot kits means kill them, then pickup their kit .. aka search their corpse for intel)
I added two more rules.
- If you kill a civilian with weapons instead of arresting them, you will lose some intel.
- If you destroy an insurgent vehicle you get some intel. (not sure about this one)
The total intel needed to reveal an objective is 20:
capture civ intel = 7 (so 3*7=21>20)
kill civ intel = -3
kill spec ops intel = 7
kill normal insurgent intel = 1
loot insurgent kit intel = 2 (so 2*10=20)
destroy insurgent vehicle intel = 2
You don't have to keep the insurgent kit. Just pick it up and drop it it's enough.
Posted: 2007-06-02 01:10
by eddie
'[R-DEV wrote:dbzao']I added two more rules.
- If you kill a civilian with weapons instead of arresting them, you will lose some intel.
- If you destroy an insurgent vehicle you get some intel. (not sure about this one)
The total intel needed to reveal an objective is 20:
capture civ intel = 7 (so 3*7=21>20)
kill civ intel = -3
kill spec ops intel = 7
kill normal insurgent intel = 1
loot insurgent kit intel = 2 (so 2*10=20)
destroy insurgent vehicle intel = 2
You don't have to keep the insurgent kit. Just pick it up and drop it it's enough.
Seems a little...... easy.
Posted: 2007-06-02 01:11
by dbzao
Yep, specially with all those empty vehicles lying around.
Posted: 2007-06-02 01:13
by Desertfox
eddie wrote:Fvck arresting them, I drop them then. I know they say not to, but I don't care. I usually don't die.
Which is exactly why I get frustrated and leave the server.
PS: I still dont think you should encourage people to just knife random civ's but thats my opinion.
Posted: 2007-06-02 01:36
by El_Vikingo
Yeah, but when they are all over you like girls in a party, the civies eventually become annoying.
Posted: 2007-06-02 02:06
by eggman
Nice work db
Am loving this mode!! Gonna be outstanding with those changes.
Not too crazy about the vehicle stuff, but an easy tweak if we need to.
Posted: 2007-06-02 06:23
by ayjazz
I had a question about this new mode. There is a system of checkpoints in the games I've seen. The server usually constantly posts messages about it. What is the point of it? I played as a civ and went down to the check point, only to get knifed. It is pretty much just to trick people into coming down so they can arrest them or is there more to it?
Posted: 2007-06-02 08:32
by Desertfox
ayjazz wrote:I had a question about this new mode. There is a system of checkpoints in the games I've seen. The server usually constantly posts messages about it. What is the point of it? I played as a civ and went down to the check point, only to get knifed. It is pretty much just to trick people into coming down so they can arrest them or is there more to it?
Its not a trick, its just that most people dont roleplay it. This is what I was talking about with rewarding people for killing civilians. Its going to just about kill checkpoint roleplay =(
Posted: 2007-06-02 08:46
by Thunder
i'm surprised on how popular this game mode is, i'm gonna try and keep this server up and running along as possible as pure insurgency mode server.
Posted: 2007-06-02 18:35
by BrazilKing
Desertfox wrote:Which is exactly why I get frustrated and leave the server.
PS: I still dont think you should encourage people to just knife random civ's but thats my opinion.
Why not add a delay to the knifing of civ's ? This will disencourage meaningless knifing of civ's I think..
Like this: when you want to arrest a civilian, you can't just press your fire button but you have to hold it for 5 seconds, when the civilian is not moving.