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Posted: 2007-05-31 18:10
by Garack
.:iGi:.U.G.H. wrote:Yeah. Known as Adaptive AA on ATi. It's great for some games and urban maps but PR's big grassy maps bring even the best of systems to it's knees. No wonder considering how much stuff it has to AA.
No, with 2.7Ghz 2GiGRam +8800 GTS it works fine. 60 Frames constant while Vertical Sync is on.

When theres heavy activity Frames can slow down to 40, but this is absolut minimum.

Posted: 2007-05-31 18:24
by [T]waylay00
Long Bow wrote:Well I did some testing last night to figure out what the best setup is. My testing was fairly informal though I tried my best to keep things constant while I changed settings. System Specs:

AMD64 3700+ @ 2.9GHz
2x1 GB ram
7800GTX 256mb @ 500/1300 driver tweaked 91.47
1680x1050 resolution
BF2 settings are a mix of High/med with 2xAA

Basically I had the in-game texture filtering set to High (which is supposed to be equal to 4xAF) and I would tab out of the game and change the Nvidia CP settings and then tab back in to see what happens. I would pick a spot on a map where I was getting less then max FPS (BF2 max is 100fps) and aim at a very specific spot. I would then try this with various settings to see the FPS. The whole time I had Fraps running to display the FPS. If for some reason someone was in the area or there was a lot of change happening in the area I did not use the numbers as the FPS would be to inconsistant.

Here is what I found:

Nvidia CP 4xAF_______BF2 High texture filtering
65--------------------73
66--------------------72
58--------------------62

So as you can see there was an advantage in each instance in using the BF2 settings v.s. the control panel settings. This really surprised me. While playing and watching the FPS you would see a constant difference of 4-8fps difference all the time. Certain areas it made no difference i.e. looking at a wall. I'm not sure if anyone can confirm that the BF2 settings are in fact 4xAF but I was hard pressed to notice any difference in image quality between the two.

Just for more info I did the same testing but used 8xAF in the Nvidia CP vs. the in-game BF2 settings on high texture filtering. Nothing else was changed and I used the same method to test.


Nvidia 8xAF_________BF2 High texture filtering
78-------------------85
76-------------------85
35-------------------45
33-------------------41

As you can see, and as expected, the 8xAF setting runs slower. The last two readings are low becuase I went into a room and let off two smoke nades, this really drops the FPS. However what I was surprised to see was that the fps hit was less then 10fps in every situation. The game ran just as smooth because anything below 30fps would be noticeable lag but 30fps and above is smooth. But the image quality difference in game from running 8xAF vs. 4xAF is huge!. The textures are sharper, extend farther and the game no longer looks like everything is covered in mud 8-) The performance penalty is very acceptable, much less then I expected.

Running 8xAF the game looks great, which is no surprise as any game will usually look better at 8xAF vs. 4xAF. However people with decent systems who are not aware of this setting are missing out because the image quality comes at a very modest cost to FPS. Sorry to say that if you have a lower end or mid range system I haven't found a performance boost for you with the 4xAF vs. BF2 settings and you won't be able to benefit from the 8xAF :-(

Well I hope that this made sence :grin:
I have a system identical to yours (I have a 7800GT though), and I run on all settings high and I get ~65fps. How come you aren't?

Posted: 2007-05-31 18:27
by Colfax
waylay00 wrote:I have a system identical to yours (I have a 7800GT though), and I run on all settings high and I get ~65fps. How come you aren't?
I have the same cept i have a AMD x2 3800. 7800 gt also

You run on all high? and not problems? what am i doin wrong

I run

Terrain: Med
Effects: High
Geomerty: High
Texture: High
Lighting: low
Dy Shadows: off or low(can't remember at work...pretty sure off)
Dy Light: off or low (pretty sure it is low)
AA: 2x
Texture Filtering: High
View: 100%

I dont want shadows thats why that is off and i have upped dy light but cant tell the difference. And catch some lag when i do.

Posted: 2007-05-31 18:53
by [T]waylay00
Colfax wrote:I have the same cept i have a AMD x2 3800. 7800 gt also

You run on all high? and not problems? what am i doin wrong

I run

Terrain: Med
Effects: High
Geomerty: High
Texture: High
Lighting: low
Dy Shadows: off or low(can't remember at work...pretty sure off)
Dy Light: off or low (pretty sure it is low)
AA: 2x
Texture Filtering: High
View: 100%

I dont want shadows thats why that is off and i have upped dy light but cant tell the difference. And catch some lag when i do.
Yep, everything is maxed. A 7800GT can defintely handle PR at 1650x1080 on all high. I bet your problem with lag is due to other problems, such as too many unnecessary tasks and processes running behind the scenes.

Posted: 2007-05-31 19:01
by Colfax
I end out of everything possible and i set bf2 to high priority in task manager. Only thing is i havent updated my nvidia drivers in a bit could that be it? And which do you run? And does PR run better ,worse, or the same then Vanilla? What do you run AA at? also i run 1440 x 900 (that shouldnt matter right?

Posted: 2007-05-31 20:16
by noir-colombia-
this fix stress the processor, but just a bit at the beggining of the matchs, while the map loads properly.

its really usefull

my rig:

nvidia 6600 (non gt)
p4 ht
1gb ram

Posted: 2007-05-31 21:49
by El_Vikingo
If you have a Nvidia set "System Performance" To Quality = Very nice, no lag.

looks good even on a 6600gt, 1280x1024

Posted: 2007-05-31 22:09
by eddie
I run:

Terrain: Highest
Effects: Highest
Geometry: Highest
Texture: Highest
Lighting: Highest
Dy Shadows: Highest
Dy Light: Highest
AA: 8x
AF: 16x
Texture Filtering: High
View: 100%

Thankyou 8800GTX :D

Posted: 2007-06-01 13:29
by Long Bow
eddie wrote:I run:

Terrain: Highest
Effects: Highest
Geometry: Highest
Texture: Highest
Lighting: Highest
Dy Shadows: Highest
Dy Light: Highest
AA: 8x
AF: 16x
Texture Filtering: High
View: 100%

Thankyou 8800GTX :D
I hate you :wink:

As for you Waylay00, do you have 1680x1050 resolution? If so I don't know how you are getting 65fps constant. I max out at 90-100fps in some areas but if there is alot of smoke and movement on screen I can drop as low as 35fps. On average I am in the 70's, I would like to see what happens to your fps in a heavy action scene?

Colfax unfurtunately the x2 3800 is not as fast as a single core 3700. BF2 is not optimized for dual core and a fast single core will give better results, sorry.

Posted: 2007-06-01 13:45
by Colfax
@longbow rgr that. just like there is no wide screen option in bf2 either. can a tweak anything with it to make it work better?

I ran some tests last night and i was uppin my AF to 8x and 16x and i couldnt notice the difference. I was doing by dropping to desktop and changing then going back in. Will it work this way or do i need to restart PR everytime?

Posted: 2007-06-01 13:56
by El_Vikingo
For a fair test, you'd better restart everytime you change settings.

You can tweak the icon, so it launches in widescreen, if your monitor has "Clock" and "Phase" Tracking, play around with those to stretch out the screen if it looks wierd. You can also change the FOV (Required if you change to widescreen), by using a command in the console.

Posted: 2007-06-01 14:24
by Colfax
El_Vikingo wrote: You can tweak the icon, so it launches in widescreen
I've done that. Just think its dumb that dual core runs slower then a single.

Posted: 2007-06-01 14:37
by El_Vikingo
That's because BF2 doesn't use it. Dual core is like having two shit cores and since bf2 only uses one, you get a Shitcore.

Posted: 2007-06-01 18:21
by [T]waylay00
Long Bow wrote:I hate you :wink:

As for you Waylay00, do you have 1680x1050 resolution? If so I don't know how you are getting 65fps constant. I max out at 90-100fps in some areas but if there is alot of smoke and movement on screen I can drop as low as 35fps. On average I am in the 70's, I would like to see what happens to your fps in a heavy action scene?

Colfax unfurtunately the x2 3800 is not as fast as a single core 3700. BF2 is not optimized for dual core and a fast single core will give better results, sorry.
Let me rephrase, I get on average about 65-70fps. The only times I drop noticeably are when I'm in smoke (30-35fps).

Specs:

A64 3700+ San Diego
eVGA 7800GT
2x1gb OCZ PC3200 (CAS 2-3-2-5)

at 1650x1080 resolution

All settings maxed.

However, I have left the Nvidia control panel to application preference for AA, etc.

Posted: 2007-06-04 14:33
by Long Bow
waylay00 wrote:Let me rephrase, I get on average about 65-70fps. The only times I drop noticeably are when I'm in smoke (30-35fps).

Specs:

A64 3700+ San Diego
eVGA 7800GT
2x1gb OCZ PC3200 (CAS 2-3-2-5)

at 1650x1080 resolution

All settings maxed.

However, I have left the Nvidia control panel to application preference for AA, etc.
Ok, cool that makes sence to me. All the testing I did was by leaving the game running and then switching settings in the control panel and then going back to the game. I did notice both image and fps differences. However as El_Vikingo said a restart after each change would probably be best to get more accurate results. I don't know how much of a difference between 8af vs. 16af there is. I can't afford to drop any lower in heavy smoke to bother with it.

Just a note for all you 7800GT and GTX guys. If you are overclocking there are some platues with the core clocks. What I mean is that there is graduated steps where from 430 to 450 you get the same fps, then from 450-470 you get the same. I don't remeber the exact numbers but I have seen the benchmarks illustrating it. I can try to find the bookmark I have for it.